Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 71 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by DuHaSt~rb
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
This possible with lighting?
Soldier of Fortune : SoFII Mapping
Yeah this is really sad because we are limited in so many ways.  ... [more]
9 1577 Oct 28, 2003 04:33 pm
by DuHaSt~rb
Palmtrees in Egypt (desert) RMG maps
Soldier of Fortune : SoFII Mapping
ASE models can be used and might be an option for you although I have yet to get them to work in SOF2 myself. I know they get compiled into the map which is one reason why I wanted to use them but again I am not very experienced with models of this type.... [more]
15 1551 Oct 25, 2003 05:54 am
by DuHaSt~rb
This possible with lighting?
Soldier of Fortune : SoFII Mapping
Awwww I was afraid of that. Thanks LeTHaL BaNaNa.  Would have looked good if it were possible. ... [more]
9 1577 Oct 23, 2003 02:22 pm
by DuHaSt~rb
This possible with lighting?
Soldier of Fortune : SoFII Mapping
I want a styled light that will only be on when a "lightning" flash goes off in the sky. The lighning flash is a shader effect and I would like to time the styled light with that effect.  I have been experimenting but so far I have failed. ... [more]
9 1577 Oct 23, 2003 01:23 am
by DuHaSt~rb
Help...
Soldier of Fortune : SoFII General
Setting up a php based CMS like php-nuke is rather easy as long as you have access to your database easily.A quick run down:Unzip the files to a temp folder on your pc then upload through ftp to the root directory of your web space.Create a database (usua... [more]
6 939 Oct 19, 2003 11:05 pm
by DuHaSt~rb
gridsize and -approx
Soldier of Fortune : SoFII Mapping
I know caulk hulling technique is used practically as standard for RTCW mappers. Looking on some of the tut sites for RTCW will give you more in depth tutorials/explanations on gettng started using it. I haven't tried this method yet myself but I plan... [more]
14 963 Sep 27, 2003 03:10 pm
by DuHaSt~rb
Lights not working correctly
Soldier of Fortune : SoFII Mapping
I would Torchy but it's gone now. I scrapped all of that when I removed the models.  Thanks anyway though.... [more]
8 1051 Sep 15, 2003 07:31 pm
by DuHaSt~rb
Lights not working correctly
Soldier of Fortune : SoFII Mapping
I doubled checked and they are misc_models.  I give up though, it is really annoying because I have used those same models in another map before and they were fine. I just made some lights out of brushwork. This was a lot easier than me to keep tryi... [more]
8 1051 Sep 13, 2003 02:13 pm
by DuHaSt~rb
Lights not working correctly
Soldier of Fortune : SoFII Mapping
I had 14 of those lights but I have decided to yank them out because after reading some posts on Modsonline too I believe they were suggesting what I think you are thinking as well.   Too many resources for the allocated bandwidth so there go my ligh... [more]
8 1051 Sep 12, 2003 11:17 pm
by DuHaSt~rb
Lights not working correctly
Soldier of Fortune : SoFII Mapping
I tried that it it still isn't working. I even switched out the models to see if that would help.What is happening is when I compile the map then run it the models look fine. None are black and are lit properly.When I upload it to the server and test ... [more]
8 1051 Sep 12, 2003 04:03 pm
by DuHaSt~rb
Lights not working correctly
Soldier of Fortune : SoFII Mapping
Guys I have a weird problem.  When I run our map locally all of my light fixtures are lit properly. I uploaded the map to our server and run it and the light fixtures are black. What would cause this?... [more]
8 1051 Sep 11, 2003 10:26 pm
by DuHaSt~rb
"Confused" effects problem sorted in mp_siege
Soldier of Fortune : SoFII Mapping
Hehehe, let's hope the problem doesn't re-appear when you do a new compile. That is what happened to us every time we would actually get it to "try" to work right. ... [more]
12 659 Sep 8, 2003 10:32 pm
by DuHaSt~rb
Error: r_max_polys or r_max_polyverts reached
Soldier of Fortune : SoFII Mapping
Godh, for the version of Siege that you may include with GR try taking out the custom models that we included and see if that has something to do with it. Those models are supposedly low-poly but still in all I think that is going to have something to do ... [more]
7 1034 Sep 8, 2003 02:00 pm
by DuHaSt~rb
"Confused" effects problem sorted in mp_siege
Soldier of Fortune : SoFII Mapping
Sorry Godh, didn't see this until now. Check your email.  ... [more]
12 659 Sep 6, 2003 09:07 pm
by DuHaSt~rb
"Confused" effects problem sorted in mp_siege
Soldier of Fortune : SoFII Mapping
Np Godh, we may release a version different from the one you are tweaking on for GoldRush anyway. I am thinking it might be better to have a "special" edition for GR. People seemed to like the map as it was so mostly I just want to give them the... [more]
12 659 Sep 5, 2003 11:02 pm
by DuHaSt~rb
"Confused" effects problem sorted in mp_siege
Soldier of Fortune : SoFII Mapping
We checked everything multiple times. The effects would work fine in test maps but put them all together and they would mess up. The targetnames were all correct too, Godh can testify to that because he checked them too. It is something to do with that pa... [more]
12 659 Sep 4, 2003 09:03 pm
by DuHaSt~rb
"Confused" effects problem sorted in mp_siege
Soldier of Fortune : SoFII Mapping
No I don't mean the models are anything like that. What I mean by "confused" is you having an effect (a .efx file) specified to play in a certain area but it plays another effect within the level there instead.  For example, the problem... [more]
12 659 Sep 4, 2003 02:40 pm
by DuHaSt~rb
"Confused" effects problem sorted in mp_siege
Soldier of Fortune : SoFII Mapping
Thanks to Godh we will have a new version of mp_siege coming out soon that supports many more gametypes.  Through his testing the "confused" effects problem we were having was traced down to being caused by the "cave_in_small.efx"... [more]
12 659 Sep 4, 2003 04:12 am
by DuHaSt~rb
How to unpack *.bsp to *.map?
Soldier of Fortune : SoFII Mapping
This is now possible through the use of Q3map2 guys. Ydnar put in support for it and many mappers aren't  very happy about it because of fear that people will start stealing their brushwork.Some morons will do just that but I come from HL mapping and... [more]
26 2088 Aug 19, 2003 10:35 pm
by DuHaSt~rb
Any working solution on effects bug?
Soldier of Fortune : SoFII Mapping
Thanks Lethal, I will give it a try but my effects work already. It's just that they get "mixed-up" after I do a compile.  If I check each effect set up in a test map they work fine, it's just when I get them all together in the sam... [more]
3 614 Aug 17, 2003 10:17 pm
by DuHaSt~rb
Any working solution on effects bug?
Soldier of Fortune : SoFII Mapping
Seven compiles so far this morning.I have completely pulled every effect out of our map and re-added them again before compiling and the effects for the demolition gametype still show the wrong effect. Instead of explosion_big.efx I am getting the red fla... [more]
3 614 Aug 17, 2003 08:59 pm
by DuHaSt~rb
func_rotating..possible to reset?
Soldier of Fortune : SoFII Mapping
Actually I meant "radar" dish, my bad. I made the post in a hurry in between appointments. ... [more]
5 713 Aug 16, 2003 07:15 pm
by DuHaSt~rb
func_rotating..possible to reset?
Soldier of Fortune : SoFII Mapping
Ahh, that is what I was afraid of. Well, there goes my destructable rotating satellite dish.  ... [more]
5 713 Aug 16, 2003 01:22 pm
by DuHaSt~rb
func_rotating..possible to reset?
Soldier of Fortune : SoFII Mapping
I have made a demolition target that the upper portion of is a func_rotating.  This works fine but when the target gets blown the func_rotating doesn't respawn when a new round begins.  How would I be able to respawn the func_rotating in a n... [more]
5 713 Aug 15, 2003 11:25 pm
by DuHaSt~rb
A SEQUEL!!! MAYBE???
Soldier of Fortune : SoFII Mapping
One thing I would love to see would be a patch that includes a fix for the "out of sync" entity bug when you compile a map which causes your effects to play in the wrong order.Don't get me wrong, I love SOF2, but there are many issues from a... [more]
7 1325 Aug 13, 2003 03:15 pm
by DuHaSt~rb
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»