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[Release] The Unknown Welshvalley 4 Call of Duty 4 : CoD4 Map + Mod Releases Sorry to all those who found the link didnt exist. Here is the Link The Unknown Welshvalley Spikenaylor... [more] |
3 | 1527 | Feb 22, 2009 08:21 pm by Spikenaylor ![]() |
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Missing Soundalias Call of Duty 4 : CoD4 MP Mapping AHHHHH. I have completed my daytime map and all works fine. Converting it to a nightime map and am extemely stuck and confused by the following. my map is called mp_welshvalley4_sniper_night my main gsc is called mp_welshvalley4_sniper... [more] |
3 | 1507 | Jan 18, 2009 09:00 pm by Spikenaylor ![]() |
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Failed to Execute Call of Duty: World at War : CoDWW MP Mapping Using the launcher, ran the convertor. used the mp_barebones map to test. goes through all the steps fine. run map at end FAILED TO EXECUTE: ../CoDWaWmp +set useFastFile 1 +set fs_usedevdir 1 +set logfile 2 +set thereisacow 1337 +set com_intro... [more] |
1 | 1548 | Dec 17, 2008 10:01 pm by Spikenaylor ![]() |
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[Release] The Unknown Welshvalley 4 Call of Duty 4 : CoD4 Map + Mod Releases Hi there. I have at last finished my map. This an updated Call of Duty/Call of Duty 2 Map created for Call of Duty 4. It is an outside map and is quite large, set in an unknown valley in Wales. There is a daylight and a nighttime version of the map. Th... [more] |
3 | 1527 | Dec 4, 2008 09:52 pm by Spikenaylor ![]() |
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Radiant crash after save! Call of Duty: World at War : CoDWW MP Mapping I am Using Vista 64 Bit and all radiants crash after autosave or save for me. All I do is right click the shortcut and on the compatibilty tab, tell it to run under Windows XP Service Pack 2 and Run as Admin. It all works correctly then. Spike... [more] |
8 | 1578 | Nov 30, 2008 08:34 pm by Spikenaylor ![]() |
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Allies and Axis Call of Duty 4 : CoD4 MP Mapping My map is all but finished. This is the first part of my main GSC file. Code:main() { maps\mp\mp_welshvalley4_fx::main(); maps\createfx\mp_welshvalley4_fx::main(); maps\mp\mp_welshvalley4_drown::main(); maps\mp\_load::main(); level thread... [more] |
1 | 935 | Nov 11, 2008 12:59 am by Spikenaylor ![]() |
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Water Question... Call of Duty 4 : CoD4 MP Mapping Hi there, just read this one. I successfully modded the script for CoD2 and have used it for COD4. I fixed the problem you are talking about. Here is the code. Test it to make sure it works. It works for me. Code:// Multiplayer drown script fo... [more] |
29 | 1715 | Nov 6, 2008 10:31 pm by Spikenaylor ![]() |
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Misc Model and its Origin Call of Duty 4 : CoD4 MP Mapping I am not using the two models. I just wanted to use the ON model, but as you see from the picture the ON model has been created incorrectly by the developers in MAYA or whatever, they left the origin way below the model. Anyway I have given up trying t... [more] |
7 | 1097 | Oct 20, 2008 05:28 am by Spikenaylor ![]() |
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Misc Model and its Origin Call of Duty 4 : CoD4 MP Mapping here is a photo of the problem The spotlight on the right is the off version and the origin is correct. ie. in the middle of the model. the one one the left is the on version which has the origin below the model. Can anyone fix this. Is it p... [more] |
7 | 1097 | Oct 15, 2008 11:43 pm by Spikenaylor ![]() |
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Misc Model and its Origin Call of Duty 4 : CoD4 MP Mapping I am trying to use the following misc_model. com_spotlightvehicle_light_on to act as a light on for my truck in my map at night In Radiant, the blue bounding box (models origin) is below the actual model. thus in game, the model switches betwe... [more] |
7 | 1097 | Oct 15, 2008 09:50 am by Spikenaylor ![]() |
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Plane flyover custom moving sound Call of Duty 4 : CoD4 Scripting I solved it. It was all to do with Loop. My sound is a 41 second wav file, that being also the amount of time I make the planes fly over, so I just played the sound. This caused the lack of spatial movement. Playing the 41 sec sound as a loop sound... [more] |
6 | 1816 | Oct 11, 2008 05:40 pm by Spikenaylor ![]() |
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Plane flyover custom moving sound Call of Duty 4 : CoD4 Scripting I am sure I have tried that, but I gave it another go but still no luck. The sound does play, but my planes go across the map say left to right. I stand in game and listen. the sound starts off from the left as it should but does not move across... [more] |
6 | 1816 | Oct 10, 2008 01:55 pm by Spikenaylor ![]() |
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Plane flyover custom moving sound Call of Duty 4 : CoD4 Scripting Hi there, my map is virtually finished but I am having trouble moving the plane sound from one side of the map to the other following the planes. My planes are a script brushmodel and using a script_origin for the start and finish, I can succesfully... [more] |
6 | 1816 | Oct 10, 2008 12:08 pm by Spikenaylor ![]() |
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Yet another Loadscreen Issue Call of Duty 4 : CoD4 MP Mapping Thanks, have already tried that, but same result. ... [more] |
3 | 1140 | Oct 2, 2008 01:33 pm by Spikenaylor ![]() |
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Yet another Loadscreen Issue Call of Duty 4 : CoD4 MP Mapping Hi There I am running Version 1.7 of COD4. One Installed version clean for playing and testing of maps. One Installed version for mapping with Radiant installed to this directory. Radiant works fine, compiles etc all fine. Take the completed ... [more] |
3 | 1140 | Oct 2, 2008 01:22 pm by Spikenaylor ![]() |
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Testing first map Call of Duty 4 : CoD4 MP Mapping You need in your map at the very least. Qty 4 mp/tdm/spawn entity (2 per side) Qty 2 mp/tdm/spawn/allies_start entity Qty 2 mp/tdm/spawn/axis_start entity Qty 1 mp/global_intermission. You will also need a mp_yourmapname.gsc file to be in... [more] |
7 | 1859 | Apr 2, 2008 09:53 am by Spikenaylor ![]() |
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Custom Ambient Sound Call of Duty 4 : CoD4 MP Mapping Hi there I am trying to get my custom ambient music to play, but have acheived nothing so far. I have looked around for answers but can't seem to find any that match my query so here goes. My sound file is ambient_welshvalley.mp3 @192KBs This is ... [more] |
3 | 1064 | Mar 21, 2008 07:12 pm by Spikenaylor ![]() |
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Brush_BuildWindings: Encountered degenerate brush. Call of Duty 4 : CoD4 MP Mapping _Neo_ writes...Quote:When loading the map im currently working on in radiant i get the following in log, Brush_BuildWindings: Encountered degenerate brush. Brush_BuildWindings: Encountered degenerate brush. Brush_BuildWindings: Encountered degenerate... [more] |
3 | 2131 | Mar 20, 2008 07:33 pm by Spikenaylor ![]() |
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Delete object Call of Duty 2 : CoD2 Map + Mod Releases Once seleted the offending object, press backspace and voila, gone. P.S. This question should have been in the level design forum not this one. edited on Mar. 11, 2007 04:43 pm by Spikenaylor edited on Mar. 11, 2007 04:43 pm by Spikenaylor... [more] |
12 | 2388 | Mar 11, 2007 08:41 pm by Spikenaylor ![]() |
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Radiant Error Call of Duty 2 : CoD2 MP Mapping If this image file is not one of your own custom creations, then do this. Remove all mod files and all custom map files from COD2, one of those will be causing the error. ... [more] |
7 | 1789 | Mar 11, 2007 08:40 pm by Spikenaylor ![]() |
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The map has places which are covered by dark or light sites and which should not be there Call of Duty 2 : CoD2 MP Mapping After seeing your compile log, the first thing you must do is remove all custom maps and mods in your main folder. ie. D:\Program Files\Activision\Call of Duty 2\main\zzz_mp_powcamp.iwd (22 files) D:\Program Files\Activision\Call of Duty 2\main\zzz_mp_... [more] |
9 | 2378 | Mar 6, 2007 02:09 pm by Spikenaylor ![]() |
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waterfall/ effects editor Call of Duty 2 : CoD2 MP Mapping All you need to do is Download the waterfall prefab. add all the relevent folders, sound files, soundaliases lines etc into you map folder structure. In the _fx.gsc file all that needs altering is the location co-ordinates for the waterfall, waterfal... [more] |
7 | 1979 | Mar 5, 2007 09:34 am by Spikenaylor ![]() |
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waterfall/ effects editor Call of Duty 2 : CoD2 MP Mapping You Don't do anything in Radiant. An effect file is not used by or edited at all by radiant. All you do is place the effect files in the relevent folder structure. Your _fx.gsc file tells COD2 Engine the location at which to play the effects. edited ... [more] |
7 | 1979 | Mar 4, 2007 02:06 pm by Spikenaylor ![]() |
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Compiler : Building Light Transport. Call of Duty 2 : CoD2 MP Mapping Well still no luck. I have reformatted my drive, only installed windows and updates and video driver. Tried a compile. All fine upto 70% in about 24 hrs, then slows right down. The memory suddenly gets all used up and the hard disk starts getting hamm... [more] |
7 | 2085 | Mar 4, 2007 08:13 am by Spikenaylor ![]() |
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waterfall/ effects editor Call of Duty 2 : CoD2 MP Mapping In your yourmapname_fx.gsc file Include the following : Code:main() { thread precacheFX(); thread spawnWorldFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._effect["flak_explosion"] = loadfx("fx/explosio... [more] |
7 | 1979 | Mar 4, 2007 08:07 am by Spikenaylor ![]() |
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