First I would like to thank modsonline for doing what you guys do!You have been very helpfull getting me started in mapping! The problem I have is lighting.No matter what I do,its bright,even inside buildings.I have scoured the forums and searched and searched,watched tutorials and read tutorials.I think I am missing something in my setup,(Shader images?)but I cant figure it out.When I texture the skybox it turns red and black,and when I test the clouds and everything show up fine.But its still bright!I made a small,quick map in hopes that you could help!Heres my compile...
C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\test"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
2 threads
qdir: C:\Program Files\Call of Duty\
gamedir: C:/Program Files/Call of Duty/uo/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\vehicles.pk3 (7 files)
C:/Program Files/Call of Duty/\uo\uomappack00.pk3 (143 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
51710 files in pk3 files
967 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\test.map
WARNING: Couldn't find image for shader textures/sky/mp_depot
Entity 0, Brush 11: mixed face contents
Entity 0, Brush 12: mixed face contents
Entity 0, Brush 13: mixed face contents
Entity 0, Brush 14: mixed face contents
Entity 2, Brush 0: mixed face contents
17 total world brushes
1 detail brushes
2 patches
20 boxbevels
12 edgebevels
5 entities
108 planes
0 areaportals
size: -229, -228, -25 to 276, 235, 319
############### model 0 ###############
----- PatchMapDrawSurfs -----
--- FaceBSP ---
102 faces
110 leafs
----- MakeTreePortals -----
0 tiny portals
----- FilterStructuralBrushesIntoTree -----
17 structural brushes
42 cluster references
--- FloodEntities ---
32 flooded leafs
--- FillOutside ---
42 solid leafs
36 leafs filled
32 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
45 faces
77 leafs
----- MakeTreePortals -----
0 tiny portals
----- FilterStructuralBrushesIntoTree -----
17 structural brushes
74 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
26 visclusters
53 visportals
119 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\test.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
0 detail brushes
0 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
53 axial edge lines
2 non-axial edge lines
0 degenerate edges
55 edge lines of 131072
22 verts added for tjunctions
164 total verts
27 naturally ordered
8 rotated orders
0 can't order
--- AllocateLightmaps ---
6 unique shaders
5 actual shaders
3170 exact lightmap texels
262144 block lightmap texels
1.21% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 0 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
2 tris simplified away (0.8%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
----- FilterCollisionSurfsIntoTree -----
--- EndModel ---
Writing C:\Program Files\Call of Duty\uo\maps\mp\test.bsp
2 seconds elapsed
C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
I think I might be missing the shaders?I dont know where or which pk3 they might be in...
Thanks in advance for all you guys do,and sorry for such a nube question...
edited on Sep. 30, 2006 09:11 pm by majgas