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Topic | Replies | Views | Last Post | |
Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping Well, I deleted all the light entities, it still wouldn't compile. There was a group of custom brushes that I had saved seperately as prefabs. I then saved this group of prefabs as one prefab. I moved this prefab about 500 units along the Y axis, in a ... [more] |
12 | 1459 | Mar 16, 2009 10:37 am by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping 01010111 01101111 01110101 01101100 01100100 00100000 01101001 01110100 01100101 01101101 01110011 00100000 01101100 01101001 01101011 01100101 00100000 01100010 01110101 01101001 01101100 01100100 01101001 01101110 01100111 01110011 00100000 01110011 011... [more] |
12 | 1459 | Mar 14, 2009 07:21 am by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping 01010100 01101000 01100001 01101110 01101011 01110011 00100000 01100110 01101111 01110010 00100000 01111001 01101111 01110101 01110010 00100000 01101000 01100101 01101100 01110000 00101100 00100000 01000110 01101111 01111000 01101000 01101111 01110101 011... [more] |
12 | 1459 | Mar 14, 2009 06:08 am by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping Thanks for the reply. Could be a couple things. I made those 2-story buildings prefabs. They had lights & srcipted doors. However, before I made them prefabs, I deleted the lights, the doors, the door origin & triggers. The other thing I did was vert... [more] |
12 | 1459 | Mar 13, 2009 08:31 pm by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping A short video of the map from the last successful compile: http://files.filefront.com/meatwmv/;13457449;/fileinfo.html... [more] |
12 | 1459 | Mar 13, 2009 09:48 am by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping A few pictures to give one an idea of teh map: http://i219.photobucket.com/albums/cc72/selbsame/meatgrinder/meat1.jpg http://i219.photobucket.com/albums/cc72/selbsame/meatgrinder/meat2.jpg http://i219.photobucket.com/albums/cc72/selbsame/meatgrin... [more] |
12 | 1459 | Mar 13, 2009 08:05 am by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping Here's a copy of the compile: Code:A subdirectory or file C:\Program Files\Activision\Call of Duty 4 - Modern Warfa re\raw\maps\mp\ already exists. . . ########################################### COMPILE BSP ######################... [more] |
12 | 1459 | Mar 13, 2009 07:26 am by timb0 |
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Assertion Failure.... Call of Duty 4 : CoD4 MP Mapping Hello, I have a big map I've been working on & have encountered this assertion failure after adding many custom boulder & tree models: Expression: g_lmapBlocks Module: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\cod4ma... [more] |
12 | 1459 | Mar 13, 2009 06:44 am by timb0 |
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Scripting help request... Call of Duty 4 : CoD4 Scripting Yessir, you are correct. That's what was missing. I successfully (with your direction) executed ammo_cookoff, now I get a big red 'fx' saying Im missing the sound. Gonna have to read some tutorials on this. Looking at the .gsc's at the top of the file... [more] |
7 | 1180 | Feb 13, 2009 10:28 am by timb0 |
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Scripting help request... Call of Duty 4 : CoD4 Scripting Script runtime error: type undefined is not an int?... [more] |
7 | 1180 | Feb 12, 2009 01:02 pm by timb0 |
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Scripting help request... Call of Duty 4 : CoD4 Scripting Thank you for the reply. These clipped models I have saved as prefabs, do I need to enter the prefab & make the model portion a script model & the clip portion a script brushmodel? Tim... [more] |
7 | 1180 | Feb 11, 2009 09:09 pm by timb0 |
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Scripting help request... Call of Duty 4 : CoD4 Scripting Hello guys, Here's the deal: I've been working on a map for many months now. There are alot of custom models in the map. I have the 'whole' model & the destroyed version, both clipped with metal, mantle etc. Been using kmabigtime's direction on exp... [more] |
7 | 1180 | Feb 11, 2009 08:41 am by timb0 |
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Custom Models.... Call of Duty 4 : CoD4 MP Mapping Hey guys, I've been using the .obj to Xmodel_export converter to import custom models from Blender into Cod4. models with a single texture, like a rock, are working just fine. Models with several textures are proving to be more difficult, being a new ... [more] |
1 | 1503 | Jan 27, 2009 12:10 pm by timb0 |
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Prefabs... Call of Duty 4 : CoD4 MP Mapping Thanks for the reply. Just so long as it doesnt cause any conflict in the map when it's distributed, it's ok if it takes longer to compile. ... [more] |
4 | 1023 | Jan 7, 2009 04:01 pm by timb0 |
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Prefabs... Call of Duty 4 : CoD4 MP Mapping Can you select 2 or more prefabs youve made & save them as one prefab, or will this cause problems? If you can save several as one, is there a reasonable limit before it would cause problems? Another related thing, why is the red cube prefab marker so... [more] |
4 | 1023 | Jan 7, 2009 11:12 am by timb0 |
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cod4/codwaw custom terrain model... Call of Duty 4 : CoD4 MP Mapping When the choice is between paying thousands of dollars for Maya or using a free utility made by you or anyone else, I'm sure there will still be interest whenver any other useful import utility is produced. edited on Jan. 5, 2009 01:22 am by timb0... [more] |
20 | 2739 | Jan 5, 2009 06:20 am by timb0 |
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cod4/codwaw custom terrain model... Call of Duty 4 : CoD4 MP Mapping Np. Good to hear of another utility being made. As far as turning a terrain into a heightmap: http://wiki.blender.org/index.php/Tutorials/Creating_a_Heightmap_from_a_Pla ne I just started doing the modeling about 7 weeks ago, so when I have a questio... [more] |
20 | 2739 | Jan 4, 2009 06:40 pm by timb0 |
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cod4/codwaw custom terrain model... Call of Duty 4 : CoD4 MP Mapping Perhaps I'm not that skilled, but I've tried using paint height to mold terrain by eye, the result was that it was much more time consuming to translate from my mind's eye to the terrain patches & get smooth-looking realistic terrain. Actually I'm surpri... [more] |
20 | 2739 | Jan 4, 2009 03:11 am by timb0 |
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custom terrain model import... Call of Duty 4 : CoD4 MP Mapping Well, in reference to your other post to which your providing the link: The kind folks at modsonline deemed it useful enough to post it on their youtube website. It's better to state one's subjective Opinion as just that, an opinion, rather than a fact.... [more] |
3 | 1449 | Jan 3, 2009 08:02 am by timb0 |
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cod4/codwaw custom terrain model... Call of Duty 4 : CoD4 MP Mapping Sevenz writes...Quote:thanks for the effor timb0. but it is the most time consuming mapping thing i've ever seen xD have to think of a better way... A couple points: 1) IW decided to make models without player collision, if there were an easie... [more] |
20 | 2739 | Jan 3, 2009 07:45 am by timb0 |
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verts... Call of Duty 4 : CoD4 MP Mapping What I meant is: The terrain patches are 16 X 16 lines. I cut some of the patches into individual faces, meaning a patch would produce 225 individual square faces. Just wasn't sure if welding the faces all together would do anything as when I clicked on... [more] |
5 | 1000 | Dec 25, 2008 04:12 am by timb0 |
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verts... Call of Duty 4 : CoD4 MP Mapping Thanks for the reply. (= What I mean is: When I split up the patch, I have 225 individual squares of terrain or faces, whatever you wanna call 'em. After I've welded the verts together again, when I select the terrain patch, it still selects each indivi... [more] |
5 | 1000 | Dec 23, 2008 08:20 pm by timb0 |
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verts... Call of Duty 4 : CoD4 MP Mapping Does splitting terrain patches increase the number of verts? Does welding them back together using 'v' & 'w' revert the count back to what it was? Even after welding the verts, each face individually selects instead of as a group.... [more] |
5 | 1000 | Dec 23, 2008 07:04 pm by timb0 |
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Custom maps on server? Call of Duty: World at War : CoDWW General timb0 writes...Quote:[ Quote:C:\Users\Admin\AppData\Local\Activision\CoDWaW\usermaps Its essentially the same fs_game division COD4 had, only moved over to the Local Apps directory. Set the maps up just like we did in COD4: each map has its own fol... [more] |
19 | 1915 | Dec 13, 2008 09:32 pm by timb0 |
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Custom maps on server? Call of Duty: World at War : CoDWW General [ Quote:C:\Users\Admin\AppData\Local\Activision\CoDWaW\usermaps Its essentially the same fs_game division COD4 had, only moved over to the Local Apps directory. Set the maps up just like we did in COD4: each map has its own folder inside 'usermaps'... [more] |
19 | 1915 | Dec 13, 2008 01:21 pm by timb0 |
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