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Topic | Replies | Views | Last Post | |
Merging Patches? Call of Duty 4 : CoD4 MP Mapping I think I may have solved my own problem here: By selecting the two patches and not going into vertex editing mode (i.e. dont press V) and then hitting the Weld/Connect Entities button (W) the two patches become one. I did need to reset the textures... [more] |
3 | 839 | Jul 23, 2008 09:45 pm by CopsCIA |
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Merging Patches? Call of Duty 4 : CoD4 MP Mapping Hi, I have two patches that I am using for a kerb edge that curves. I would like to merge the two patches together so that they become just one patch. Is this possible and if so, how? Thanks guys! edited on Jul. 23, 2008 05:42 pm by Cla... [more] |
3 | 839 | Jul 23, 2008 09:41 pm by CopsCIA |
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Cant "Run Selected Map" Call of Duty 4 : CoD4 MP Mapping Hi... I've been using Radiant for the last couple of weeks and then today, I get the following problem: It seems that the CoD tools have no longer access to the folder. The folder is still there as before! Any ideas?... [more] |
2 | 832 | Jul 20, 2008 03:25 pm by CopsCIA |
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Lighting after full compile VERY different to test! Call of Duty 2 : CoD2 MP Mapping Here's what I'm talking about. The two images show the difference between the test compile and the full compile. In the second photo (full compile) you can see that the lights are there as the drop off is visible on the wall. However, it is much much s... [more] |
5 | 666 | Jul 17, 2007 07:40 pm by CopsCIA |
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Lighting after full compile VERY different to test! Call of Duty 2 : CoD2 MP Mapping Yep. Worldspawn is fine and I get the ambient light / moonlight without problems. The problem is with my point lights which, when I tested the map were fine, but in the final compile it seems that the falloff is much more severe. I'll post a couple o... [more] |
5 | 666 | Jul 17, 2007 10:11 am by CopsCIA |
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Lighting after full compile VERY different to test! Call of Duty 2 : CoD2 MP Mapping Hi, So, my first mp map is nearing completion and I decided last night to run a full compile. When I woke this morning, I loaded the map into CoD but all the lighting was significantly changed. Instead of the nice big pools of light coming from my ... [more] |
5 | 666 | Jul 17, 2007 09:52 am by CopsCIA |
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problem re-selecting ctf flag after saving Call of Duty 2 : CoD2 MP Mapping or..... Open your map file in a text editor and search for the CTF_ALLIES_FLAG or CTF_AXIS_FLAG. Note the entity numbers on a post-it. In Radiant, load your map, in the menus select MISC > FIND BRUSH... Then enter the entity number in the Entit... [more] |
5 | 727 | Jul 17, 2007 09:41 am by CopsCIA |
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Clipping a model ... need "wood" sound Call of Duty 2 : CoD2 MP Mapping Yep... Clip_nosight did the trick! Thanks.... [more] |
4 | 696 | Jul 15, 2007 05:02 pm by CopsCIA |
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Clipping a model ... need "wood" sound Call of Duty 2 : CoD2 MP Mapping I have created a collision map for a model. Currently, I have used the "Clip Full" texture, which works fine except that when the player walks over the floor part of the model there is no footstep sound. Is there some way to specify a "wood" sound?... [more] |
4 | 696 | Jul 14, 2007 10:44 pm by CopsCIA |
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Footstep sounds on user-clipped models? Call of Duty 2 : CoD2 MP Mapping Hi, In my map I have used a couple of the standard railcar xmodels. These models have not been clipped, so for each model I have created a prefab containing the model and some clip brushes. This works fine in-game and lets me reuse each prefab mult... [more] |
2 | 1865 | Oct 30, 2006 03:37 pm by CopsCIA |
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How to make Destoyed Walls / Steets Call of Duty 2 : CoD2 MP Mapping I have used the clipper tool to 'destroy' a house, but I am having a difficult time with texturing the destroyed sections. For example, I have wooden beams that have fallen to the ground etc, but I cant figure out a satisfactory way of making parts of th... [more] |
12 | 1203 | Aug 24, 2006 12:49 pm by CopsCIA |
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Lake Call of Duty 2 : CoD2 MP Mapping Ricsta writes...Quote: Once u worked out how to use the terrain u can create a hole in it and then simply put a brush across the bottom of the hole and texture it with water. I'm not convinced that making a hole and then putting a water brush is the b... [more] |
17 | 1224 | Aug 24, 2006 12:46 pm by CopsCIA |
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ODD colors after Compile Call of Duty 2 : CoD2 MP Mapping Colours in CoD2 are expressed as a triplet r g b where: r = the red component g = the green component b= the blue component. The values 0 to 1 represent the strength of that particular colour. So, for example the triplet "1 1 1" would give you wh... [more] |
7 | 1260 | Aug 23, 2006 11:33 am by CopsCIA |
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ODD colors after Compile Call of Duty 2 : CoD2 MP Mapping Your colour values should be between 0 and 1. For example: suncolor .995 .995 1 sundiffusecolor 1 1 1 _color .995 .995 1 Your values are way over the limits and are probably causing the overbright colours you are seeing in your map. edited on Au... [more] |
7 | 1260 | Aug 23, 2006 10:29 am by CopsCIA |
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Problem with custom sounds: Error during initialzation Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:that would be why have a look at the adding sounds / custom sounds tutorial in the cod2 tut section also have a look at the stock iwd files to see the proper folder structure OK, I opened up another IWD file that contai... [more] |
8 | 1734 | Aug 22, 2006 12:45 pm by CopsCIA |
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Problem with custom sounds: Error during initialzation Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:is your sound file in a good format? is it in the proper location? it"s a wav file but I am not sure if it's in the right location. I have it in the maps/mp folder with the csv and the gsc files I'm also getting this i... [more] |
8 | 1734 | Aug 22, 2006 06:50 am by CopsCIA |
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Problem with custom sounds: Error during initialzation Call of Duty 2 : CoD2 MP Mapping The error that I am getting is: key 'elevatorsound' missing value in 'maps/mp/mp_copsarena.csv'... [more] |
8 | 1734 | Aug 21, 2006 09:24 pm by CopsCIA |
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Problem with custom sounds: Error during initialzation Call of Duty 2 : CoD2 MP Mapping Arrgh! This is driving me nuts! I have been trying to get a custom sound to work for an elevator that I have put in a map and cannot for the life of me figure out why the CSV file is coming up with an error. The CSV file is in the maps/mp folder an... [more] |
8 | 1734 | Aug 21, 2006 09:14 pm by CopsCIA |
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Multiple Loading Screens? Call of Duty 2 : CoD2 MP Mapping Is it possible to have multiple loading screens based on gametype? I would like to design a loading screen that looks kinda like the diary entries that we see in the single player game. However, the diary entries would be different for each gametype... [more] |
4 | 984 | Aug 17, 2006 09:33 am by CopsCIA |
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