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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: TEST MAP FX?
ictblood
General Member
Since: Mar 6, 2008
Posts: 39
Last: Jan 25, 2017
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Monday, Aug. 3, 2009 09:17 pm
is there a small test map with a fx inti or a waterfall??
I still having trouble with it.
when i compile my map and tick the run map after compile
i can see my fx
the smoke and water fall, but when I launch the game and play the map that way I get script errors
so I got some thing messed up or in the wrong place
a test map that works would be a big help I think
thanks for the help
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Monday, Aug. 3, 2009 10:41 pm
when you run your map from the compiler, it uses the raw folder as an fs_game path. So, it loads your fx because they are in the raw folder.

What this tells me is that you havent compiled your fx properly, or you havent got the clientscripts for it working.

Post your GSC files, and your zone csv file.
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ictblood
General Member
Since: Mar 6, 2008
Posts: 39
Last: Jan 25, 2017
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Wednesday, Aug. 5, 2009 02:08 am
I posted them here
http://www.modsonline.com/Forums-top-106448.html

Im stuck at my brothers house for a couple more days
if I need to post others
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MODSonline.com Forums : Call of Duty: World at War : CoDWW Scripting

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