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Topic | Replies | Views | Last Post | |
Getting an NPC to repel Soldier of Fortune : SoFII Mapping Type g_NavPointDebug 4 (case sensitive) to make sure all your nav points are connected - including the vertical ones. Also note the vertical ones must be directly above each other (same X & Y). If you see some that aren't connected the... [more] |
13 | 1080 | Sep 6, 2002 06:36 pm by [AoG]Vortex~rb |
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where does apoxol play anywayz? Soldier of Fortune : SoFII General Quote (MoNoXBooGie @ Sep. 04 2002, 1:50 pm)I bet that after you found him you wish you didn't. Yep He usually plays on -=SoF=-Madtown, but I haven't seen him in ages. Must be hooked on another game right now.... [more] |
24 | 1261 | Sep 4, 2002 07:28 pm by [AoG]Vortex~rb |
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forcefield doors Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support There's an easier way than scripting. Make it a func door with a very high speed, and change the sound it makes.If it travels its entire visible distance in less than one screen refresh it effectively disappears.... [more] |
5 | 1033 | Sep 4, 2002 05:59 pm by [AoG]Vortex~rb |
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worldspawn ambient lighting question Soldier of Fortune : SoFII Mapping Whoops! Forgot the env thing. My bad.BTW: Congrats on the Raven position, Gabriel (Hey, better late than never, right?)!... [more] |
11 | 1141 | Sep 3, 2002 07:16 pm by [AoG]Vortex~rb |
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Rain Soldier of Fortune : SoFII Mapping tools/_outside (or was it _outdoors?)Your rain / snow / whatever will fill the texture.... [more] |
2 | 1029 | Aug 29, 2002 03:15 pm by [AoG]Vortex~rb |
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What does "unpure files detected" mean? Soldier of Fortune : SoFII General OMG who dug up this old thread?... [more] |
16 | 1409 | Aug 25, 2002 04:31 am by [AoG]Vortex~rb |
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Lift truck Soldier of Fortune : SoFII Mapping base\models\objects\Common\forklift\... [more] |
2 | 930 | Aug 25, 2002 04:25 am by [AoG]Vortex~rb |
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Doorways... Soldier of Fortune : SoFII Mapping Doors do not block vis, therefore they can't be used on the outer walls of your map.Lights are usually models.Fires are effects.... [more] |
6 | 1296 | Aug 25, 2002 04:22 am by [AoG]Vortex~rb |
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How do I addd this texture? Soldier of Fortune : SoFII Mapping Run that by me again?... [more] |
7 | 946 | Aug 25, 2002 04:19 am by [AoG]Vortex~rb |
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yay for ROF Soldier of Fortune : SoFII Mapping Hey dogfish.Sorry I don't have an answer for you, but welcome to the forums, at any rate. Pull up a chair and make yourself at home. Beer's in the 'fridge.... [more] |
4 | 911 | Aug 23, 2002 07:47 pm by [AoG]Vortex~rb |
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Gensurf terrain, texturing and lifghting Soldier of Fortune : SoFII Mapping base/metashadersI think. Look at Raven's in the PK3 to be sure.... [more] |
7 | 1146 | Aug 23, 2002 07:41 pm by [AoG]Vortex~rb |
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Archetecture for a map Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support It sounds like he's describing a vaulted ceiling, where the vaults come down to pillars at their lowest points. Here's a shot of one I did for SoF2:<< It won't let me show the image. It doesn't like the URL. I'll po... [more] |
12 | 953 | Aug 23, 2002 01:41 pm by [AoG]Vortex~rb |
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Gensurf terrain, texturing and lifghting Soldier of Fortune : SoFII Mapping Did you make a heightmap for your metashader? Make it's dimensions equal to the number of divisions in your terrain, the number of greys equal to the number of division in your metashader (normally 3), and save it as an RGB-Alpha channel PNG fil... [more] |
7 | 1146 | Aug 23, 2002 01:26 pm by [AoG]Vortex~rb |
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Can u help a newbie mapper Star Trek Voyager: Elite Force : Star Trek Voyager: Elite Force MOD Support There is some default behavior for the NPCs. Not much but some.To get them to wander around aimlessly put a bunch of nav points in your map, about 32 units above the floor and spaced at about 96 units apart.Y'see, NPCs can't detect walls and... [more] |
7 | 1093 | Aug 22, 2002 05:16 pm by [AoG]Vortex~rb |
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Little Bunny Foo Foo's Soldier of Fortune : SoFII General Now here's a bunny worth fragging: ... [more] |
15 | 1144 | Aug 22, 2002 05:01 pm by [AoG]Vortex~rb |
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Silly question Soldier of Fortune : SoFII General Yeah, after I run outta' ammo they can try to evade my bayonet. Screw auto reload. I love seeing it say I knifed someone. ... [more] |
18 | 1183 | Aug 22, 2002 02:33 pm by [AoG]Vortex~rb |
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-i lost my CD-KEY help PLZ! Soldier of Fortune : SoFII General Before you contact Activision make sure you looked behind the second CD, inside the case. The sticker ain't likely to be peeled off clean, you'll see the residue.I believe Activision will generally supply new CD keys if you return both CDs t... [more] |
13 | 958 | Aug 22, 2002 02:16 pm by [AoG]Vortex~rb |
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Railing Soldier of Fortune : SoFII Mapping I use 3 simple patch meshes with a rail texture. The advantage to the patch mesh is that the texture skews with the brush.Make one for each side of the rail, and one for the top using a matching metal or wood texture. Make sure the texture you... [more] |
5 | 1200 | Aug 22, 2002 12:44 pm by [AoG]Vortex~rb |
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Need help with textures Soldier of Fortune : SoFII Mapping It looks like you're seeing the textures full scale in GTK, but they should be 1/8 scale (as they appear to be in the game). Select one of those wall surfaces and open the surface properties ('S'). Does it show a scale of .125? If it doe... [more] |
10 | 1108 | Aug 22, 2002 12:36 pm by [AoG]Vortex~rb |
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curves and stuff making a hollow pipe Soldier of Fortune : SoFII Mapping The tricky part's filling in around the hollow pipe if it comes through a wall. Try using bevels or simple patch mesh with the cap texture method.... [more] |
5 | 1004 | Aug 22, 2002 12:30 pm by [AoG]Vortex~rb |
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Railing Soldier of Fortune : SoFII Mapping Elaborate please: are you using a railing shader / texture or building one out of brushes?... [more] |
5 | 1200 | Aug 21, 2002 05:02 pm by [AoG]Vortex~rb |
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Roger Wilco Servers?! Soldier of Fortune : SoFII General RW tends to crash servers, or so the -=SoF=-Madtown admins tell me. Seems unlikely therefore that any servers are actually running it.... [more] |
5 | 995 | Aug 21, 2002 02:59 pm by [AoG]Vortex~rb |
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winding road?? Soldier of Fortune : SoFII Mapping It's not too tough if you're good with curves.1. Make a straight road section: centerline, sides, transition to dirt, transition to grass. Make all the pieces simple patch meshes, 3x3. Save and make a copy of this brush. Work wit... [more] |
3 | 1132 | Aug 21, 2002 01:45 pm by [AoG]Vortex~rb |
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worldspawn ambient lighting question Soldier of Fortune : SoFII Mapping Some skybox shaders provide a parameter for sunlight, some don't. Still, it's the best way to get light in outdoor areas.The sunlight shader key works like this:Key: q3map_sunValue: <r> <g> <b> <intensity> <degrees... [more] |
11 | 1141 | Aug 21, 2002 01:33 pm by [AoG]Vortex~rb |
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wanna see somthing scary Soldier of Fortune : SoFII General Those are development codes, not cheats per se.They're commonly called cheats, but they ain't.... [more] |
14 | 1271 | Aug 20, 2002 10:51 pm by [AoG]Vortex~rb |
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