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Latest Posts by kalieck
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Elevator Problem
Call of Duty 2 : CoD2 Scripting
hmm why so complicated? i used at my elevater with some floors the funktion "moveto" and i think its much easier ... am I wrong? greets kAl... [more]
16 1285 Feb 14, 2009 09:31 am
by kalieck
switch light on/off
Call of Duty 2 : CoD2 Scripting
hey guys! Is it possible to switch lights on/off called by a trigger or something? thx for help, kAl... [more]
3 1461 Aug 27, 2008 12:05 pm
by kalieck
Sound Problem!!
Call of Duty 2 : CoD2 Scripting
1. Try this: Code:main() { thread alert_sound(); } alert_sound() { alerts = getentarray ("radio", "targetname"); trigsound = getent("trigger", "targetname"); // make a trigger called trigsound while (1) { alerts waittill ("trigsound"); { ... [more]
3 1293 Aug 26, 2008 10:57 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
The_Caretaker writes...Quote:In your elevatorup() function, you call for 'down triggeroff()' without telling the engine what 'down' is.. hence the error. You will get the same error in the elevatordown() function, where you call for 'up triggeroff()' wit... [more]
12 1836 Jul 31, 2008 03:20 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
hmm didn´t work :/ ******* script compile error ******* uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 35) down triggeroff(); * ************************************ Code:main() { maps\mp\_load::main(); thread elevator_up();... [more]
12 1836 Jul 30, 2008 05:45 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
******* script compile error ******* uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 20) down triggeroff(); * ************************************... [more]
12 1836 Jul 29, 2008 02:10 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
hmm it doesn´t works for me ... isn´t that right? Code:main() { maps\mp\_load::main(); thread elevator_up(); thread elevator_down(); } elevator_up() { elevator = getent("elevator","targetname"); up = getent("up","targetname"); door1_a = g... [more]
12 1836 Jul 28, 2008 12:00 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
... [more]
12 1836 Jul 28, 2008 10:18 am
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
hey guys! Is it possible (is there any command) to inactive/active a trigger ... cause my problem is that i have a elevator with some floors and if you hit 2 or more bottoms at the same time it causes problems ... so i want to inactive all the other tr... [more]
12 1836 Jul 27, 2008 05:40 pm
by kalieck
[preview] mp_U96
Call of Duty 2 : CoD2 Map + Mod Releases
looks very nice dude ... i´m really impressed of your map so far and i am looking forward to see it on a server ... good luck! :D... [more]
25 2056 Jul 27, 2008 02:46 pm
by kalieck
how to make a elevator in cod2
Call of Duty 2 : CoD2 MP Mapping
try this: make a trigger at the first floor and a trigger at the second floor ... Code:main() { maps\mp\_load::main(); thread elevator_up(); thread elevator_down(); } elevator_up() { elevator = getent("elevator","targetname"); up = getent... [more]
7 2186 Jul 26, 2008 09:55 am
by kalieck
how to make a elevator in cod2
Call of Duty 2 : CoD2 MP Mapping
hey there! Here is a code i´ve wrote years ago ... maybe it will work Code:main() { maps\mp\_load::main(); thread elevator(); } elevator() { elevator = getent("elevator","targetname"); // thats your elevator; make your brushes for the e... [more]
7 2186 Jul 22, 2008 06:41 pm
by kalieck
how to bend cylinders?
Call of Duty 4 : CoD4 MP Mapping
how do i bend cylinders in cod4? please help me thx kAl... [more]
3 1241 Apr 15, 2008 06:14 pm
by kalieck
compile problem
Call of Duty 4 : CoD4 MP Mapping
Hey guys: I´m new at cod4 mapping and just started to built up a simple room to test the editor. When i compile my map to bsp there comes an error: Error during initialization: R_RegisterFont: Error while reading font 'fonts/consoleFont' Sam... [more]
1 1081 Apr 15, 2008 05:26 pm
by kalieck
compile problem
Call of Duty 2 : CoD2 MP Mapping
sry ... wrong forum -CLOSED-... [more]
2 1300 Apr 15, 2008 05:26 pm
by kalieck
compile problem
Call of Duty 2 : CoD2 MP Mapping
Hey guys: I´m new at cod4 mapping and just started to built up a simple room to test the editor. When i compile my map to bsp there comes an error: Error during initialization: R_RegisterFont: Error while reading font 'fonts/consoleFont' Sam... [more]
2 1300 Apr 15, 2008 04:26 pm
by kalieck
stupid cod4!!
Call of Duty 4 : CoD4 General
yeah thanks for your help ... and i know cod4 is the best game ever but it was annoying ... thank you very much... [more]
8 2918 Nov 10, 2007 08:03 pm
by kalieck
stupid cod4!!
Call of Duty 4 : CoD4 General
hey all i have a biiiiiiiiiiig problem with cod4 everytimes when i wanna connect the server of a friend it dont works because when it loads the server it takes a bit ... and at 11 seconds of load it says: failed, too long to load and i cant name ... [more]
8 2918 Nov 10, 2007 07:23 pm
by kalieck
Script error - bad syntax
Call of Duty 2 : CoD2 MP Mapping
if you have xfire, give me your name and i´ll help you... [more]
5 1352 Oct 26, 2007 10:59 am
by kalieck
movex-problem
Call of Duty 2 : CoD2 Scripting
i already fixed that problem but i think your answer helps anyway... [more]
16 1455 Oct 19, 2007 01:39 pm
by kalieck
Elevator script/map
Call of Duty 2 : CoD2 Scripting
playername writes...Quote:kalieck, nothing wrong, but if you would please post any code in the [code ] and [/code ] tags that would be great. When you don't use those tags when the code is coppied, it doesn't coppy right. Also it helps keep the posts more... [more]
7 1388 Oct 16, 2007 11:05 am
by kalieck
punkbuster-problem
Call of Duty 2 : CoD2 General
hey there everytime i am on a server after a while i got kicked because of punkbuster: md5 tool mismatch: d3dx9_27.dll (len=2048) i reinstalled cod2 i reinstalled pb but same failure again can anyone help me? thanks kalieck edited on Oct... [more]
4 2358 Oct 11, 2007 04:11 pm
by kalieck
Elevator script/map
Call of Duty 2 : CoD2 Scripting
i could give a script for the elevator: main() { maps\mp\_load::main(); thread elevator(); } elevator() { elevator = getent("elevator","targetname"); // thats your elevator; make your brushes for the elevator // and select them all, right cl... [more]
7 1388 Oct 10, 2007 08:05 pm
by kalieck
movex-problem
Call of Duty 2 : CoD2 Scripting
yes thats what i read in the cod2 mod tools documantation ... what you mean with origin = rotation axis? can you maybe be a little bit more exacter cause i tried all those rotate commands ... [more]
16 1455 Oct 8, 2007 06:23 pm
by kalieck
movex-problem
Call of Duty 2 : CoD2 Scripting
another question: what is the command for rotate a script-brushmodel around the own axis? thx for any help ... kAlieck... [more]
16 1455 Oct 8, 2007 03:16 pm
by kalieck
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