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Latest Posts by Shalkan
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skinning with alpha tectures
Call of Duty 2 : CoD2 MP Mapping
basically i just want to make a tiny section of a gun invisible, it seems like the model colour is black so even with an alpha channel on the skin it will always be black not see thro. i have downloaded maya 7 personal learning, and surf the net for ho... [more]
4 1276 Nov 13, 2006 08:21 pm
by Shalkan
skinning with alpha tectures
Call of Duty 2 : CoD2 MP Mapping
does anyone know if its possible to skin a weapon using an alpha texture so that some parts of the gun are invisible? i have tried to do it myself but have had no success {REGz}SHALKAN... [more]
4 1276 Nov 12, 2006 09:04 pm
by Shalkan
MINE FIELDS!???
Call of Duty 2 : CoD2 MP Mapping
dont forget to give the brush a mine texture... [more]
7 1154 Sep 15, 2006 02:32 pm
by Shalkan
key 'ambient_mp_zombie' missing value in 'maps/mp/mp_zombie.csv'
Call of Duty 2 : CoD2 MP Mapping
caretkaer look at his .csv file again unless he just didn't post it he is missing the top line, i'm not at home so i can write it here, but if he still needs it i'll write it in later today when i get home... [more]
14 1834 Sep 15, 2006 02:30 pm
by Shalkan
problems with door trigger
Call of Duty 2 : CoD2 MP Mapping
it is the exact same way when you wanna make moving doors with multiple brushes, elevators etc. Just select all the brushes of your object and then make them into a script_brushmodel, and you one get any getent errors glad i could help you out dude... [more]
8 1244 Sep 15, 2006 02:31 am
by Shalkan
problems with door trigger
Call of Duty 2 : CoD2 MP Mapping
yepo it all has to do with you having them both selected when you make them into a use_trigger. ... [more]
8 1244 Sep 15, 2006 02:29 am
by Shalkan
problems with door trigger
Call of Duty 2 : CoD2 MP Mapping
what i do is make two triggers on either side of the door. to do this delete your existing trigger, then create two brushes on either side of the door, and give the the trigger texture. Next select BOTH of the and right click the 2d window and go trigger>... [more]
8 1244 Sep 14, 2006 02:48 pm
by Shalkan
Trapdoor goes up but not down
Call of Duty 2 : CoD2 Scripting
the reason i'm using this complicated of a script to make a swinging door is because i want to to have two triggers ... [more]
4 1890 Aug 3, 2006 07:10 pm
by Shalkan
Trapdoor goes up but not down
Call of Duty 2 : CoD2 Scripting
i want to make a trapdoor that when you hit the use key it goes up and must must press the use key again for it to come down. i've been trying multple scripts and when I hit the use key the door opens perfect sound and all but when i hit the use key to... [more]
4 1890 Aug 3, 2006 05:45 pm
by Shalkan
Objects dont show
Call of Duty 2 : CoD2 MP Mapping
ah just found this out do this instead of going through all the trouble of making your map run on your server which mind you works. when you start a map from your compiler the gametype will always be deathmatch do this to change from dm to sd. when ... [more]
3 1352 Jul 27, 2006 06:57 pm
by Shalkan
Objects dont show
Call of Duty 2 : CoD2 MP Mapping
for when your tower doesn't show up it could be that your compiler isn't updating your map when you compile it so your still playing your map before you added the tower. second for me when i test my maps it does not allow me to use any other type excep... [more]
3 1352 Jul 27, 2006 06:49 pm
by Shalkan
elevator sounds dont work for all
Call of Duty 2 : CoD2 MP Mapping
now how would i write in my distance in my csv file? ... [more]
9 1131 Jul 22, 2006 03:38 pm
by Shalkan
elevator sounds dont work for all
Call of Duty 2 : CoD2 MP Mapping
oh just change auto to voice alright... [more]
9 1131 Jul 22, 2006 03:29 pm
by Shalkan
elevator sounds dont work for all
Call of Duty 2 : CoD2 MP Mapping
alright for the script_model i just brought in the bunker vent model and changed its classname to script_model and changed it targetname still dont know how to change the thin to voice tho... [more]
9 1131 Jul 22, 2006 03:25 pm
by Shalkan
elevator sounds dont work for all
Call of Duty 2 : CoD2 MP Mapping
thanks for the fast replay but hmm how do i change my csv definition to voice oh and umm this may sound relay dumb but how do i make that script model?? edited on Jul. 22, 2006 11:11 am by Shalkan... [more]
9 1131 Jul 22, 2006 03:02 pm
by Shalkan
elevator sounds dont work for all
Call of Duty 2 : CoD2 MP Mapping
i have a total of 6 elevators i want to have sound, currently elevators 1 and 5 i believe have working sound when they are triggered, the rest are totally silent. i changed my sounaliases file from auto to local and the result was that the sound worked f... [more]
9 1131 Jul 22, 2006 03:52 am
by Shalkan
map starts to main menu
Call of Duty 2 : CoD2 MP Mapping
srry what i ment to say in the post above is that it doesn't do any of the file handles like building light transport edited on Jul. 12, 2006 08:27 pm by Shalkan... [more]
4 912 Jul 13, 2006 12:20 am
by Shalkan
map starts to main menu
Call of Duty 2 : CoD2 MP Mapping
one thing i just noticed is it doesn't do the radiosty or what ever its called when compiling anymore ... [more]
4 912 Jul 13, 2006 12:05 am
by Shalkan
map starts to main menu
Call of Duty 2 : CoD2 MP Mapping
alright earlyier today i duplicated half my map to make the other side, when i compiled and ran the map it brought up the old version of it where it wasn't duplicated. i tried deleting all d3d files relating to map and all i had happen when compiled and... [more]
4 912 Jul 12, 2006 11:41 pm
by Shalkan
select all and flak88 model
Call of Duty 2 : CoD2 MP Mapping
sweet those two issues covered up thanks guys ... [more]
5 1052 Jul 8, 2006 11:37 pm
by Shalkan
select all and flak88 model
Call of Duty 2 : CoD2 MP Mapping
hello again select all I'm in need of some wisdom here, anyone know of a way to select absolutly everything in a map at the same time, and duplicate it all with no distortion? reason for asking is that i want to take half of my map duplicate it and... [more]
5 1052 Jul 8, 2006 11:11 pm
by Shalkan
How to make a circular brush?
Call of Duty 2 : CoD2 MP Mapping
i removed all custom iwd file from my main folder and i still can not use the brush/primatives/sphere one. all i have in my main folder is maps file players file xmodels file screenshots file iw_00.iwd to iw_13.iwd localized_english_iw00.iwd to lo... [more]
9 2567 Jul 5, 2006 11:42 pm
by Shalkan
MAP LOADS NO SCRIPT ERRORS BUT ELEVATORS DONT MOVE
Call of Duty 2 : CoD2 MP Mapping
haha i was just playing my map when a runtime error came up saying there was an error on line 30 of my script here line 30 is self waittill ("trigger"); and heres lines 27 to 32 elevator1_think() { while (1) { self waittill ("trigger"); if... [more]
5 1094 Jun 30, 2006 12:03 am
by Shalkan
MAP LOADS NO SCRIPT ERRORS BUT ELEVATORS DONT MOVE
Call of Duty 2 : CoD2 MP Mapping
yah srry about that my bad just alittle anxious and frustrated i'll try to hold it together better ... [more]
5 1094 Jun 29, 2006 11:49 pm
by Shalkan
MAP LOADS NO SCRIPT ERRORS BUT ELEVATORS DONT MOVE
Call of Duty 2 : CoD2 MP Mapping
could it be my triggers i was alittle confused doing them, I just put a bunker light witch on the wall then made a nice bigger trigger box around it. The i my the trigger box key= targetname and value= elevatorswitch1. did i do this correctly? because li... [more]
5 1094 Jun 29, 2006 11:22 pm
by Shalkan
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