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Forum: All Forums : Soldier of Fortune
Category: SoFII General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Stealth or Action?
John Mullets~rb
General Member
Since: Dec 23, 2006
Posts: 1145
Last: Dec 23, 2006
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Level 8
Category: SoFII General
Posted: Wednesday, Jun. 12, 2002 08:17 am
Hitman was a cool stealth game as well.
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Server Monkey~rb
General Member
Since: Dec 23, 2006
Posts: 17
Last: Dec 23, 2006
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Level 1
Category: SoFII General
Posted: Saturday, Jun. 15, 2002 01:03 pm
I was wondering if anyone would mention Hitman! It was a bit buggy but it is the BEST game that I have ever played...no morals required at all! :D

I've always loved stealth games, like Thief, but I always wished that somewhere along the line I could sneak around with a silenced pistol and pop people in the head as opposed to clubbing them with my black jack! So far, SOF2 and Hitman are the only games that come close to fulfilling my sociopathic stealth ninja needs... :s4:

The trouble with SOF2 is that it is nearly impossible to carry out a good stealth mission without being caught! My claim to fame is that I managed to do the first stage of Kamchata without setting off any alarms on Consultant mode but it required lots of loading up. The guards behave oddly as well. If you break wind then you will set off every alarm in the place. If you shoot someone from a distance with your Socom silenced then they won't even notice that they are being riddled with holes.

In that respect I suppose that its good that the guns can't be silenced but it would be kewl if someone released a mod/patch that allowed you to have silenced M4s, Sniper rifles etc.
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Firestorm~rb
General Member
Since: Dec 23, 2006
Posts: 1293
Last: Dec 23, 2006
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Level 8
Category: SoFII General
Posted: Saturday, Jun. 15, 2002 04:10 pm
Action
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Turd Ferguson~rb
General Member
Since: Dec 23, 2006
Posts: 285
Last: Dec 23, 2006
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Level 5
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 06:26 pm
stealth, often times i can get to the flag/briefcase without being seen or heard, makes the trip back that much easier since i havn't wasted any ammo.
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mechanodroid~rb
General Member
Since: Dec 23, 2006
Posts: 154
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 06:45 pm
Quote (Server Monkey @ June 15 2002, 08:03 am)
The trouble with SOF2 is that it is nearly impossible to carry out a good stealth mission without being caught! My claim to fame is that I managed to do the first stage of Kamchata without setting off any alarms on Consultant mode but it required lots of loading up. The guards behave oddly as well. If you break wind then you will set off every alarm in the place. If you shoot someone from a distance with your Socom silenced then they won't even notice that they are being riddled with holes.

All the alarm is supposed to represent is that _someone_, _somewhere_ saw you or has evidence of your existence.  It's not really an alarm, it's just a representation that you are no longer "unnoticed".  The fact that the alarms are going off in no way influences any subsequent NPC behaviors.  

For example, if you shoot near a guy and the alarm starts going off it means he heard you.  You can kill him and move on to the next area where the NPCs may have no idea of your presence (depending on how far it is from the last firefight, etc..).  Thus, these new NPCs will be patrolling or possibly exploring noises they hear (e.g. the sound of your footprints if you were running).  In this new area the "alarm" could still be going off but it doesn't matter because they don't care about it.  In other words don't worry if the alarm icon is going off, you can still attempt using stealth.

The alarm icon might as well be a banana on the screen.
I.E. Flashing banana = at least 1 NPC on this level saw or heard you.  It doesn't matter if he's dead or you get away from him, the banana flashes _forever_.
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Kick Ass Cop~rb
General Member
Since: Dec 23, 2006
Posts: 278
Last: Dec 23, 2006
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Level 5
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 07:05 pm
Quote
The alarm icon might as well be a banana on the screen.
I.E. Flashing banana = at least 1 NPC on this level saw or heard you.  It doesn't matter if he's dead or you get away from him, the banana flashes _forever_.


its actually worse than a flashing banana coz of the fact that at times the alarm is sounding when even the light on the alarm is off.. and at other times the alarm is not sounding while the lights on the alarm are on.. actually i dont care about alarms coz there is nothing better than kicking ass just by emptying my arsenal on any baddie i find.. the only gr8 thing about stealth in sof2 is the fact that the level doesnt get over if u "blow ur cover".. remember stealth missions of NOLF or RTCW.. they sucked.. took me quite a time to tackle them..  :s7:
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mechanodroid~rb
General Member
Since: Dec 23, 2006
Posts: 154
Last: Dec 23, 2006
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Level 4
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 07:34 pm
Quote (Kick Ass Cop @ June 20 2002, 2:05 pm)
its actually worse than a flashing banana

OK then how about a flashing squash? ;)
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kyleb~rb
General Member
Since: Dec 23, 2006
Posts: 283
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII General
Posted: Thursday, Jun. 20, 2002 11:36 pm
the partulary disspointing part in my eyes is in finca1 where you can alow a security cammara to spot you, setting of the alarm, and wait for a respoce from the ai only to find that they dont care and no mater how long you stand in view of the cammara no one is going to come to get you.
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Uberuce~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII General
Posted: Friday, Jun. 21, 2002 12:34 am
What I really want is to see a game where:

1)You've got a small but finite time in which to kill/KO lone enemy soldiers during which they can't alert their buddies. The length of this period is a slightly more interesting difficulty variable than how much damage they take and give, in my mighty opinion.

2)Enemies don't have wallhack. In SoF2, as soon as you've been rumbled, every NPC seems to know exactly where you are, even when there's no way they realistically could. Deus Ex was good for this. If you buggered off sharpish, they'd have to reaquire you, so you could go back to being Ninja Guy.

3)They don't forget that there's an intruder around and go back to their previous sweeps after two minutes. Deus Ex was bad for this. You'd have thought a sinister global conspiracy would vet its henchmen for having Memento-style amnesia.
Once you've been detected, the NPC's not on specific guard duties should start poking around in every dark corner of the level, ready to be whacked in the back of the head by the alert player, but the nemesis of the dopey one.

4)The amount and type of gear you have affects the noise you make. My spider-sense tells me that a belt-fed machinegun, a chainsaw and a couple of rocket launchers are going to be a real biscuit eater to sneak about with compared to a sock filled with wet sand.

5)Camofluage actually exists. Dressing like Angel may be good for furtive movement in the dark, but should the level be set in snow, it'll take on a certain chocolate-teapot style usefulness.

6)Background noise matters, for the simple common sense reason that....well...it does. Plus, it'd put the wiggins on you to be merrily stomping around some noisy industrial thingmy, only to have them switch it off upon finding a comrade's body
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