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Topic: bug fx |
TheArmy |
General Member Since: Jun 24, 2006 Posts: 599 Last: Dec 25, 2009 [view latest posts] |
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TheArmy |
General Member Since: Jun 24, 2006 Posts: 599 Last: Dec 25, 2009 [view latest posts] |
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TheArmy |
General Member Since: Jun 24, 2006 Posts: 599 Last: Dec 25, 2009 [view latest posts] |
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Category: CoD2 Scripting Posted: Wednesday, Mar. 5, 2008 10:18 pm |
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here is my code for my fx.gsc file. the map loads without any errors but i dont see the flies.
Code: main()
{
precacheFX();
ambientFX();
level.scr_sound["flak88_explode"] = "flak88_explode";
}
precacheFX()
{
level._effect["flak_explosion"] = loadfx("fx/explosions/flak88_explosion.efx");
level._effect["ground_fire_med"] = loadfx("fx/fire/ground_fire_med.efx");
level._effect["dust_wind"] = loadfx ("fx/dust/dust_wind_brown_thick.efx");
level._effect["tank_fire_engine"] = loadfx ("fx/fire/tank_fire_engine.efx");
level._effect["tiger_fire_turret_large"] = loadfx ("fx/fire/tiger_fire_turret_large.efx");
level._effect["insects_carcass_flies"] = loadfx ("fx/misc/insects_carcass_flies.efx");
}
ambientFX()
{
level._effect["thin_light_smoke_L"] = loadfx ("fx/smoke/thin_light_smoke_L.efx");
level._effect["fogbank_small_duhoc"] = loadfx ("fx/misc/fogbank_small_duhoc.efx");
level._effect["insects_carcass_flies"] = loadfx ("fx/misc/insects_carcass_flies.efx");
level._effect["building_fire_distant"] = loadfx ("fx/fire/building_fire_distant.efx");
maps\mp\_fx::loopfx("dust_wind", (148,976,8), 3, (148,976,16));
maps\mp\_fx::loopfx("tiger_fire_turret_large", (-2286, 975, 96), 1, (-2286, 975, 110));
maps\mp\_fx::loopfx("tank_fire_engine", (-2312, 1072, 0), 1, (-2312, 1072, 16));
maps\mp\_fx::loopfx("tank_fire_engine", (-2264, 872, 0), 1, (-2264, 872, 16));
maps\mp\_fx::soundfx("medfire", (-2294, 975, 64));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-2368, -560, 48"), 1, ("-2368, -560, 56"));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1528, 768, 40"), 1, ("-1528, 768, 48"));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1864, 2864, 40"), 1, ("-1864, 2864, 48"));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-144, 2904, 56"), 1, ("-144, 2904, 64"));
maps\mp\_fx::loopfx("insects_carcass_flies", ("664, 1296, 40"), 1, ("664, 1296, 48"));
}
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TheArmy |
General Member Since: Jun 24, 2006 Posts: 599 Last: Dec 25, 2009 [view latest posts] |
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SWS2000 |
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General Member Since: May 12, 2006 Posts: 193 Last: Jun 14, 2008 [view latest posts] |
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TheArmy |
General Member Since: Jun 24, 2006 Posts: 599 Last: Dec 25, 2009 [view latest posts] |
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SWS2000 |
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General Member Since: May 12, 2006 Posts: 193 Last: Jun 14, 2008 [view latest posts] |
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Category: CoD2 Scripting Posted: Thursday, Mar. 6, 2008 04:38 pm |
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What I even found is that this fx is looped by its own (Effects Ed), maybe you need to go for playfx instead of loopfx
When you update your zonefile put this in the right side
"fx,misc/insects_carcass_flies"
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1864, 2864, 40"), 1));
for each coordibate you have to load the fx seperate, too. wait i edit your script
edited on Mar. 6, 2008 11:40 am by {MASS}Sgt
edited on Mar. 6, 2008 11:43 am by {MASS}Sgt |
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SWS2000 |
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General Member Since: May 12, 2006 Posts: 193 Last: Jun 14, 2008 [view latest posts] |
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Category: CoD2 Scripting Posted: Thursday, Mar. 6, 2008 04:49 pm |
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try this
Code: main()
{
precacheFX();
ambientFX();
level.scr_sound["flak88_explode"] = "flak88_explode";
}
precacheFX()
{
level._effect["flak_explosion"] = loadfx("fx/explosions/flak88_explosion.efx");
level._effect["ground_fire_med"] = loadfx("fx/fire/ground_fire_med.efx");
level._effect["dust_wind"] = loadfx ("fx/dust/dust_wind_brown_thick.efx");
level._effect["tank_fire_engine"] = loadfx ("fx/fire/tank_fire_engine.efx");
level._effect["tiger_fire_turret_large"] = loadfx ("fx/fire/tiger_fire_turret_large.efx");
level._effect["insects_carcass_flies"] = loadfx ("fx/misc/insects_carcass_flies.efx");
}
ambientFX()
{
level._effect["thin_light_smoke_L"] = loadfx ("fx/smoke/thin_light_smoke_L.efx");
level._effect["fogbank_small_duhoc"] = loadfx ("fx/misc/fogbank_small_duhoc.efx");
level._effect["insects_carcass_flies"] = loadfx ("fx/misc/insects_carcass_flies.efx");
level._effect["building_fire_distant"] = loadfx ("fx/fire/building_fire_distant.efx");
maps\mp\_fx::loopfx("dust_wind", (148,976,8), 3, (148,976,16));
maps\mp\_fx::loopfx("tiger_fire_turret_large", (-2286, 975, 96), 1));
maps\mp\_fx::loopfx("tiger_fire_turret_large", (-2286, 975, 110), 1));
maps\mp\_fx::loopfx("tank_fire_engine", (-2312, 1072, 0), 1));
maps\mp\_fx::loopfx("tank_fire_engine", (-2312, 1072, 16), 1));
maps\mp\_fx::loopfx("tank_fire_engine", (-2264, 872, 0), 1));
maps\mp\_fx::loopfx("tank_fire_engine", (-2264, 872, 16), 1));
maps\mp\_fx::soundfx("medfire", (-2294, 975, 64));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-2368, -560, 48"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-2368, -560, 56"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1528, 768, 40"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1528, 768, 48"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1864, 2864, 40"), 1,));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-1864, 2864, 48"), 1,));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-144, 2904, 56"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("-144, 2904, 64"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("664, 1296, 40"), 1));
maps\mp\_fx::loopfx("insects_carcass_flies", ("664, 1296, 48"), 1));
} |
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TheArmy |
General Member Since: Jun 24, 2006 Posts: 599 Last: Dec 25, 2009 [view latest posts] |
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SWS2000 |
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General Member Since: May 12, 2006 Posts: 193 Last: Jun 14, 2008 [view latest posts] |
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