Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 100 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Sound delay for a moving model..
EyEleSS
General Member
Since: Jul 4, 2005
Posts: 47
Last: Oct 24, 2010
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Mar. 2, 2007 03:33 pm
He all..

I am making a map with some moving boats..
I want when the boat pass the map to play them a sound..
I got the boats an the sound working..
Now the problem..
When the script starts also the sound starts..but before the boats are visible the sound is almost done..
How can i add a delay so the sounds start 5 to 10 sec later then the model starts??

here is my csv file:
Code:
name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,s

ubtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage


#Ambient Tracks,,,,,,,,,,,,,,

ambient_mp_bay,,ambient/bay.mp3,0.27,,,,,,,local,streamed,,looping,,mp_bay

#Misc sounds,,,,,,,,,,,,,,, 

vboot,,misc/vboot.wav,1,,,,,,,local,,,,,mp_bay
hboot,,misc/hboot.wav,1,,,,,,,local,,,,,mp_bay


thx in advance..
Marco aka *{MASS}*EyEleSS
Share |
Spikenaylor
General Member
Since: Oct 12, 2004
Posts: 163
Last: Feb 22, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Mar. 2, 2007 10:08 pm
in your script file, in the line before you play the sound, use

wait 5; // for five second delay.
wait 10; // for ten second delay.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»