Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 64 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Can u help a newbie mapper
Sindaoreion~rb
General Member
Since: Dec 23, 2006
Posts: 2
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Aug. 22, 2002 04:35 pm
Could u please help me with a niggling problem with efradient - my baddies don't move. I configured it for Single player but when i add NPC_borg, etc all they do is stand and stare, when i use tyhe 'npc spawn' command they shoot but stay still! Could u please help! Thanx in advance
-Steve
-Sindaoreion@msn.com
Share |
Danne~rb
General Member
Since: Dec 23, 2006
Posts: 3233
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Aug. 22, 2002 04:43 pm
You need a script for the NPCs. I *think* you can script omething in EFradiant but I'm not sure.
Share |
madmanfrommars~rb
General Member
Since: Dec 23, 2006
Posts: 8364
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Aug. 22, 2002 05:01 pm
I thought the scripting for NPCs was done in BehavEd. Welcome to the board btw.
Share |
Danne~rb
General Member
Since: Dec 23, 2006
Posts: 3233
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Aug. 22, 2002 05:08 pm
Quote (madmanfrommars @ Aug. 22 2002, 7:01 pm)
I thought the scripting for NPCs was done in BehavEd. Welcome to the board btw.

You can set a few things in EFradiant.
Share |
[AoG]Vortex~rb
General Member
Since: Dec 23, 2006
Posts: 413
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Aug. 22, 2002 05:16 pm
There is some default behavior for the NPCs.  Not much but some.

To get them to wander around aimlessly put a bunch of nav points in your map, about 32 units above the floor and spaced at about 96 units apart.

Y'see, NPCs can't detect walls and such in game, so they rely on the information in nav points to guide their paths.  Without nav points they just won't move.
Share |
Sindaoreion~rb
General Member
Since: Dec 23, 2006
Posts: 2
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Aug. 23, 2002 06:38 pm
Thanx guys! I looked @ the borg1 level and used the script names from that - now i know i can make my own! Greatly appreciated... :D
Share |
Danne~rb
General Member
Since: Dec 23, 2006
Posts: 3233
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Aug. 23, 2002 06:42 pm
Glad I could help.

BTW welcome to the boards.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»