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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Help!! Getting these 2 errors!
ubbjohn
General Member
Since: Nov 27, 2008
Posts: 4
Last: Feb 4, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 01:57 am
ERROR: physics preset 'bÍa' not found
ERROR: Could not open 'maps/mp/mp_hallway.gsc'

I'm working on my custom map and I keep getting them errors. Then the map trys to run and automatically goes to airfeild I try loading direct through console 4 times and it just directs me to diffrent map. Can someone please help me and tell me what I am doing wrong!
[machine_gun]
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 02:03 am
I get those errors too, but they haven't caused any issues for me. Make sure you have a spawn point, etc. If it is a SP map, make sure to create an info_player_start with a KVP of:

"targetname" "initial_spawn_points"

Also, make sure you check the following when compiling:

Compile BSP
Compile Lights
Connect Paths
Compile Reflections
Build Fastfiles
Run Map After Compile


Lastly, to run your map, or if you get the error 'HOST ALREADY CONNECTED' (or similar to that), go to the Console by pressing '~' on your keyboard and then type the following:

map yourmaphere

Hope this helps.
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ubbjohn
General Member
Since: Nov 27, 2008
Posts: 4
Last: Feb 4, 2009
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Level 0
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 04:19 am
Ok it's a multiplayer map and I have the spawn points and everything all in it's place. And I have compiled all the correct things!

It loads the map into COD:WW and starts to load the map but then automatically starts to load airfeild. No big deal so I end game go back to the main screen click "~" to open console.
I did /map mp_'mapname' and it starts to load again and then goes right back to loading airfeild!

edited on Nov. 29, 2008 06:20 am by ubbjohn
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BlackJack_Jonny
General Member
Since: Nov 21, 2008
Posts: 237
Last: Dec 3, 2012
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Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 04:30 am
as far as i know the first error is normal and happens to every one

the second error can be fixed by creating a .gsc file for your map

havnt got time right now to post how , but if you use the search you should find how pretty easy :)

have fun and happy mapping [cool]

edited on Nov. 29, 2008 06:32 am by [ToC]Blackjak
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BallisticTip
General Member
Since: Dec 10, 2004
Posts: 979
Last: Nov 30, 2008
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Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 29, 2008 08:33 am
ubbjohn writes...
Quote:

I did /map mp_'mapname' and it starts to load again and then goes right back to loading airfeild!

edited on Nov. 29, 2008 06:20 am by ubbjohn


There are other errors that can cause this as well; for instance, if you're missing an allies start and axis start in your spawns you'll have this happen too. (And probably a very long list of other things...)

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elfwhyk
General Member
Since: Nov 28, 2008
Posts: 7
Last: Dec 11, 2008
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Level 0
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 2, 2008 03:24 pm
for multiplayer you need an axis and ally spawn as well as a normal tdm spawn, without a tdm spawn i got the airfield load as well.
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*UWS*ThisGuy
General Member
Since: Jul 31, 2008
Posts: 215
Last: Jan 7, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 2, 2008 03:41 pm
ERROR: physics preset 'bÍa' not found

so is this error not something to be concerned with?
even when going to do the final compile?
(not that I'm close to that but others might be)
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