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Topic | Replies | Views | Last Post | |
error whike playing cod Call of Duty : CoD Mapping OMG! ... [more] |
20 | 2761 | Jul 14, 2011 03:56 am by GomerPyle |
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What did you honestly think of Black Ops? This is your chance to be heard Call of Duty: Black Ops : CoDBO General foyleman writes...Quote:Foyle and Brocklander The heck with them, who's the pair in the middle?... [more] |
22 | 3258 | Jul 10, 2011 02:46 am by GomerPyle |
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Graydient doesn't find textures Call of Duty : CoDUO Mapping Assuming you followed that tutorial correctly, start Graydient and click on file/game settings/edit, make sure the paths listed there are the proper paths to your game files. As directed in this tutorial Here ... [more] |
3 | 3096 | Jun 19, 2011 08:39 pm by GomerPyle |
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-MD-CLANS-FACILITY Call of Duty : CoD+UO Map + Mod Releases Looking good, all you need to do is add a couple of bases to it.... [more] |
10 | 4300 | May 29, 2011 02:45 am by GomerPyle |
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CodUO maps Call of Duty : CoDUO Mapping They are in the uomappack00.pk3 file. I think it's in downloads, if not just do a google.... [more] |
4 | 2706 | May 15, 2011 07:39 pm by GomerPyle |
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map on server crash Call of Duty : CoDUO Mapping Okay, well it's easy enough. With the map loaded into your UO folder start the game. From the main menu select Start New Server. At the next screen open the console by pressing the tilde key " ` " , on most keyboards it's just above the Tab key. With the ... [more] |
6 | 2618 | May 12, 2011 12:29 pm by GomerPyle |
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map on server crash Call of Duty : CoDUO Mapping Just from your description of the problem, my first guess is that there is a script error somewhere. Have you tried running the map on your computer in development mode?... [more] |
6 | 2618 | May 12, 2011 02:25 am by GomerPyle |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General Sorry, I guess I was thinking that you were trying to make it more like the real ones that explode at a certain altitude. I've seen posts on here that some used in sniper maps that returned a distance of the shot they take. Perhaps that's the directio... [more] |
13 | 2823 | May 9, 2011 01:27 pm by GomerPyle |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General I got to thinking about this(which can be dangerous) but since it is sp I said, why not use the skybox for the limiter. So I just textured the inside of the skybox (since it's sp your not worrying about artillery) and here's what I got. O... [more] |
13 | 2823 | May 9, 2011 01:06 am by GomerPyle |
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BSP file isnt created Call of Duty : CoD Mapping Try removing those pk3 files that aren't stock, also shouldn't there be a paka.pk3 file in there?... [more] |
4 | 2880 | May 8, 2011 02:10 pm by GomerPyle |
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Help PK3 File Call of Duty : CoDUO Mapping When you place your custom textures in your maps pk3 file it should follow the same path as in your editor. For instance, I have inside my editors texture folder a folder called gpmaps. In that folder are custom textures I use. Therefore my maps pk3 file ... [more] |
6 | 2673 | Apr 22, 2011 12:55 pm by GomerPyle |
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Help PK3 File Call of Duty : CoDUO Mapping If they are custom textures that are missing, they must also be in your maps pk3 file.... [more] |
6 | 2673 | Apr 21, 2011 02:27 pm by GomerPyle |
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New map wont load, need help Call of Duty : CoDUO Mapping If the map loads from the console but not from the menu than most likely it's your arena file. Make sure the map in the arena file matches your map name exactly.... [more] |
3 | 2129 | Apr 6, 2011 11:07 pm by GomerPyle |
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HQ ok i looked and i can not find Call of Duty : CoDUO Mapping Quote:The game handles that, even though not so well sometimes. Yeah but that adds a little flavor, plus a lot of carnage. LOL... [more] |
6 | 2896 | Mar 20, 2011 02:31 am by GomerPyle |
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HQ ok i looked and i can not find Call of Duty : CoDUO Mapping Or here, http://modsonline.com/Forums-top-136953.html... [more] |
6 | 2896 | Mar 19, 2011 01:22 pm by GomerPyle |
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FileZilla Call of Duty : CoD+UO General I've always used a program called SmartFTP Client. Uploading the file from my computer to the server and using the supplied re-direct from the owner of the server for others to get the file. Have you asked the people you've rented the server from? They ... [more] |
6 | 2640 | Mar 10, 2011 01:18 am by GomerPyle |
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Night map Call of Duty : CoDUO Mapping I've never had any issues with using any of the skybox textures in UO MP maps. Another thing you can do is use a dark color in your setcullfog setting in your maps gsc file. For instance, setCullFog (0, 4000, .32, .36, .40, 0 ); Would give you a bla... [more] |
8 | 2866 | Mar 6, 2011 11:48 pm by GomerPyle |
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Night map Call of Duty : CoDUO Mapping If there is I've never seen it. The only other night sky's I can think of are pegasusnight and mpberlin. Of course there may be others.... [more] |
8 | 2866 | Mar 5, 2011 03:00 pm by GomerPyle |
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Night map Call of Duty : CoDUO Mapping The sky is chateaunight The worldspawn settings are: "northyaw" "270" "diffusefraction" ".4" "sunlight" ".7" "sundiffusecolor" "14 21 32" "suncolor" "33 43 53" "sundirection" "-40 5 0" "_color" "1.000000 0.980392 0.925490" "ambient" ".12" ... [more] |
8 | 2866 | Mar 4, 2011 02:43 am by GomerPyle |
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Flare Crash Call of Duty : CoDUO Mapping Never had this before so I'm scratching my head. My compile crashes during the flare portion of my compile with these settings: "E:\Program Files\Call of Duty\uoTools\bin\flare" -extra -game uo "E:\Program Files\game\uo\maps\mp\mp_baupte_n1" paus... [more] |
1 | 2325 | Feb 22, 2011 01:11 am by GomerPyle |
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search and destroy Call of Duty : CoDUO Mapping http://modsonline.com/Tutorials-read-290.html http://modsonline.com/Tutorials-read-156.html For HQ, all you do is add scriptmodel(s) and give them a targetname of hqradio. You must have tdm spawns and intermission. The radio is about 16 units high s... [more] |
3 | 2397 | Feb 14, 2011 06:52 pm by GomerPyle |
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respawning brushes? Call of Duty : CoDUO Mapping While this script works fine, it could use a little more work to over come a small problem. If a player happens to be in the area of the wall when it is replaced, the player gets stuck in it and when the player dies the wall disappears. Then the wall work... [more] |
12 | 2102 | Feb 7, 2011 02:31 pm by GomerPyle |
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loading screen Call of Duty : CoDUO Mapping The name of the file must match the map name exactly. Check that first.... [more] |
4 | 2953 | Feb 7, 2011 05:23 am by GomerPyle |
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Portals Call of Duty : CoDUO Mapping Yes, always do your portals with no draw and then texture one side with portal, preferable with the portal on the outside. This is the way Grassy told me to do it 4 years ago. here's his explanation: From Grassy: In my opinion the portal texture shoul... [more] |
5 | 3017 | Jan 31, 2011 06:40 pm by GomerPyle |
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Portals Call of Duty : CoDUO Mapping I'm assuming you are trying to use portals to create cells on your map. They DO require patience to get them working correctly. When you compile your map and portals LEAK a file is created with the .lin extension. This file is supposed to help you fin... [more] |
5 | 3017 | Jan 31, 2011 02:23 pm by GomerPyle |
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