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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Assertion Failure....
timb0
General Member
Since: Feb 3, 2008
Posts: 68
Last: Mar 16, 2009
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Level 3
Category: CoD4 MP Mapping
Posted: Monday, Mar. 16, 2009 10:37 am
Well, I deleted all the light entities, it still wouldn't compile. There was a group of custom brushes that I had saved seperately as prefabs. I then saved this group of prefabs as one prefab. I moved this prefab about 500 units along the Y axis, in a perfectly flat area of the map. When I deleted this prefab, the map once-again compiled. =) Degenerate tris? Dunno why this did the trick, happy just the same. =D Thanks again for your time and help.

Tim
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Foxhound
Preferred PLUS Member
Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
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Category: CoD4 MP Mapping
Posted: Monday, Mar. 16, 2009 07:50 pm
hmmm sorry for delay in getting back to you on this. This sounds about right to be honest and this would have started looking into the prefabs. I've messed with a lot of prefabs for these Radiant games and have come up with some wonderful errors and could never really put an answer to some of them, I'll chalk this up in this group as well.

You have to be very careful with these prefabs - almost to the point of creating them outside your map and then import them into your main creation. Currently I have a map that I'm working on and the whole thing is made of prefabs. (I might just place this one up when complete).

Anyway, I ramble - I am glad you have it sorted out. Keep going.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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