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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: HELP: COD2 Mapping
undergroundx
General Member
Since: Sep 1, 2007
Posts: 5
Last: Sep 10, 2007
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Monday, Sep. 10, 2007 02:58 pm
Like the above post, I still also have the same problem, And to Capt.Com, There is no posibilities that i wrote it wrong since i copied and pasted on to the file, So check YOUR spelling. I have the stock files from COD and says the same thing, Can someone please help.
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Monday, Sep. 10, 2007 05:58 pm
The only files you should have in your main folder are:

iw_00.iwd
iw_01.iwd
iw_02.iwd
iw_03.iwd
iw_04.iwd
iw_05.iwd
iw_06.iwd
iw_07.iwd
iw_08.iwd
iw_09.iwd
iw_10.iwd
iw_11.iwd
iw_12.iwd
iw_13.iwd
iw_14.iwd

And:

localized_english_iw00.iwd
localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd
localized_english_iw07.iwd
localized_english_iw08.iwd
localized_english_iw09.iwd
localized_english_iw10.iwd

Post you .gsc file please.
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undergroundx
General Member
Since: Sep 1, 2007
Posts: 5
Last: Sep 10, 2007
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Level 0
Category: CoD2 MP Mapping
Posted: Monday, Sep. 10, 2007 08:56 pm
This is my .gsc file.

main()
{
maps\mp\your_map_name_fx::main();
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}
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Senator
General Member
Since: Mar 27, 2004
Posts: 61
Last: Feb 10, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Monday, Sep. 10, 2007 09:02 pm
undergroundx writes...
Quote:
This is my .gsc file.

main()
{
maps\mp\your_map_name_fx::main();

maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}


Make sure you change what I bolded to your maps FX file name, if you have one. [jumping]
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 12:27 pm
As stated above if you have a map_yourmapnamehere_fx.gsc file then make sure that you put the actual name of the map in there. If you dont have that file then dont try to load it since if it cant find it then sometimes it wont load the map at all.

Also, try placing // in front of the setExpFog line and test again because sometimes that line will prevent a map from loading.
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 12:27 pm
And if you don't have a fx .gsc file then put 2 forward slashes in front of that line, ie:

Code:

main()
{
//maps\mp\your_map_name_fx::main();
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 12:28 pm
Sorry Ray, posted at the same time [wink] [casanova]

Or should I call you, -=CU=- Ray [wink] [casanova]

edited on Sep. 11, 2007 08:34 am by The_Preacher
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 11, 2007 03:05 pm
Ray will do Preacher.[biggrin]
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