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Latest Posts by Inferno3D
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///Architecture student has a strange question\\\
Valve's Source : HL2 Mapping
Where can I get a good tutorial or set of instructions for importing 3-D studio geometry into the half-life editor? I want to make an accurate model of the central business district Tampa, Florida. I have traced an aerial photograph of the area in Auto... [more]
7 852 Oct 26, 2007 02:01 am
by Inferno3D
///Architecture student has a strange question\\\
Valve's Source : HL2 Mapping
I would want to be able to control the sky so that I could create as much realism as possible. This site I'm working on now is really large... about one square mile. I guess I could have sectors with gateways/load screens that let you go from one area to ... [more]
7 852 Oct 25, 2007 03:33 pm
by Inferno3D
///Architecture student has a strange question\\\
Valve's Source : HL2 Mapping
Thanks for the quick reply... Yeah, I want to be able to move around the scene so we can get an idea of what that place would be like in real life. So, round forms would end up being faceted?... [more]
7 852 Oct 25, 2007 02:50 pm
by Inferno3D
///Architecture student has a strange question\\\
General Gaming Topics : General Mapping
Here's a question for the experienced game modders: I'm looking into the use of video game engines as a design tool for architecture and city planning. I'm trying to determine which game engine I should use. I need a platform that is easy to modify bu... [more]
2 2105 Oct 25, 2007 02:37 pm
by Inferno3D
///Architecture student has a strange question\\\
Valve's Source : HL2 Mapping
Here's a question for the experienced game modders: I'm looking into the use of video game engines as a design tool for architecture and city planning. I'm trying to determine which game engine I should use. I need a platform that is easy to modify bu... [more]
7 852 Oct 25, 2007 02:32 pm
by Inferno3D
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