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Latest Posts by SWS2000
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cannot join server anymore
Call of Duty 4 : CoD4 MP Mapping
K, solved it. just had to copy the file from the root /zone/german to the root/zone/english folder... [more]
3 1492 Jun 14, 2008 05:57 pm
by SWS2000
cannot join server anymore
Call of Duty 4 : CoD4 MP Mapping
After i installed the 1.6 patch i get same error. Does anyone has an idea? Thx for your help... [more]
3 1492 Jun 14, 2008 05:37 pm
by SWS2000
Who wants to here about another minimap problem!!
Call of Duty 4 : CoD4 MP Mapping
Step two Go for dds instead of tga Step three Greate your gdt in the source_data folder do not copy it in there =DREAD=Alpha writes... Quote: I then add the material,compass_map_insurgency_beta3 to my missing asstets...... It needs to be: materia... [more]
23 1648 Apr 24, 2008 02:37 pm
by SWS2000
Error unknown function: @131900
Call of Duty 4 : CoD4 MP Mapping
That fixed it, thx... [more]
4 1354 Mar 9, 2008 02:34 pm
by SWS2000
Error unknown function: @131900
Call of Duty 4 : CoD4 MP Mapping
Yes it stops the map loading. What I changed is, somesting in my mapname.gsc wait, just saw that i am missing two ";" in my script... [more]
4 1354 Mar 9, 2008 01:25 pm
by SWS2000
Error unknown function: @131900
Call of Duty 4 : CoD4 MP Mapping
When I look in console it only says that: Error unknown function: @ 131900 Anybody has an idea?... [more]
4 1354 Mar 9, 2008 12:48 pm
by SWS2000
Quick and probably easy question...
Call of Duty 4 : CoD4 MP Mapping
look in your main folder there should be console_mp.log... [more]
8 1946 Mar 6, 2008 10:55 pm
by SWS2000
bug fx
Call of Duty 2 : CoD2 Scripting
K, was still at COD 4, bvut with the coordinates it was the same in COD2. For each coordinate i had to load the fx seperate. Sorry for the cod4 stuff... [more]
16 1983 Mar 6, 2008 05:07 pm
by SWS2000
bug fx
Call of Duty 2 : CoD2 Scripting
try this Code:main() { precacheFX(); ambientFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._effect["flak_explosion"] = loadfx("fx/explosions/flak88_explosion.efx"); level._effect["ground_fire_med"] = loadf... [more]
16 1983 Mar 6, 2008 04:49 pm
by SWS2000
bug fx
Call of Duty 2 : CoD2 Scripting
What I even found is that this fx is looped by its own (Effects Ed), maybe you need to go for playfx instead of loopfx When you update your zonefile put this in the right side "fx,misc/insects_carcass_flies" maps\mp\_fx::loopfx("insects_carcass_fli... [more]
16 1983 Mar 6, 2008 04:38 pm
by SWS2000
bug fx
Call of Duty 2 : CoD2 Scripting
Did you put the fx in missing asset? I put mine in like"fx,explosions/grenadeexp_concrete_2" edited on Mar. 6, 2008 11:17 am by {MASS}Sgt... [more]
16 1983 Mar 6, 2008 04:17 pm
by SWS2000
how do i set the right team xmodels for my custom map
Call of Duty 4 : CoD4 MP Mapping
if you run your map on a server it is spesnaz vs sas the compiler is just using opfor vs marines only.... [more]
3 1540 Mar 6, 2008 03:43 pm
by SWS2000
My Models are "Invisible"
Call of Duty 4 : CoD4 MP Mapping
Did you check your filter settings?... [more]
8 1974 Feb 29, 2008 05:09 pm
by SWS2000
.gsc help (not a how do i make one)
Call of Duty 4 : CoD4 MP Mapping
The compiler will only use the desert skins for testing. So you have even to add the desert xmodels in your missing assets. For the woodland you need to add "include,mp_types_woodland", too. Then the map would run on a server, too.... [more]
2 1661 Feb 29, 2008 05:07 pm
by SWS2000
Strange console_mp.log lines?
Call of Duty 4 : CoD4 MP Mapping
K, thx. I will see if it runs on our server then.... [more]
3 2098 Feb 29, 2008 03:21 pm
by SWS2000
Strange console_mp.log lines?
Call of Duty 4 : CoD4 MP Mapping
When I tested my map out of compiler I found this: "Max scene drawsurfs exceed from R_AddXModelSurfacesCamera - not drawing surface" and this "FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem" and this "R_MarkFragments: Too many triangl... [more]
3 2098 Feb 29, 2008 12:42 pm
by SWS2000
minimap
Call of Duty 4 : CoD4 MP Mapping
Look Here follow the steps and ad this to mp_mapname.csv "material,compass_map_mp_mapname" ... [more]
9 1925 Feb 29, 2008 12:34 pm
by SWS2000
new red screen dilema
Call of Duty 4 : CoD4 MP Mapping
Looks like you forgot this: include,mptypes_woodland in your missing assets. This does not pop up automaticly in the missing assets left side. Copy that line and do fast file again.should work then on the server.... [more]
3 1854 Feb 29, 2008 11:53 am
by SWS2000
Red layered brushes
Call of Duty 4 : CoD4 MP Mapping
Collecting dots for the gridfile is the hard way, have a look on the wiki how to use the lightgrid textures.... [more]
20 1478 Feb 29, 2008 11:42 am
by SWS2000
Missing createfx
Call of Duty 4 : CoD4 MP Mapping
For the custom maps it is enough to use a mp_mapname_fx.gsc in which you even define your effect. If you copied a stock one you have to deleate the lines where it calls the createfx one. If it stills come up, ignore it... [more]
3 1362 Feb 24, 2008 11:47 am
by SWS2000
Brush question.
Call of Duty 4 : CoD4 MP Mapping
For this have a look in the tutorials ass well. 1. make brush around the wall which you would like to select, then select inside. This only selects brushes which are totaly inside your brush. 2. Yes it effects your map, I come to the end wih about 4... [more]
11 1592 Feb 23, 2008 03:49 pm
by SWS2000
Need major help with minimap
Call of Duty 4 : CoD4 MP Mapping
Put the iwd you made in the folder mp_castlewars, this folder you need to put in the usermaps folder found in [root], if the usermaps folder is not there, create one. You do not need to start new server after you have started the mod, just open console... [more]
8 1675 Feb 23, 2008 03:33 pm
by SWS2000
Explosions at defined points, need some help
Call of Duty 4 : CoD4 Scripting
Does someone know, how to put two scripts together in one without getting errors? here is my planes gsc which is working: Code:main() { level thread planes(); } planes() { level.PlaneSpeed = 1; harrier1 = getent ("harrier1","targetname");... [more]
18 1300 Feb 23, 2008 02:50 pm
by SWS2000
Explosions at defined points, need some help
Call of Duty 4 : CoD4 Scripting
Finaly I got it working Now I am getting mad at bringing the MIG29 and my little bombs together in one script... [more]
18 1300 Feb 23, 2008 02:02 pm
by SWS2000
Explosions at defined points, need some help
Call of Duty 4 : CoD4 Scripting
I use script origins with "mortar1" "targetname" goes up to mortar4. Normaly this should work, but I do not know why I get the error "clusterbomb_exp" not precached. Do you have an idea on that? ... [more]
18 1300 Feb 23, 2008 08:42 am
by SWS2000
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