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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Should we mipmap?
DumpTruck~rb
General Member
Since: Dec 23, 2006
Posts: 86
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Jul. 9, 2002 01:17 am
I'm doing custom textures - say I have a graftti texture - should I do mip map versions of these??? If so what's the proper procedure?  Do we use the texture1, texture2 and so on format?
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GODh~rb
General Member
Since: Dec 23, 2006
Posts: 1228
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Tuesday, Jul. 9, 2002 01:45 am
I have read somewhere that those mipmaped textures are for SP only...
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ReverendTed~rb
General Member
Since: Dec 23, 2006
Posts: 2198
Last: Dec 23, 2006
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Level 8
Category: SoFII Mapping
Posted: Tuesday, Jul. 9, 2002 08:28 am
Single Player uses the pre-generated mipmaps.
Multiplayer generates them on-the-fly when the level loads.  It's only necessary to have the single /textures/ entry (with shader, of course.)
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rickmus~rb
General Member
Since: Dec 23, 2006
Posts: 342
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Tuesday, Jul. 9, 2002 04:24 pm
I don't think you actually need them for SP - they existed in order to big you a loading time increase when you are using a lower picmip.
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DumpTruck~rb
General Member
Since: Dec 23, 2006
Posts: 86
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Jul. 9, 2002 11:21 pm
thx guys.. I saw that the CTF flag was done this way so I assumed MP utilized this.  whew!
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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