
Members Online»
0 Active | 10 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 246 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1775 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1096 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 789 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
cannot join server anymore Call of Duty 4 : CoD4 MP Mapping K, solved it. just had to copy the file from the root /zone/german to the root/zone/english folder... [more] |
3 | 1492 | Jun 14, 2008 05:57 pm by SWS2000 ![]() |
![]() |
cannot join server anymore Call of Duty 4 : CoD4 MP Mapping After i installed the 1.6 patch i get same error. Does anyone has an idea? Thx for your help... [more] |
3 | 1492 | Jun 14, 2008 05:37 pm by SWS2000 ![]() |
![]() |
Who wants to here about another minimap problem!! Call of Duty 4 : CoD4 MP Mapping Step two Go for dds instead of tga Step three Greate your gdt in the source_data folder do not copy it in there =DREAD=Alpha writes... Quote: I then add the material,compass_map_insurgency_beta3 to my missing asstets...... It needs to be: materia... [more] |
23 | 1648 | Apr 24, 2008 02:37 pm by SWS2000 ![]() |
![]() |
Error unknown function: @131900 Call of Duty 4 : CoD4 MP Mapping That fixed it, thx... [more] |
4 | 1354 | Mar 9, 2008 02:34 pm by SWS2000 ![]() |
![]() |
Error unknown function: @131900 Call of Duty 4 : CoD4 MP Mapping Yes it stops the map loading. What I changed is, somesting in my mapname.gsc wait, just saw that i am missing two ";" in my script... [more] |
4 | 1354 | Mar 9, 2008 01:25 pm by SWS2000 ![]() |
![]() |
Error unknown function: @131900 Call of Duty 4 : CoD4 MP Mapping When I look in console it only says that: Error unknown function: @ 131900 Anybody has an idea?... [more] |
4 | 1354 | Mar 9, 2008 12:48 pm by SWS2000 ![]() |
![]() |
Quick and probably easy question... Call of Duty 4 : CoD4 MP Mapping look in your main folder there should be console_mp.log... [more] |
8 | 1946 | Mar 6, 2008 10:55 pm by SWS2000 ![]() |
![]() |
bug fx Call of Duty 2 : CoD2 Scripting K, was still at COD 4, bvut with the coordinates it was the same in COD2. For each coordinate i had to load the fx seperate. Sorry for the cod4 stuff... [more] |
16 | 1983 | Mar 6, 2008 05:07 pm by SWS2000 ![]() |
![]() |
bug fx Call of Duty 2 : CoD2 Scripting try this Code:main() { precacheFX(); ambientFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._effect["flak_explosion"] = loadfx("fx/explosions/flak88_explosion.efx"); level._effect["ground_fire_med"] = loadf... [more] |
16 | 1983 | Mar 6, 2008 04:49 pm by SWS2000 ![]() |
![]() |
bug fx Call of Duty 2 : CoD2 Scripting What I even found is that this fx is looped by its own (Effects Ed), maybe you need to go for playfx instead of loopfx When you update your zonefile put this in the right side "fx,misc/insects_carcass_flies" maps\mp\_fx::loopfx("insects_carcass_fli... [more] |
16 | 1983 | Mar 6, 2008 04:38 pm by SWS2000 ![]() |
![]() |
bug fx Call of Duty 2 : CoD2 Scripting Did you put the fx in missing asset? I put mine in like"fx,explosions/grenadeexp_concrete_2" edited on Mar. 6, 2008 11:17 am by {MASS}Sgt... [more] |
16 | 1983 | Mar 6, 2008 04:17 pm by SWS2000 ![]() |
![]() |
how do i set the right team xmodels for my custom map Call of Duty 4 : CoD4 MP Mapping if you run your map on a server it is spesnaz vs sas the compiler is just using opfor vs marines only.... [more] |
3 | 1540 | Mar 6, 2008 03:43 pm by SWS2000 ![]() |
![]() |
My Models are "Invisible" Call of Duty 4 : CoD4 MP Mapping Did you check your filter settings?... [more] |
8 | 1974 | Feb 29, 2008 05:09 pm by SWS2000 ![]() |
![]() |
.gsc help (not a how do i make one) Call of Duty 4 : CoD4 MP Mapping The compiler will only use the desert skins for testing. So you have even to add the desert xmodels in your missing assets. For the woodland you need to add "include,mp_types_woodland", too. Then the map would run on a server, too.... [more] |
2 | 1661 | Feb 29, 2008 05:07 pm by SWS2000 ![]() |
![]() |
Strange console_mp.log lines? Call of Duty 4 : CoD4 MP Mapping K, thx. I will see if it runs on our server then.... [more] |
3 | 2098 | Feb 29, 2008 03:21 pm by SWS2000 ![]() |
![]() |
Strange console_mp.log lines? Call of Duty 4 : CoD4 MP Mapping When I tested my map out of compiler I found this: "Max scene drawsurfs exceed from R_AddXModelSurfacesCamera - not drawing surface" and this "FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem" and this "R_MarkFragments: Too many triangl... [more] |
3 | 2098 | Feb 29, 2008 12:42 pm by SWS2000 ![]() |
![]() |
minimap Call of Duty 4 : CoD4 MP Mapping Look Here follow the steps and ad this to mp_mapname.csv "material,compass_map_mp_mapname" ... [more] |
9 | 1925 | Feb 29, 2008 12:34 pm by SWS2000 ![]() |
![]() |
new red screen dilema Call of Duty 4 : CoD4 MP Mapping Looks like you forgot this: include,mptypes_woodland in your missing assets. This does not pop up automaticly in the missing assets left side. Copy that line and do fast file again.should work then on the server.... [more] |
3 | 1854 | Feb 29, 2008 11:53 am by SWS2000 ![]() |
![]() |
Red layered brushes Call of Duty 4 : CoD4 MP Mapping Collecting dots for the gridfile is the hard way, have a look on the wiki how to use the lightgrid textures.... [more] |
20 | 1478 | Feb 29, 2008 11:42 am by SWS2000 ![]() |
![]() |
Missing createfx Call of Duty 4 : CoD4 MP Mapping For the custom maps it is enough to use a mp_mapname_fx.gsc in which you even define your effect. If you copied a stock one you have to deleate the lines where it calls the createfx one. If it stills come up, ignore it... [more] |
3 | 1362 | Feb 24, 2008 11:47 am by SWS2000 ![]() |
![]() |
Brush question. Call of Duty 4 : CoD4 MP Mapping For this have a look in the tutorials ass well. 1. make brush around the wall which you would like to select, then select inside. This only selects brushes which are totaly inside your brush. 2. Yes it effects your map, I come to the end wih about 4... [more] |
11 | 1592 | Feb 23, 2008 03:49 pm by SWS2000 ![]() |
![]() |
Need major help with minimap Call of Duty 4 : CoD4 MP Mapping Put the iwd you made in the folder mp_castlewars, this folder you need to put in the usermaps folder found in [root], if the usermaps folder is not there, create one. You do not need to start new server after you have started the mod, just open console... [more] |
8 | 1675 | Feb 23, 2008 03:33 pm by SWS2000 ![]() |
![]() |
Explosions at defined points, need some help Call of Duty 4 : CoD4 Scripting Does someone know, how to put two scripts together in one without getting errors? here is my planes gsc which is working: Code:main() { level thread planes(); } planes() { level.PlaneSpeed = 1; harrier1 = getent ("harrier1","targetname");... [more] |
18 | 1300 | Feb 23, 2008 02:50 pm by SWS2000 ![]() |
![]() |
Explosions at defined points, need some help Call of Duty 4 : CoD4 Scripting Finaly I got it working Now I am getting mad at bringing the MIG29 and my little bombs together in one script... [more] |
18 | 1300 | Feb 23, 2008 02:02 pm by SWS2000 ![]() |
![]() |
Explosions at defined points, need some help Call of Duty 4 : CoD4 Scripting I use script origins with "mortar1" "targetname" goes up to mortar4. Normaly this should work, but I do not know why I get the error "clusterbomb_exp" not precached. Do you have an idea on that? ... [more] |
18 | 1300 | Feb 23, 2008 08:42 am by SWS2000 ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware