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Forum: All Forums : General Gaming Topics
Category: General Mapping
General chat about mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: ///Architecture student has a strange question\\\
Inferno3D
General Member
Since: Oct 25, 2007
Posts: 5
Last: Oct 26, 2007
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Level 0
Category: General Mapping
Posted: Thursday, Oct. 25, 2007 02:37 pm
Here's a question for the experienced game modders:

I'm looking into the use of video game engines as a design tool for architecture and city planning. I'm trying to determine which game engine I should use. I need a platform that is easy to modify but also has relatively powerful rendering capabilities. I understand half-life two is very mod friendly, but I would be willing to consider others. (unreal? elder scrolls?) Which platform would be best suited for this? I'm currently working on a city planning project so I would need something that can handle outdoor scenes well. I would like to have control over the lighting conditions as well as real-time shadows if possible. I do my modeling in 3-D studio Max. Any help or suggestions in this area would be greatly appreciated.
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Welshy
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Since: Feb 16, 2007
Posts: 1811
Last: May 11, 2024
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Category: General Mapping
Posted: Thursday, Oct. 25, 2007 02:46 pm
Try the radiant for Call Of Duty or Hammer for Half Life
Radiant is good for making detailed environments but lighting conditions are difficult. That’s assuming you just want some kind of walkthrough for your customers. I am not sure how useful hammer is you will have to ask foyleman about it






edited on Oct. 25, 2007 10:52 am by addrake
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