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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How to add more than 32 weapons in v1.0
kicmi10~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
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Level 0
Category: SoFII Mapping
Posted: Monday, Dec. 4, 2006 11:58 am
How to add more than 32 weapons. When i add more than 32 weapons and just complile all,  i can see they can load, and in the end im disconected with message: CG_ConfigString :bad index... . When i change the number in g_shared.h - "MAX_weapons 32" to some bigger number , when i compile all that and enter the game, the whole pic is shaking and some weapons (nades and knife) dont work.
So coders from ABC till XYZ, help please!!!!!!
I saw that in jeel specops mod , "I have removed the limitation on 32 weapons in game.
Now max weapon is theoricaly "infinite" " , but i didnt get that untill i tried to do the same .
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XYZ~rb
General Member
Since: Dec 23, 2006
Posts: 54
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Dec. 4, 2006 01:20 pm
ive had the error before but just never looked into it........ 32 is more than enough lol!

why dont you just get rid of soke of the junk like the m3a1 etc. i have not seen anyone use that in over 2 year lol
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Dec. 4, 2006 02:38 pm
He can make/rip models from other games so he want to put that into a mod for the private he said.
He have me helped withn the weapons thoo.
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infrequent~rb
General Member
Since: Dec 23, 2006
Posts: 119
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Tuesday, Dec. 5, 2006 08:24 pm
Quote (XYZ @ Dec. 05 2006, 2:20 am)
ive had the error before but just never looked into it........ 32 is more than enough lol!

why dont you just get rid of soke of the junk like the m3a1 etc. i have not seen anyone use that in over 2 year lol

You haven't seen anyone use the grease gun in 2 years ?

Hmmm... I use it daily when playing pick-up DM in CMK and use it trying to fight my way to better weapons. I actually love that weapon a bit because it's the only weapon where you can hold the trigger pressed without your aim getting inaccurate :)
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XYZ~rb
General Member
Since: Dec 23, 2006
Posts: 54
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Dec. 5, 2006 10:04 pm
yeah i play mainly CTF, INF games.... rarely a dm server lol
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KruXx~rb
General Member
Since: Dec 23, 2006
Posts: 22
Last: Dec 23, 2006
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Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 5, 2006 10:34 pm
im just happy knee capping everyone with my Socom lol :D
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kicmi10~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
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Level 0
Category: SoFII Mapping
Posted: Wednesday, Dec. 6, 2006 10:27 am
If i remove 4 granades, that leaves 4 places for weapons. But how to set tham in primaries , so i could select tham.
in bg_public.h  ill set max_outfiting_groups same as bg_outfiting, and in bg_player.c ill add same ammount of numbers,  but in the game i cant select that weapon, when i select it ,it changes for the first one in primaries i think?
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XYZ~rb
General Member
Since: Dec 23, 2006
Posts: 54
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Thursday, Dec. 7, 2006 12:45 pm
i used to know how will take me a while to find out again, think u change something which looks like this

blah
{ weapons, weapons, weapons, weapons,  -1, -1, -1 }
{ weapons, weapons, weapons, weapons,  -1, -1, -1 }
{ weapons, weapons, weapons, weapons,  -1, -1, -1 }
{ weapons, weapons, weapons, weapons,  -1, -1, -1 }
}
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kicmi10~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
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Level 0
Category: SoFII Mapping
Posted: Thursday, Dec. 7, 2006 01:02 pm
i change that, and it can compile, but i cant select that weapon , it changes to firs one in primaries. And in "give me all" i can get it
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kicmi10~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
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Level 0
Category: SoFII Mapping
Posted: Thursday, Dec. 7, 2006 10:52 pm
I've fixed outfitings :D, now only need to fix 32 weapon limit :)
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