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Latest Posts by GomerPyle
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error whike playing cod
Call of Duty : CoD Mapping
OMG! ... [more]
20 2284 Jul 13, 2011 08:56 pm
by GomerPyle
What did you honestly think of Black Ops? This is your chance to be heard
Call of Duty: Black Ops : CoDBO General
foyleman writes...Quote:Foyle and Brocklander The heck with them, who's the pair in the middle?... [more]
22 2425 Jul 9, 2011 07:46 pm
by GomerPyle
Graydient doesn't find textures
Call of Duty : CoDUO Mapping
Assuming you followed that tutorial correctly, start Graydient and click on file/game settings/edit, make sure the paths listed there are the proper paths to your game files. As directed in this tutorial Here ... [more]
3 2371 Jun 19, 2011 01:39 pm
by GomerPyle
-MD-CLANS-FACILITY
Call of Duty : CoD+UO Map + Mod Releases
Looking good, all you need to do is add a couple of bases to it.... [more]
10 3235 May 28, 2011 07:45 pm
by GomerPyle
CodUO maps
Call of Duty : CoDUO Mapping
They are in the uomappack00.pk3 file. I think it's in downloads, if not just do a google.... [more]
4 2081 May 15, 2011 12:39 pm
by GomerPyle
map on server crash
Call of Duty : CoDUO Mapping
Okay, well it's easy enough. With the map loaded into your UO folder start the game. From the main menu select Start New Server. At the next screen open the console by pressing the tilde key " ` " , on most keyboards it's just above the Tab key. With the ... [more]
6 2070 May 12, 2011 05:29 am
by GomerPyle
map on server crash
Call of Duty : CoDUO Mapping
Just from your description of the problem, my first guess is that there is a script error somewhere. Have you tried running the map on your computer in development mode?... [more]
6 2070 May 11, 2011 07:25 pm
by GomerPyle
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
Sorry, I guess I was thinking that you were trying to make it more like the real ones that explode at a certain altitude. I've seen posts on here that some used in sniper maps that returned a distance of the shot they take. Perhaps that's the directio... [more]
13 2299 May 9, 2011 06:27 am
by GomerPyle
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
I got to thinking about this(which can be dangerous) but since it is sp I said, why not use the skybox for the limiter. So I just textured the inside of the skybox (since it's sp your not worrying about artillery) and here's what I got. O... [more]
13 2299 May 8, 2011 06:06 pm
by GomerPyle
BSP file isnt created
Call of Duty : CoD Mapping
Try removing those pk3 files that aren't stock, also shouldn't there be a paka.pk3 file in there?... [more]
4 2216 May 8, 2011 07:10 am
by GomerPyle
Help PK3 File
Call of Duty : CoDUO Mapping
When you place your custom textures in your maps pk3 file it should follow the same path as in your editor. For instance, I have inside my editors texture folder a folder called gpmaps. In that folder are custom textures I use. Therefore my maps pk3 file ... [more]
6 2120 Apr 22, 2011 05:55 am
by GomerPyle
Help PK3 File
Call of Duty : CoDUO Mapping
If they are custom textures that are missing, they must also be in your maps pk3 file.... [more]
6 2120 Apr 21, 2011 07:27 am
by GomerPyle
New map wont load, need help
Call of Duty : CoDUO Mapping
If the map loads from the console but not from the menu than most likely it's your arena file. Make sure the map in the arena file matches your map name exactly.... [more]
3 1613 Apr 6, 2011 04:07 pm
by GomerPyle
HQ ok i looked and i can not find
Call of Duty : CoDUO Mapping
Quote:The game handles that, even though not so well sometimes. Yeah but that adds a little flavor, plus a lot of carnage. LOL... [more]
6 2198 Mar 19, 2011 07:31 pm
by GomerPyle
HQ ok i looked and i can not find
Call of Duty : CoDUO Mapping
Or here, http://modsonline.com/Forums-top-136953.html... [more]
6 2198 Mar 19, 2011 06:22 am
by GomerPyle
FileZilla
Call of Duty : CoD+UO General
I've always used a program called SmartFTP Client. Uploading the file from my computer to the server and using the supplied re-direct from the owner of the server for others to get the file. Have you asked the people you've rented the server from? They ... [more]
6 2114 Mar 9, 2011 06:18 pm
by GomerPyle
Night map
Call of Duty : CoDUO Mapping
I've never had any issues with using any of the skybox textures in UO MP maps. Another thing you can do is use a dark color in your setcullfog setting in your maps gsc file. For instance, setCullFog (0, 4000, .32, .36, .40, 0 ); Would give you a bla... [more]
8 2175 Mar 6, 2011 04:48 pm
by GomerPyle
Night map
Call of Duty : CoDUO Mapping
If there is I've never seen it. The only other night sky's I can think of are pegasusnight and mpberlin. Of course there may be others.... [more]
8 2175 Mar 5, 2011 08:00 am
by GomerPyle
Night map
Call of Duty : CoDUO Mapping
The sky is chateaunight The worldspawn settings are: "northyaw" "270" "diffusefraction" ".4" "sunlight" ".7" "sundiffusecolor" "14 21 32" "suncolor" "33 43 53" "sundirection" "-40 5 0" "_color" "1.000000 0.980392 0.925490" "ambient" ".12" ... [more]
8 2175 Mar 3, 2011 07:43 pm
by GomerPyle
Flare Crash
Call of Duty : CoDUO Mapping
Never had this before so I'm scratching my head. My compile crashes during the flare portion of my compile with these settings: "E:\Program Files\Call of Duty\uoTools\bin\flare" -extra -game uo "E:\Program Files\game\uo\maps\mp\mp_baupte_n1" paus... [more]
1 1854 Feb 21, 2011 06:11 pm
by GomerPyle
search and destroy
Call of Duty : CoDUO Mapping
http://modsonline.com/Tutorials-read-290.html http://modsonline.com/Tutorials-read-156.html For HQ, all you do is add scriptmodel(s) and give them a targetname of hqradio. You must have tdm spawns and intermission. The radio is about 16 units high s... [more]
3 1824 Feb 14, 2011 11:52 am
by GomerPyle
respawning brushes?
Call of Duty : CoDUO Mapping
While this script works fine, it could use a little more work to over come a small problem. If a player happens to be in the area of the wall when it is replaced, the player gets stuck in it and when the player dies the wall disappears. Then the wall work... [more]
12 1671 Feb 7, 2011 07:31 am
by GomerPyle
loading screen
Call of Duty : CoDUO Mapping
The name of the file must match the map name exactly. Check that first.... [more]
4 2148 Feb 6, 2011 10:23 pm
by GomerPyle
Portals
Call of Duty : CoDUO Mapping
Yes, always do your portals with no draw and then texture one side with portal, preferable with the portal on the outside. This is the way Grassy told me to do it 4 years ago. here's his explanation: From Grassy: In my opinion the portal texture shoul... [more]
5 2206 Jan 31, 2011 11:40 am
by GomerPyle
Portals
Call of Duty : CoDUO Mapping
I'm assuming you are trying to use portals to create cells on your map. They DO require patience to get them working correctly. When you compile your map and portals LEAK a file is created with the .lin extension. This file is supposed to help you fin... [more]
5 2206 Jan 31, 2011 07:23 am
by GomerPyle
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