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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: SAS v Spetznas
Arkadian
General Member
Since: Jan 27, 2008
Posts: 102
Last: Aug 23, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 31, 2008 01:11 pm
Ok so I want to change the teams from opfor v marines to SAS v Spetznas and have the snipers with ghillie suits also.

So far all I can get is when you pick a team, the names just come up saying SAS and Spetznas lol. nothing else.

Has anyone actualy done this yet on thier maps? or knows how to do this [confused]
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Intosia
General Member
Since: Jun 10, 2003
Posts: 75
Last: May 11, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 31, 2008 02:28 pm
You mean this?

http://www.infinityward.com/wiki/index.php?title=MP_Game_Script_Files

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Carcass26
General Member
Since: Mar 9, 2006
Posts: 205
Last: Dec 9, 2009
[view latest posts]
Level 4
MODSCON
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 31, 2008 03:31 pm
No this does not solve the problem.

I've spent 2 nights now trying to solve how to include the SAS and Spetz player models in the maps.

A few posts have popped up about similar things now but none address the problem directly.


*I have to select USMC or Opfor at the spawn screen.
*Once I spawn, I get either the SAS or Spetz emblem on the screen and the voice is either in a British or Russian accent.
*The viewmodel and player skins are USMC and Opfor.
*On the scoreboard the teams are displayed as USMC and Opfor.

My .gsc
Code:
main()
{
	maps\mp\_load::main();

	maps\mp\_compass::setupMiniMap("compass_map_mp_shipment2");
   
	ambientPlay("ambient_middleeast_ext");

	game["allies"] = "sas";
	game["axis"] = "russian";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "urban";
	game["axis_soldiertype"] = "urban";

	setdvar( "r_specularcolorscale", "1" );

	setdvar("r_glowbloomintensity0",".1");
	setdvar("r_glowbloomintensity1",".1");
	setdvar("r_glowskybleedintensity0",".1");
	setdvar("compassmaxrange","1000");

}


My .csv

Code:
ignore	code_post_gfx_mp
ignore	common_mp
ignore	localized_code_post_gfx_mp
ignore	localized_common_mp
col_map_mp	maps/mp/mp_shipment2.d3dbsp
rawfile	maps/mp/mp_shipment2.gsc
impactfx	mp_shipment2
sound	common
sound	generic
sound	voiceovers
sound	multiplayer
xmodel	body_mp_usmc_specops
xmodel	head_mp_usmc_tactical_mich_stripes_nomex
xmodel	body_mp_usmc_sniper
xmodel	head_mp_usmc_tactical_baseball_cap
xmodel	body_mp_usmc_recon
xmodel	head_mp_usmc_nomex
xmodel	body_mp_usmc_assault
xmodel	head_mp_usmc_tactical_mich
xmodel	body_mp_usmc_support
xmodel	head_mp_usmc_shaved_head
xmodel	body_mp_arab_regular_cqb
xmodel	head_mp_arab_regular_headwrap
xmodel	viewhands_desert_opfor
xmodel	body_mp_arab_regular_sniper
xmodel	head_mp_arab_regular_sadiq
xmodel	body_mp_arab_regular_engineer
xmodel	head_mp_arab_regular_ski_mask
xmodel	body_mp_arab_regular_assault
xmodel	head_mp_arab_regular_suren
xmodel	body_mp_arab_regular_support
xmodel	head_mp_arab_regular_asad
rawfile	maps/mp/mp_shipment2_fx.gsc
rawfile	maps/createfx/mp_shipment2_fx.gsc
rawfile	vision/mp_shipment2.vision
rawfile	minimap.cfg
rawfile	server_map.cfg
rawfile	language.cfg
material	compass_map_mp_shipment2
include	mptypes_urban
include	mptypes_woodland
include	mptypes_desert



Now, I believe that the problem is with those xmodels of the USMC and Opfor in the .csv. and by including the SAS and Spetz xmodels instead it would fix the player models, but I dunno about the team icons on the scoreboard and flags.

Also, I don't know which xmodels to use or where to find them.

I think this may need to be highlighted to a developer.
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Arkadian
General Member
Since: Jan 27, 2008
Posts: 102
Last: Aug 23, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jan. 31, 2008 04:49 pm
Yer I have the same issue Carcass. Think some one should really bring out a tutorial about this. But thx for the reply mate.
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