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Topic | Replies | Views | Last Post | |
skinning with alpha tectures Call of Duty 2 : CoD2 MP Mapping basically i just want to make a tiny section of a gun invisible, it seems like the model colour is black so even with an alpha channel on the skin it will always be black not see thro. i have downloaded maya 7 personal learning, and surf the net for ho... [more] |
4 | 1276 | Nov 13, 2006 08:21 pm by Shalkan |
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skinning with alpha tectures Call of Duty 2 : CoD2 MP Mapping does anyone know if its possible to skin a weapon using an alpha texture so that some parts of the gun are invisible? i have tried to do it myself but have had no success {REGz}SHALKAN... [more] |
4 | 1276 | Nov 12, 2006 09:04 pm by Shalkan |
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MINE FIELDS!??? Call of Duty 2 : CoD2 MP Mapping dont forget to give the brush a mine texture... [more] |
7 | 1154 | Sep 15, 2006 02:32 pm by Shalkan |
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key 'ambient_mp_zombie' missing value in 'maps/mp/mp_zombie.csv' Call of Duty 2 : CoD2 MP Mapping caretkaer look at his .csv file again unless he just didn't post it he is missing the top line, i'm not at home so i can write it here, but if he still needs it i'll write it in later today when i get home... [more] |
14 | 1834 | Sep 15, 2006 02:30 pm by Shalkan |
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problems with door trigger Call of Duty 2 : CoD2 MP Mapping it is the exact same way when you wanna make moving doors with multiple brushes, elevators etc. Just select all the brushes of your object and then make them into a script_brushmodel, and you one get any getent errors glad i could help you out dude... [more] |
8 | 1244 | Sep 15, 2006 02:31 am by Shalkan |
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problems with door trigger Call of Duty 2 : CoD2 MP Mapping yepo it all has to do with you having them both selected when you make them into a use_trigger. ... [more] |
8 | 1244 | Sep 15, 2006 02:29 am by Shalkan |
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problems with door trigger Call of Duty 2 : CoD2 MP Mapping what i do is make two triggers on either side of the door. to do this delete your existing trigger, then create two brushes on either side of the door, and give the the trigger texture. Next select BOTH of the and right click the 2d window and go trigger>... [more] |
8 | 1244 | Sep 14, 2006 02:48 pm by Shalkan |
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Trapdoor goes up but not down Call of Duty 2 : CoD2 Scripting the reason i'm using this complicated of a script to make a swinging door is because i want to to have two triggers ... [more] |
4 | 1890 | Aug 3, 2006 07:10 pm by Shalkan |
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Trapdoor goes up but not down Call of Duty 2 : CoD2 Scripting i want to make a trapdoor that when you hit the use key it goes up and must must press the use key again for it to come down. i've been trying multple scripts and when I hit the use key the door opens perfect sound and all but when i hit the use key to... [more] |
4 | 1890 | Aug 3, 2006 05:45 pm by Shalkan |
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Objects dont show Call of Duty 2 : CoD2 MP Mapping ah just found this out do this instead of going through all the trouble of making your map run on your server which mind you works. when you start a map from your compiler the gametype will always be deathmatch do this to change from dm to sd. when ... [more] |
3 | 1352 | Jul 27, 2006 06:57 pm by Shalkan |
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Objects dont show Call of Duty 2 : CoD2 MP Mapping for when your tower doesn't show up it could be that your compiler isn't updating your map when you compile it so your still playing your map before you added the tower. second for me when i test my maps it does not allow me to use any other type excep... [more] |
3 | 1352 | Jul 27, 2006 06:49 pm by Shalkan |
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elevator sounds dont work for all Call of Duty 2 : CoD2 MP Mapping now how would i write in my distance in my csv file? ... [more] |
9 | 1131 | Jul 22, 2006 03:38 pm by Shalkan |
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elevator sounds dont work for all Call of Duty 2 : CoD2 MP Mapping oh just change auto to voice alright... [more] |
9 | 1131 | Jul 22, 2006 03:29 pm by Shalkan |
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elevator sounds dont work for all Call of Duty 2 : CoD2 MP Mapping alright for the script_model i just brought in the bunker vent model and changed its classname to script_model and changed it targetname still dont know how to change the thin to voice tho... [more] |
9 | 1131 | Jul 22, 2006 03:25 pm by Shalkan |
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elevator sounds dont work for all Call of Duty 2 : CoD2 MP Mapping thanks for the fast replay but hmm how do i change my csv definition to voice oh and umm this may sound relay dumb but how do i make that script model?? edited on Jul. 22, 2006 11:11 am by Shalkan... [more] |
9 | 1131 | Jul 22, 2006 03:02 pm by Shalkan |
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elevator sounds dont work for all Call of Duty 2 : CoD2 MP Mapping i have a total of 6 elevators i want to have sound, currently elevators 1 and 5 i believe have working sound when they are triggered, the rest are totally silent. i changed my sounaliases file from auto to local and the result was that the sound worked f... [more] |
9 | 1131 | Jul 22, 2006 03:52 am by Shalkan |
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map starts to main menu Call of Duty 2 : CoD2 MP Mapping srry what i ment to say in the post above is that it doesn't do any of the file handles like building light transport edited on Jul. 12, 2006 08:27 pm by Shalkan... [more] |
4 | 912 | Jul 13, 2006 12:20 am by Shalkan |
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map starts to main menu Call of Duty 2 : CoD2 MP Mapping one thing i just noticed is it doesn't do the radiosty or what ever its called when compiling anymore ... [more] |
4 | 912 | Jul 13, 2006 12:05 am by Shalkan |
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map starts to main menu Call of Duty 2 : CoD2 MP Mapping alright earlyier today i duplicated half my map to make the other side, when i compiled and ran the map it brought up the old version of it where it wasn't duplicated. i tried deleting all d3d files relating to map and all i had happen when compiled and... [more] |
4 | 912 | Jul 12, 2006 11:41 pm by Shalkan |
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select all and flak88 model Call of Duty 2 : CoD2 MP Mapping sweet those two issues covered up thanks guys ... [more] |
5 | 1052 | Jul 8, 2006 11:37 pm by Shalkan |
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select all and flak88 model Call of Duty 2 : CoD2 MP Mapping hello again select all I'm in need of some wisdom here, anyone know of a way to select absolutly everything in a map at the same time, and duplicate it all with no distortion? reason for asking is that i want to take half of my map duplicate it and... [more] |
5 | 1052 | Jul 8, 2006 11:11 pm by Shalkan |
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How to make a circular brush? Call of Duty 2 : CoD2 MP Mapping i removed all custom iwd file from my main folder and i still can not use the brush/primatives/sphere one. all i have in my main folder is maps file players file xmodels file screenshots file iw_00.iwd to iw_13.iwd localized_english_iw00.iwd to lo... [more] |
9 | 2567 | Jul 5, 2006 11:42 pm by Shalkan |
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MAP LOADS NO SCRIPT ERRORS BUT ELEVATORS DONT MOVE Call of Duty 2 : CoD2 MP Mapping haha i was just playing my map when a runtime error came up saying there was an error on line 30 of my script here line 30 is self waittill ("trigger"); and heres lines 27 to 32 elevator1_think() { while (1) { self waittill ("trigger"); if... [more] |
5 | 1094 | Jun 30, 2006 12:03 am by Shalkan |
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MAP LOADS NO SCRIPT ERRORS BUT ELEVATORS DONT MOVE Call of Duty 2 : CoD2 MP Mapping yah srry about that my bad just alittle anxious and frustrated i'll try to hold it together better ... [more] |
5 | 1094 | Jun 29, 2006 11:49 pm by Shalkan |
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MAP LOADS NO SCRIPT ERRORS BUT ELEVATORS DONT MOVE Call of Duty 2 : CoD2 MP Mapping could it be my triggers i was alittle confused doing them, I just put a bunker light witch on the wall then made a nice bigger trigger box around it. The i my the trigger box key= targetname and value= elevatorswitch1. did i do this correctly? because li... [more] |
5 | 1094 | Jun 29, 2006 11:22 pm by Shalkan |
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