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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Single PLayer Spawn Problem
Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 05:10 pm
Hi im working on a solo/co op zombie map so far i have created teh first floor in my house and made a skybox and spawns from the zombie spawn tut "ttp://wiki.treyarch.com/wiki" well wen im trying to start the map im watching this any1 know what to do abaut it?
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 05:24 pm
Hello, I am strongly adivising you to complete the layout of your map before you even bother to add zombies or co-op capabilities, wait for sparks to fully complete the zombie tutorial then worry about implementing it to your map because there will be errors/etc untill everything is correct

herc

edited on Nov. 22, 2008 12:25 pm by Hercules
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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 05:30 pm
There are a few threads on the forum now that involve this problem, one created by me. Try using the search function before hand.

You have to create a map using the "create map" button on the launcher, then load up that newly created map on radiant, delete its contents, and copy everything you have on your map and paste it in.
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 06:06 pm
ok but how to delete that huge sky? and copy from an anader map into it?
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 06:58 pm
You need to make sure you create a .gsc for your map, this handles all the global scripts, including the player spawn.
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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 07:19 pm
Rasta writes...
Quote:
You need to make sure you create a .gsc for your map, this handles all the global scripts, including the player spawn.


The gsc is created automatically. I find if you manually create one, it crashes when you load the map up.
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Smithy
General Member
Since: Feb 2, 2004
Posts: 54
Last: Nov 23, 2016
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 07:21 pm
Rainbowsix writes...
Quote:
ok but how to delete that huge sky? and copy from an anader map into it?


Press "i" which selects everything and delete it. Click on a brush before hand and you can delete all those worldspawn settings to get rid of the background sky.

To copy, load up your other map, select everything, then open up the newly created map, and it should ask you if you wish to copy selection, press yes, and once the map has loaded you'll have everything in it.

edited on Nov. 22, 2008 02:24 pm by Smithy
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
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Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 22, 2008 09:19 pm
I have been testing a few things 1 i did what you said copyed over the map. and i compiled it and got a sky surface error but i somehow edited the skybox so it worked then i started the map and i were like in my pic above i also tryed to make a basic gsc script but i got some unknown function error then..
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