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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Default Shader
NoOd3lS
General Member
Since: May 17, 2008
Posts: 12
Last: Aug 22, 2009
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Tuesday, Jun. 24, 2008 08:35 pm
good evening guys
i wanna show you my problem.
i build a map in the last 3 weeks all works very good till last weekend it was nearly finished.(flick)[mad]
if saved the map normal..
And when i try now to open my mapfile or the gsc file what ever i got this in my command list.he calls me im using default shaders.
when i try now to save the map that works realy good but when i try to compile it i got no bsp file.

the same poo-poo i got when i open my common,sfx or skies textures all others works good!Only this 3 parts totaly fucks up

So what are default shaders?
And how can i fix that problem?

hope someone can give me answer of my questions?
thanks !
greets NoOd3lS



QE_LoadProject (F:\Programme\Cod\UOTools\bin\\default.gam)
----- FS_Startup -----
Current search path:
f:/Programme/Cod/\uo\uomappack00.pk3 (143 files)
f:/Programme/Cod/\uo\pakuo07.pk3 (157 files)
f:/Programme/Cod/\uo\pakuo06.pk3 (12 files)
f:/Programme/Cod/\uo\pakuo05.pk3 (3 files)
f:/Programme/Cod/\uo\pakuo04.pk3 (7646 files)
f:/Programme/Cod/\uo\pakuo03.pk3 (2275 files)
f:/Programme/Cod/\uo\pakuo02.pk3 (790 files)
f:/Programme/Cod/\uo\pakuo01.pk3 (1657 files)
f:/Programme/Cod/\uo\pakuo00.pk3 (6233 files)
f:/Programme/Cod//uo
f:/Programme/Cod/\main\paka.pk3 (41 files)
f:/Programme/Cod/\main\pak9.pk3 (149 files)
f:/Programme/Cod/\main\pak8.pk3 (235 files)
f:/Programme/Cod/\main\pak6.pk3 (3 files)
f:/Programme/Cod/\main\pak5.pk3 (4858 files)
f:/Programme/Cod/\main\pak4.pk3 (1668 files)
f:/Programme/Cod/\main\pak3.pk3 (1992 files)
f:/Programme/Cod/\main\pak2.pk3 (694 files)
f:/Programme/Cod/\main\pak1.pk3 (2642 files)
f:/Programme/Cod/\main\pak0.pk3 (12816 files)
f:/Programme/Cod//main

File Handles:
----------------------
44014 files in pk3 files
Eclass_InitForSourceDirectory: f:/Programme/Cod/UOTools/bin/coduo./def
AdditionalSourceDirectory: f:/Programme/Cod/UOTools/bin/coduo._mp/def
AdditionalSourceDirectory: f:/Programme/Cod/UOTools/bin/bcoduo./def
Scanning AI types folder: aitype/*.gsc
Scanning AI types folder: maps/mp/gametypes/*.gsc
Scanning single player weapons: weapons/sp/*
Scanning multiplayer weapons: weapons/mp/*
New Map
Entering message loop
Loading sfx/foyriver...failed, using default shader
Loading sky/hedgerow...failed, using default shader
Loading common/ladder_wood...failed, using default shader
WARNING: brush plane with no normal
WARNING: brush plane with no normal
WARNING: brush plane with no normal
WARNING: brush plane with no normal
WARNING: brush plane with no normal
WARNING: brush plane with no normal
WARNING: brush plane with no normal
WARNING: brush plane with no normal
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD Mapping
Posted: Tuesday, Jun. 24, 2008 08:40 pm
You get that all the time during compiles, it really doesn't mean anything. At least nothing you need to worry about, and it's not the reason your not getting a BSP file. Post the rest of the log.[thumbs_up]
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NoOd3lS
General Member
Since: May 17, 2008
Posts: 12
Last: Aug 22, 2009
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Tuesday, Jun. 24, 2008 09:05 pm
hmm but thats very confused how does i comes?
so i deleted the radiant and reinstalled it i thought the problem was away but its still the same.
thats all from the log.
for compiling i use the CoD UO Builder this program works also fine till now..
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