| |
Topic |
Replies |
Views |
Last Post |
 |
Problem with testing map mac Call of Duty : CoDUO MappingWell, windows is smart enough to know what you mean. hehe. Sorry, couldn't
help the little dig. Actually I ran into this a few years back with the
flakvierling script. Mac users, couldn't load the map and would get similar
messages. Hope you find the prob... [ more] |
4 |
49 |
Mar 13, 2010 09:19 am by GomerPyle |
 |
Flak gunsCall of Duty : CoDUO MappingDid you use this tutorial? Here
Never heard of it running out of ammo.... [ more] |
5 |
90 |
Mar 9, 2010 09:10 am by GomerPyle |
 |
Tutorial for HQ mapsCall of Duty : CoDUO MappingHere ... [ more] |
3 |
60 |
Mar 9, 2010 09:07 am by GomerPyle |
 |
Anarchic-x Base Assault open betaCall of Duty: World at War : CoDWW Offsite LinksI missed some of what was said here, but let me say this. For a long time
those of us who have loved the Base Assault gametype have been left behind.
While I still think COD and COD/UO are the best games for modding, we were
the forgotten people. Activisi... [ more] |
26 |
287 |
Feb 21, 2010 11:55 pm by GomerPyle |
 |
loading textures..?Call of Duty : CoDUO MappingIF this question is for CODUO Radiant you need to check out these
tutorials, setting up the editor pt1 and 2.
Here... [ more] |
4 |
68 |
Feb 16, 2010 07:33 pm by GomerPyle |
 |
Search & Destroy IssuesCall of Duty : CoD MappingWell if it worked before and now there is a problem then the place I'd look
first would be in your map. If you copied/pasted the effects/triggers for
this gametype then check that targetnames didn't get changed. Best Guess.
edited on Feb. 16, 2010 12:1... [ more] |
17 |
102 |
Feb 16, 2010 12:10 pm by GomerPyle |
 |
Anarchic-x Base Assault open betaCall of Duty: World at War : CoDWW Offsite LinksWay to go AX been looking forward to this since activision abandoned UO.... [ more] |
26 |
287 |
Feb 12, 2010 05:48 pm by GomerPyle |
 |
Compiling errorCall of Duty : CoDUO MappingProbably not, with this problem you can usually draw a box around your
entire map, select inside, copy it, then open a new map and paste it there.
That should fix your current problem.... [ more] |
9 |
113 |
Feb 11, 2010 05:04 pm by GomerPyle |
 |
Compiling errorCall of Duty : CoDUO MappingCheck this topic.
Here... [ more] |
9 |
113 |
Feb 11, 2010 04:10 pm by GomerPyle |
 |
question about map/developer 1Call of Duty : CoDUO MappingIf you load one of the stock maps like RV you'll see this too. Never did
find out exactly what it meant.... [ more] |
8 |
134 |
Feb 10, 2010 09:44 am by GomerPyle |
 |
HELP New map crashing gameCall of Duty : CoDUO MappingYour visdata file "visdatasize:3113768" is way too big. You have to cut
this down by a lot. One way of doing this is by making brushes DETAIL.
Do this by I filtering out Detail,Entities and Models
Then make all the little useless bits and pieces d... [ more] |
19 |
110 |
Feb 8, 2010 04:50 pm by GomerPyle |
 |
HELP New map crashing gameCall of Duty : CoDUO MappingLots of things. Start by running your map in developer mode and see what
the console is tells you.
Start CODUO
Open the console ("`" key)
type in "developer 1" without the quotes and hit enter
type in "devmap" yourmapname without the quotes and hit ... [ more] |
19 |
110 |
Feb 5, 2010 08:44 am by GomerPyle |
 |
Help trigger not working in radiantCall of Duty : CoDUO MappingYou probably don't have entities checked, once you make it trigger whatever
it becomes an entity.... [ more] |
5 |
64 |
Feb 4, 2010 09:47 am by GomerPyle |
 |
Choosing the right MotherboardMODSonline : Hardware HelpThis is good stuff guys, could we expand on it a bit into recommendations
for MB and VID cards and CPU(quad,dual). What's better for a gaming
computer, a quad or dual? Also with windows 7-64 and the ability of adding
insane amounts of ram will MB manufac... [ more] |
9 |
179 |
Jan 30, 2010 10:36 pm by GomerPyle |
 |
Disappearing Structure BrushesCall of Duty : CoDUO MappingIf you are using custom textures they also have to be in the map pk3 file
using the same path as you used in your editor.
edited on Jan. 29, 2010 08:33 am by GomerPyle... [ more] |
7 |
143 |
Jan 29, 2010 08:30 am by GomerPyle |
 |
Help please with map Call of Duty : CoDUO MappingCould you be more specific about the problem you are having? Is it a
problem with the map? Is it a scripting problem?... [ more] |
14 |
98 |
Jan 24, 2010 09:26 am by GomerPyle |
 |
Radiant no texturesCall of Duty : CoDUO MappingIf the textures weren't set up correctly chances are the rest wasn't
either. Setting it up correctly = no problems. It also avoids the future
questions, Where are my models? Why doesn't my map compile?
edited on Jan. 24, 2010 07:26 am by GomerPyle... [ more] |
6 |
89 |
Jan 24, 2010 07:25 am by GomerPyle |
 |
Radiant no texturesCall of Duty : CoDUO MappingNo, don't do that. Follow Stryders tutorial in the proper way of setting up
the editor.
Here... [ more] |
6 |
89 |
Jan 23, 2010 10:17 pm by GomerPyle |
 |
Server crashes with new mapCall of Duty : CoDUO MappingTry running it again on your computer. This time before starting the map,
open the console type developer 1 [enter] then devmap yourmapname [enter].
Then see if it runs okay or if you get errors.
edited on Jan. 21, 2010 08:15 am by GomerPyle... [ more] |
3 |
92 |
Jan 20, 2010 10:04 pm by GomerPyle |
 |
Buffer overrunCall of Duty : CoDUO MappingYes I should have mentioned the driver that fixed it for me, I'm using the
GeForce 8600 GTS and Windows 7 64. The driver that works for me is
8.17.11.9562
edited on Jan. 3, 2010 08:53 am by GomerPyle
Maybe an admin can move this topic to the COD+UO... [ more] |
6 |
109 |
Jan 3, 2010 08:52 am by GomerPyle |
 |
Buffer overrunCall of Duty : CoDUO MappingHey BraX, thanks but no, it's not a dedicated server. I finally found the
problem. It turned out to be the video driver. I had tried about 4
different ones before I found the one that fixed it. Bottom line is forget
about allowing windows to find the corr... [ more] |
6 |
109 |
Jan 3, 2010 08:31 am by GomerPyle |
 |
Buffer overrunCall of Duty : CoDUO MappingWell now that I've purchased windows 7 and put that version on my computer
instead of the beta I can no longer load CODUO or COD. Here's the mesage I
get.
Buffer overrun detected!
Program: C:\Program Files\Call of Duty\CoDUOMP.exe
A buffer overru... [ more] |
6 |
109 |
Jan 2, 2010 10:14 pm by GomerPyle |
 |
won't create .bspCall of Duty : CoD MappingThe problem is: Entity 0, brush 205: Lightmap allocation failed
This is usually due to a a brush that is too large. Find this brush and cut
it into smaller sizes. Then try your compile again.
... [ more] |
2 |
63 |
Jan 1, 2010 12:59 am by GomerPyle |
 |
hello, lill help?Call of Duty : CoDUO MappingI'm not sure what you're asking for. If this ship is a prefab then you'll
have to place it in your C:\Program Files\Call of Duty\UOTools\map_source
folder and then open your editor, click on EDIT, LOAD PREFAB and then the
cargo ship to place it in your ma... [ more] |
3 |
99 |
Dec 24, 2009 10:07 pm by GomerPyle |
 |
Solve this problem once and forever!Call of Duty : CoDUO MappingFirst thing is to make sure you have the GAME folder created and set up
properly.
Follow the Tutorial for setting up the GAME folder if your hard drive is
NTFS you can use the other tutorial I mentioned above. To determine if your
harddrive is NTFS go ... [ more] |
21 |
179 |
Dec 20, 2009 03:22 pm by GomerPyle |