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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Textures problem
_SpuD_
General Member
Since: Jan 30, 2007
Posts: 190
Last: Jun 22, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Oct. 18, 2007 03:47 pm
A quick question about some of the textures in my map...

First i have used a brick tezture to surrond someparts of my map, but in the game it comes out like this...

Photo Sharing and Video Hosting at Photobucket


And also if i use the caulk texture say behind a bush so you cant run through it, in the game it leaves a line behind whereever it is touching

Photo Sharing and Video Hosting at Photobucket

Is ther another texture like this (stops people walking through) but dosnet do this??

Or how can i fix this??
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoD Mapping
Posted: Thursday, Oct. 18, 2007 04:08 pm
If memory serves me right you can fix the texture stretching issues by capping the texture or something along those lines. Sometimes just recompiling with change it.

As for stopping the player, use player_clip.
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_SpuD_
General Member
Since: Jan 30, 2007
Posts: 190
Last: Jun 22, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Oct. 18, 2007 04:14 pm
Ok il give it a go thanks
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