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Topic | Replies | Views | Last Post | |
Elevator Problem Call of Duty 2 : CoD2 Scripting hmm why so complicated? i used at my elevater with some floors the funktion "moveto" and i think its much easier ... am I wrong? greets kAl... [more] |
16 | 1285 | Feb 14, 2009 09:31 am by kalieck |
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switch light on/off Call of Duty 2 : CoD2 Scripting hey guys! Is it possible to switch lights on/off called by a trigger or something? thx for help, kAl... [more] |
3 | 1461 | Aug 27, 2008 12:05 pm by kalieck |
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Sound Problem!! Call of Duty 2 : CoD2 Scripting 1. Try this: Code:main() { thread alert_sound(); } alert_sound() { alerts = getentarray ("radio", "targetname"); trigsound = getent("trigger", "targetname"); // make a trigger called trigsound while (1) { alerts waittill ("trigsound"); { ... [more] |
3 | 1293 | Aug 26, 2008 10:57 pm by kalieck |
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active/inactive trigger Call of Duty 2 : CoD2 Scripting The_Caretaker writes...Quote:In your elevatorup() function, you call for 'down triggeroff()' without telling the engine what 'down' is.. hence the error. You will get the same error in the elevatordown() function, where you call for 'up triggeroff()' wit... [more] |
12 | 1836 | Jul 31, 2008 03:20 pm by kalieck |
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active/inactive trigger Call of Duty 2 : CoD2 Scripting hmm didn´t work :/ ******* script compile error ******* uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 35) down triggeroff(); * ************************************ Code:main() { maps\mp\_load::main(); thread elevator_up();... [more] |
12 | 1836 | Jul 30, 2008 05:45 pm by kalieck |
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active/inactive trigger Call of Duty 2 : CoD2 Scripting ******* script compile error ******* uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 20) down triggeroff(); * ************************************... [more] |
12 | 1836 | Jul 29, 2008 02:10 pm by kalieck |
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active/inactive trigger Call of Duty 2 : CoD2 Scripting hmm it doesn´t works for me ... isn´t that right? Code:main() { maps\mp\_load::main(); thread elevator_up(); thread elevator_down(); } elevator_up() { elevator = getent("elevator","targetname"); up = getent("up","targetname"); door1_a = g... [more] |
12 | 1836 | Jul 28, 2008 12:00 pm by kalieck |
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active/inactive trigger Call of Duty 2 : CoD2 Scripting ... [more] |
12 | 1836 | Jul 28, 2008 10:18 am by kalieck |
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active/inactive trigger Call of Duty 2 : CoD2 Scripting hey guys! Is it possible (is there any command) to inactive/active a trigger ... cause my problem is that i have a elevator with some floors and if you hit 2 or more bottoms at the same time it causes problems ... so i want to inactive all the other tr... [more] |
12 | 1836 | Jul 27, 2008 05:40 pm by kalieck |
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[preview] mp_U96 Call of Duty 2 : CoD2 Map + Mod Releases looks very nice dude ... i´m really impressed of your map so far and i am looking forward to see it on a server ... good luck! :D... [more] |
25 | 2056 | Jul 27, 2008 02:46 pm by kalieck |
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how to make a elevator in cod2 Call of Duty 2 : CoD2 MP Mapping try this: make a trigger at the first floor and a trigger at the second floor ... Code:main() { maps\mp\_load::main(); thread elevator_up(); thread elevator_down(); } elevator_up() { elevator = getent("elevator","targetname"); up = getent... [more] |
7 | 2186 | Jul 26, 2008 09:55 am by kalieck |
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how to make a elevator in cod2 Call of Duty 2 : CoD2 MP Mapping hey there! Here is a code i´ve wrote years ago ... maybe it will work Code:main() { maps\mp\_load::main(); thread elevator(); } elevator() { elevator = getent("elevator","targetname"); // thats your elevator; make your brushes for the e... [more] |
7 | 2186 | Jul 22, 2008 06:41 pm by kalieck |
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how to bend cylinders? Call of Duty 4 : CoD4 MP Mapping how do i bend cylinders in cod4? please help me thx kAl... [more] |
3 | 1241 | Apr 15, 2008 06:14 pm by kalieck |
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compile problem Call of Duty 4 : CoD4 MP Mapping Hey guys: I´m new at cod4 mapping and just started to built up a simple room to test the editor. When i compile my map to bsp there comes an error: Error during initialization: R_RegisterFont: Error while reading font 'fonts/consoleFont' Sam... [more] |
1 | 1081 | Apr 15, 2008 05:26 pm by kalieck |
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compile problem Call of Duty 2 : CoD2 MP Mapping sry ... wrong forum -CLOSED-... [more] |
2 | 1300 | Apr 15, 2008 05:26 pm by kalieck |
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compile problem Call of Duty 2 : CoD2 MP Mapping Hey guys: I´m new at cod4 mapping and just started to built up a simple room to test the editor. When i compile my map to bsp there comes an error: Error during initialization: R_RegisterFont: Error while reading font 'fonts/consoleFont' Sam... [more] |
2 | 1300 | Apr 15, 2008 04:26 pm by kalieck |
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stupid cod4!! Call of Duty 4 : CoD4 General yeah thanks for your help ... and i know cod4 is the best game ever but it was annoying ... thank you very much... [more] |
8 | 2918 | Nov 10, 2007 08:03 pm by kalieck |
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stupid cod4!! Call of Duty 4 : CoD4 General hey all i have a biiiiiiiiiiig problem with cod4 everytimes when i wanna connect the server of a friend it dont works because when it loads the server it takes a bit ... and at 11 seconds of load it says: failed, too long to load and i cant name ... [more] |
8 | 2918 | Nov 10, 2007 07:23 pm by kalieck |
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Script error - bad syntax Call of Duty 2 : CoD2 MP Mapping if you have xfire, give me your name and i´ll help you... [more] |
5 | 1352 | Oct 26, 2007 10:59 am by kalieck |
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movex-problem Call of Duty 2 : CoD2 Scripting i already fixed that problem but i think your answer helps anyway... [more] |
16 | 1455 | Oct 19, 2007 01:39 pm by kalieck |
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Elevator script/map Call of Duty 2 : CoD2 Scripting playername writes...Quote:kalieck, nothing wrong, but if you would please post any code in the [code ] and [/code ] tags that would be great. When you don't use those tags when the code is coppied, it doesn't coppy right. Also it helps keep the posts more... [more] |
7 | 1388 | Oct 16, 2007 11:05 am by kalieck |
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punkbuster-problem Call of Duty 2 : CoD2 General hey there everytime i am on a server after a while i got kicked because of punkbuster: md5 tool mismatch: d3dx9_27.dll (len=2048) i reinstalled cod2 i reinstalled pb but same failure again can anyone help me? thanks kalieck edited on Oct... [more] |
4 | 2358 | Oct 11, 2007 04:11 pm by kalieck |
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Elevator script/map Call of Duty 2 : CoD2 Scripting i could give a script for the elevator: main() { maps\mp\_load::main(); thread elevator(); } elevator() { elevator = getent("elevator","targetname"); // thats your elevator; make your brushes for the elevator // and select them all, right cl... [more] |
7 | 1388 | Oct 10, 2007 08:05 pm by kalieck |
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movex-problem Call of Duty 2 : CoD2 Scripting yes thats what i read in the cod2 mod tools documantation ... what you mean with origin = rotation axis? can you maybe be a little bit more exacter cause i tried all those rotate commands ... [more] |
16 | 1455 | Oct 8, 2007 06:23 pm by kalieck |
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movex-problem Call of Duty 2 : CoD2 Scripting another question: what is the command for rotate a script-brushmodel around the own axis? thx for any help ... kAlieck... [more] |
16 | 1455 | Oct 8, 2007 03:16 pm by kalieck |
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