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Topic | Replies | Views | Last Post | |
multiplayer Call of Duty: Black Ops 3 : CoDBO3 General do we set up spawns the same way as waw? tdm/dm?... [more] |
1 | 15237 | Jan 25, 2017 05:31 pm by ictblood |
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Radiant Black Call of Duty: Black Ops 3 : CoDBO3 Mapping well, I for one am mapping for BO3, got lot of my favorite textures and models from waw in the map im working on. best ever mod tools..... I don't like the way COD is going. run and gun for console brats. but Treyarch put out a nice Radiant Black to ... [more] |
4 | 7659 | Jan 19, 2017 06:27 pm by ictblood |
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Radiant Black Call of Duty: Black Ops 3 : CoDBO3 Mapping Radiant has some good features, fx is drag and drop now. hit f9 and you can see what it will look in game. made my first zombie map with dogs power switch and magic box. with no scripting, just add target, noteworthy and some kvp's and the rest is automa... [more] |
4 | 7659 | Dec 30, 2016 02:07 pm by ictblood |
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CODBO III Call of Duty: Black Ops : CoDBO MP Mapping think we can get excited about the mapping and mod tools for BO III? or is it going to be a half assed attempt like last time? they put out tools to make some mods but no maps, edited on Nov. 16, 2015 12:45 pm by ictblood... [more] |
3 | 5592 | Nov 16, 2015 04:07 pm by ictblood |
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lightning Call of Duty: World at War : CoDWW Scripting I need a lightning fx that is more random. played with the settings but I cant get it the way i want. a flash 2 or 4 min Intervals and 1 to 3 times each time. i can delay the flash but my random does not seem to work. or cant it work like that? ... [more] |
1 | 3252 | Apr 25, 2012 05:06 pm by ictblood |
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=IFIS= Modtools Helper 1.3 Call of Duty: World at War : CoDWW MP Mapping Iv used this and it works like a charm!! my maps look better and the sounds!! went back to my old maps and fixed them up, and the clan loves it to. i dont make sniper maps but it works for me. edited on Apr. 12, 2012 08:04 am by ictblood... [more] |
3 | 4314 | Apr 12, 2012 03:04 pm by ictblood |
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making a map a valid pk3 Call of Duty : CoDUO Mapping If you are mapping make sure you do not have any custom maps or mods in your directors . That can cause all kids of errors.... [more] |
5 | 3351 | Apr 11, 2012 12:31 pm by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping yes the link is dead sounds like thats what i need i would like to give it a try if you could find it... [more] |
14 | 2400 | Jan 15, 2012 08:50 pm by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping yes its a no cross map, it should only be tdm i have other maps we play dm and hq on thats what i mean about mixed server is there a way for the map to tell the server to use only the start tdm spawns only to keep the players on the right sides w... [more] |
14 | 2400 | Jan 8, 2012 06:37 pm by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping i run the openwarfare mod, it does use a setting to use only start spawns in it but i run a mixed server so i dont want to use it. i was hoping i could put it in my map to use only them spawns. and they are on the right sides ... [more] |
14 | 2400 | Jan 7, 2012 05:06 am by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping ok im going to ask i can add this to .csv file? just a little more info please... [more] |
14 | 2400 | Jan 7, 2012 01:48 am by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping yes thank you!! ill test it out and post back ... [more] |
14 | 2400 | Jan 6, 2012 02:12 pm by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping i made a no cross sniper map, with the two side separated by water. the two teams spawn on the right sides but then they start to spawn on the wrong sides. is there away to keep them on there sides? is there a Script for them to use only the start... [more] |
14 | 2400 | Jan 5, 2012 10:04 pm by ictblood |
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SNIPER MAP Call of Duty: World at War : CoDWW MP Mapping I MADE A FEW "SNIPER" MAPS i guess you say they are 1000 yards do you have to go past a size before they do not spawn on the wrong side? its random, is there a way to map for it or do u have to use a mod to stop that?... [more] |
14 | 2400 | Jan 4, 2012 08:02 pm by ictblood |
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installing mod tools for waw Call of Duty: Black Ops : CoDBO MP Mapping thanks any how wont bug you any more edited on Jul. 27, 2011 11:11 am by ictblood edited on Jul. 27, 2011 01:00 pm by ictblood edited on Jul. 31, 2011 03:56 pm by ictblood... [more] |
4 | 4085 | Jul 27, 2011 03:00 pm by ictblood |
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=IFIS= Modtools Helper Call of Duty: World at War : CoDWW MP Mapping THANK YOU thank you for this tool, i gave up on mapping for waw because i could not get sounds and water falls working like i wanted . ill dig out my maps and fix them. ... [more] |
14 | 3666 | Jul 25, 2011 08:26 pm by ictblood |
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TEST MAP FX? Call of Duty: World at War : CoDWW Scripting I posted them here http://www.modsonline.com/Forums-top-106448.html Im stuck at my brothers house for a couple more days if I need to post others ... [more] |
3 | 2075 | Aug 5, 2009 02:08 am by ictblood |
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TEST MAP FX? Call of Duty: World at War : CoDWW Scripting is there a small test map with a fx inti or a waterfall?? I still having trouble with it. when i compile my map and tick the run map after compile i can see my fx the smoke and water fall, but when I launch the game and play the map that way I get ... [more] |
3 | 2075 | Aug 3, 2009 09:17 pm by ictblood |
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worldspawn for new maps Call of Duty: World at War : CoDWW MP Mapping do we have the seetings for the new maps id realy like Makin Day... [more] |
2 | 1865 | Jul 29, 2009 10:33 pm by ictblood |
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error after compile Call of Duty: World at War : CoDWW MP Mapping I moved it around looking at the other gsc files thats the way it is..your right. but in my case it did not help thats the funny thing if I launch the map from the compiler all my fx work. how do i run debugger mod/check assetlist ?? i think i got... [more] |
8 | 2053 | Jul 28, 2009 01:54 am by ictblood |
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error after compile Call of Duty: World at War : CoDWW MP Mapping ok csv. / NOTE: If you add a comment, put a space after the double forward slash or you will get issues col_map_mp,maps/mp/mp_ict_team3.d3dbsp rawfile,maps/mp/mp_ict_team3.gsc //impactfx,mp_ict_team3 sound,common,mp_ict_team3,!all_mp sound,generic,... [more] |
8 | 2053 | Jul 28, 2009 12:01 am by ictblood |
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error after compile Call of Duty: World at War : CoDWW MP Mapping if i take out the fx items(waterfall,sun flare)my map loads through game just fine.. my game typs work,water looks good............. ... [more] |
8 | 2053 | Jul 27, 2009 09:37 pm by ictblood |
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error after compile Call of Duty: World at War : CoDWW MP Mapping i uninstalled each network out them back in my ass.man works now but im still having troubles with out side the launcher its like the old .pk3 days when the files were not packed with the map... [more] |
8 | 2053 | Jul 27, 2009 03:21 am by ictblood |
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error after compile Call of Duty: World at War : CoDWW MP Mapping ok how about this my map will work if i run it from the launcher but when i run it from the game i get script errors all i have is a water fall and the sun flare and Exploding barrels the barrels work fine in my other maps but this other... [more] |
8 | 2053 | Jul 27, 2009 01:55 am by ictblood |
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error after compile Call of Duty: World at War : CoDWW MP Mapping if i compile and run map from the launcher every thing seems fine my water fall is working good..... but when i run it from codwaw i det a error and it will not start server script error: could not find script 'maps/mp/mp_ict_team3_fx' also my as... [more] |
8 | 2053 | Jul 25, 2009 07:34 pm by ictblood |
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