Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 89 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Quake 4
Category: Q4 Scripting
Scripting and Coding for Quake 4
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: scripts
Orlin
General Member
Since: Jan 28, 2006
Posts: 6
Last: Sep 17, 2006
[view latest posts]
Level 0
Category: Q4 Scripting
Posted: Sunday, Sep. 17, 2006 02:15 am
Might seem like a foolish question, but I'm trying to port several weapons over from Doom 3, but keep coming up with script errors, specifically that the editor cannot locate the needed scripts. So I am wondering where exactly weapon scripts placed in the Quake 4 pk4 files. Have already found the script folder in pak010, but I think there might be more.
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95766
Last: May 10, 2024
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: Q4 Scripting
Posted: Sunday, Sep. 17, 2006 12:10 pm
The errors as they are printed in the game console should tell you what is missing and possibly where to look.

Some file for models such as weapons can be found by opening the models in the model viewer. I think that's "modview" typed in the console.

When porting the weapons, it depends on how you are doing it. IF you are trying to double the arsonal with these added weapons, that's alot of update to make throughout the game. You'll have to tackles each error as it pops up. IF you are trying to replace the weapons in the game, you should end up with much fewer errors.

IF you can get your hands on a high-end text editor such as ultra edit, then use the 'search in files' function. extract all of the files from the pk4 files (hopefully you have the diskspace for it). Then run a 'search in files' for the weapon in question. As you read through each script, look for entries that may lead to other scripts so you can follow the trail the weapon takes when the game loads.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Quake 4 : Q4 Scripting

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»