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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: a few scripts
Jednite
General Member
Since: Jul 16, 2007
Posts: 226
Last: Jul 26, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Jan. 4, 2008 12:48 am
theres a few scripts i was wondering if anyone had or could make, I am needing for my map.

1. theres about 16 barrels, 4x4(in which the middle barrels are removed so a person could fit there), and then a thin peice of wood on top, with 16 more 4x4 barrels on top of that. i need the top 16 barrels along with the plank(which i have made 1 object as a prefab) to open like on a hinge when triggered. (then after enough time to get in the middle of the bottom barrels, the top barrels with the wood will close back up)


2. I have a metal door blocking a pathway. I want this, also when triggered, to slide down for a few moments to you can walk past, before it goes up again to block the path.


last thing, I want to know how to make a teleport work when triggered by a bash or use key rather then just stepping on. although make this a last priority, because I'm pretty sure I can figure that out myself.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Friday, Jan. 4, 2008 05:39 pm
1 and 2, take a look at the 'Getting started in scripting (moving things) tutorial in the CoD tutorial section, this should help you create those two scripts.

3) Make the trigger a trigger_damage (for the bash) or a trigger_use.
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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