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Topic | Replies | Views | Last Post | |
This possible with lighting? Soldier of Fortune : SoFII Mapping Yeah this is really sad because we are limited in so many ways. ... [more] |
9 | 1577 | Oct 28, 2003 04:33 pm by DuHaSt~rb |
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Palmtrees in Egypt (desert) RMG maps Soldier of Fortune : SoFII Mapping ASE models can be used and might be an option for you although I have yet to get them to work in SOF2 myself. I know they get compiled into the map which is one reason why I wanted to use them but again I am not very experienced with models of this type.... [more] |
15 | 1551 | Oct 25, 2003 05:54 am by DuHaSt~rb |
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This possible with lighting? Soldier of Fortune : SoFII Mapping Awwww I was afraid of that. Thanks LeTHaL BaNaNa. Would have looked good if it were possible. ... [more] |
9 | 1577 | Oct 23, 2003 02:22 pm by DuHaSt~rb |
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This possible with lighting? Soldier of Fortune : SoFII Mapping I want a styled light that will only be on when a "lightning" flash goes off in the sky. The lighning flash is a shader effect and I would like to time the styled light with that effect. I have been experimenting but so far I have failed. ... [more] |
9 | 1577 | Oct 23, 2003 01:23 am by DuHaSt~rb |
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Help... Soldier of Fortune : SoFII General Setting up a php based CMS like php-nuke is rather easy as long as you have access to your database easily.A quick run down:Unzip the files to a temp folder on your pc then upload through ftp to the root directory of your web space.Create a database (usua... [more] |
6 | 939 | Oct 19, 2003 11:05 pm by DuHaSt~rb |
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gridsize and -approx Soldier of Fortune : SoFII Mapping I know caulk hulling technique is used practically as standard for RTCW mappers. Looking on some of the tut sites for RTCW will give you more in depth tutorials/explanations on gettng started using it. I haven't tried this method yet myself but I plan... [more] |
14 | 963 | Sep 27, 2003 03:10 pm by DuHaSt~rb |
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Lights not working correctly Soldier of Fortune : SoFII Mapping I would Torchy but it's gone now. I scrapped all of that when I removed the models. Thanks anyway though.... [more] |
8 | 1051 | Sep 15, 2003 07:31 pm by DuHaSt~rb |
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Lights not working correctly Soldier of Fortune : SoFII Mapping I doubled checked and they are misc_models. I give up though, it is really annoying because I have used those same models in another map before and they were fine. I just made some lights out of brushwork. This was a lot easier than me to keep tryi... [more] |
8 | 1051 | Sep 13, 2003 02:13 pm by DuHaSt~rb |
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Lights not working correctly Soldier of Fortune : SoFII Mapping I had 14 of those lights but I have decided to yank them out because after reading some posts on Modsonline too I believe they were suggesting what I think you are thinking as well. Too many resources for the allocated bandwidth so there go my ligh... [more] |
8 | 1051 | Sep 12, 2003 11:17 pm by DuHaSt~rb |
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Lights not working correctly Soldier of Fortune : SoFII Mapping I tried that it it still isn't working. I even switched out the models to see if that would help.What is happening is when I compile the map then run it the models look fine. None are black and are lit properly.When I upload it to the server and test ... [more] |
8 | 1051 | Sep 12, 2003 04:03 pm by DuHaSt~rb |
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Lights not working correctly Soldier of Fortune : SoFII Mapping Guys I have a weird problem. When I run our map locally all of my light fixtures are lit properly. I uploaded the map to our server and run it and the light fixtures are black. What would cause this?... [more] |
8 | 1051 | Sep 11, 2003 10:26 pm by DuHaSt~rb |
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"Confused" effects problem sorted in mp_siege Soldier of Fortune : SoFII Mapping Hehehe, let's hope the problem doesn't re-appear when you do a new compile. That is what happened to us every time we would actually get it to "try" to work right. ... [more] |
12 | 659 | Sep 8, 2003 10:32 pm by DuHaSt~rb |
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Error: r_max_polys or r_max_polyverts reached Soldier of Fortune : SoFII Mapping Godh, for the version of Siege that you may include with GR try taking out the custom models that we included and see if that has something to do with it. Those models are supposedly low-poly but still in all I think that is going to have something to do ... [more] |
7 | 1034 | Sep 8, 2003 02:00 pm by DuHaSt~rb |
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"Confused" effects problem sorted in mp_siege Soldier of Fortune : SoFII Mapping Sorry Godh, didn't see this until now. Check your email. ... [more] |
12 | 659 | Sep 6, 2003 09:07 pm by DuHaSt~rb |
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"Confused" effects problem sorted in mp_siege Soldier of Fortune : SoFII Mapping Np Godh, we may release a version different from the one you are tweaking on for GoldRush anyway. I am thinking it might be better to have a "special" edition for GR. People seemed to like the map as it was so mostly I just want to give them the... [more] |
12 | 659 | Sep 5, 2003 11:02 pm by DuHaSt~rb |
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"Confused" effects problem sorted in mp_siege Soldier of Fortune : SoFII Mapping We checked everything multiple times. The effects would work fine in test maps but put them all together and they would mess up. The targetnames were all correct too, Godh can testify to that because he checked them too. It is something to do with that pa... [more] |
12 | 659 | Sep 4, 2003 09:03 pm by DuHaSt~rb |
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"Confused" effects problem sorted in mp_siege Soldier of Fortune : SoFII Mapping No I don't mean the models are anything like that. What I mean by "confused" is you having an effect (a .efx file) specified to play in a certain area but it plays another effect within the level there instead. For example, the problem... [more] |
12 | 659 | Sep 4, 2003 02:40 pm by DuHaSt~rb |
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"Confused" effects problem sorted in mp_siege Soldier of Fortune : SoFII Mapping Thanks to Godh we will have a new version of mp_siege coming out soon that supports many more gametypes. Through his testing the "confused" effects problem we were having was traced down to being caused by the "cave_in_small.efx"... [more] |
12 | 659 | Sep 4, 2003 04:12 am by DuHaSt~rb |
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How to unpack *.bsp to *.map? Soldier of Fortune : SoFII Mapping This is now possible through the use of Q3map2 guys. Ydnar put in support for it and many mappers aren't very happy about it because of fear that people will start stealing their brushwork.Some morons will do just that but I come from HL mapping and... [more] |
26 | 2088 | Aug 19, 2003 10:35 pm by DuHaSt~rb |
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Any working solution on effects bug? Soldier of Fortune : SoFII Mapping Thanks Lethal, I will give it a try but my effects work already. It's just that they get "mixed-up" after I do a compile. If I check each effect set up in a test map they work fine, it's just when I get them all together in the sam... [more] |
3 | 614 | Aug 17, 2003 10:17 pm by DuHaSt~rb |
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Any working solution on effects bug? Soldier of Fortune : SoFII Mapping Seven compiles so far this morning.I have completely pulled every effect out of our map and re-added them again before compiling and the effects for the demolition gametype still show the wrong effect. Instead of explosion_big.efx I am getting the red fla... [more] |
3 | 614 | Aug 17, 2003 08:59 pm by DuHaSt~rb |
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func_rotating..possible to reset? Soldier of Fortune : SoFII Mapping Actually I meant "radar" dish, my bad. I made the post in a hurry in between appointments. ... [more] |
5 | 713 | Aug 16, 2003 07:15 pm by DuHaSt~rb |
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func_rotating..possible to reset? Soldier of Fortune : SoFII Mapping Ahh, that is what I was afraid of. Well, there goes my destructable rotating satellite dish. ... [more] |
5 | 713 | Aug 16, 2003 01:22 pm by DuHaSt~rb |
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func_rotating..possible to reset? Soldier of Fortune : SoFII Mapping I have made a demolition target that the upper portion of is a func_rotating. This works fine but when the target gets blown the func_rotating doesn't respawn when a new round begins. How would I be able to respawn the func_rotating in a n... [more] |
5 | 713 | Aug 15, 2003 11:25 pm by DuHaSt~rb |
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A SEQUEL!!! MAYBE??? Soldier of Fortune : SoFII Mapping One thing I would love to see would be a patch that includes a fix for the "out of sync" entity bug when you compile a map which causes your effects to play in the wrong order.Don't get me wrong, I love SOF2, but there are many issues from a... [more] |
7 | 1325 | Aug 13, 2003 03:15 pm by DuHaSt~rb |
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