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Topic | Replies | Views | Last Post | |
Tutorials on some methods for managing large maps? Call of Duty 2 : CoD2 MP Mapping Hey everyone. I'm trying to find some tricks to help with some large map development. Specifically, I'm interested in: - overlaying source images (i.e floorplan images" on the 2D grid view to assist in maintaining proportions - layers, or other method... [more] |
3 | 3210 | Oct 20, 2012 08:13 pm by chronicide |
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How do I resize a map without having to redo all textures, etc. Call of Duty 2 : CoD2 MP Mapping Thanks for the reply. I figured as much, but I was hoping for some magic solution. I built the map using 1 unit = 1 inch, and that resulted in the too-small map. In the future I'll use the measurements as a guidline, but ensure that some minimum standa... [more] |
3 | 3575 | Oct 20, 2012 08:05 pm by chronicide |
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How do I resize a map without having to redo all textures, etc. Call of Duty 2 : CoD2 MP Mapping Hello everyone, I built a map for COD2 MP. It's a map of the condo that me and my friends live in, with all of our places. I took a great deal of time measuring every last thing, and taking photos of everything for the textures. It took forever, but it... [more] |
3 | 3575 | Oct 13, 2012 06:39 pm by chronicide |
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What is the proper way to make glass windows (non-breakable) Call of Duty 2 : CoD2 MP Mapping Hey everyone, I've been trying to find the right way to make glass windows in COD2. I have a semi-transparent texture that I can add to a brush.. My problem is that when I shoot the glass, it only has a bullet-hole visible from one side of the glass. ... [more] |
3 | 1207 | Nov 20, 2011 01:51 am by chronicide |
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Which texture file tipes to include in .iwd? Call of Duty 2 : CoD2 MP Mapping Hey everyone, just a quick question... I'm trying to clean up my .iwd file, and I'm not entirely certain which files I even need. In the images folder, I have .dgt, .iwi and .dds files. which of these do I need to include in the .iwd for my textures to... [more] |
2 | 1963 | Oct 25, 2011 02:22 am by chronicide |
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Character models lighting issue (neon colors) Call of Duty 2 : CoD2 MP Mapping You guys are awesome. You all gave me the information I needed in order to work out what was going on. For anyone else in the future, if you're getting the 'file 'maps/mp/gametypes/_callbacksetup.gsc', line 10' error, you're missing a .gsc in your mai... [more] |
11 | 1693 | Oct 24, 2011 11:07 pm by chronicide |
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Character models lighting issue (neon colors) Call of Duty 2 : CoD2 MP Mapping hey everyone, thank you for your help... I'm getting closer to a solution, so thank you. I edited the batch file as suggested by the link. It's now attempting to load in multiplayer, but it's throwing an error before it can completely load the map. Err... [more] |
11 | 1693 | Oct 24, 2011 10:20 pm by chronicide |
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Character models lighting issue (neon colors) Call of Duty 2 : CoD2 MP Mapping Yep, I do. I'm able to compile the map, throw it into a iwd and run it. Everything works fine when I run it in multiplayer, and the ambient light is working. I would attach my map for you to see, but it has a bunch of custom textures, and the filesize is ... [more] |
11 | 1693 | Oct 23, 2011 07:37 pm by chronicide |
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Character models lighting issue (neon colors) Call of Duty 2 : CoD2 MP Mapping I tried following the tutorial, but when I click "start grid" it opens up cod 2 single player main menu. Is there another way for me to make a grid file?... [more] |
11 | 1693 | Oct 23, 2011 07:13 pm by chronicide |
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Character models lighting issue (neon colors) Call of Duty 2 : CoD2 MP Mapping Hey everyone, I'm in the middle of making my first map, and so far it's coming along well enough. This site has been a great source of information as I learn all the in's and out's. I am having one issue that I can't seem to resolve. All of the char... [more] |
11 | 1693 | Oct 23, 2011 06:35 pm by chronicide |
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