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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: [Tutorial] Interactable Objects
StrYdeR
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Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Category: CoD2 SP Mapping
Posted: Thursday, Apr. 27, 2006 11:34 pm
Added to the tutorials section

[angryalien]
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Bodger2
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Since: Sep 4, 2004
Posts: 132
Last: Aug 5, 2006
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Category: CoD2 SP Mapping
Posted: Friday, Apr. 28, 2006 04:25 am
Thanks StrYdeR,I was wondering when you were going to notice this tut.

The vase script models don't have collision,you can walk right threw them.But if you look at the vase1 prefab you will see how thats done.Its a script_brushmodel clip.The script_model vase targets the script_brushmodel clip.The clip is removed after you shot the vase.This method works only for the barrels,crates,and vases because of the script.The winebottles,helmets,tincans,and plates will not remove the clip because the script doesn't inclued them.But they are small objects and should not require a clip anyway,it just gets in the way.

For those of you that haven't noticed this is the Single player forum,and using _interactable_objects.gsc in MP will not work.It should be possible to rewrite the script like people have done with the breakable wood gsc for MP.But I'll leave that for others to do.

One more thing,if you are adding crates other than the models I described in the tut, they will not work because the script only mentions those ones.The russian versions,and all the other ones could work if the script was rewritten.
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StrYdeR
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Since: May 11, 2004
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Last: Apr 20, 2024
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Category: CoD2 SP Mapping
Posted: Friday, Apr. 28, 2006 12:21 pm
heh - i noticed it when you wrote it - i was just trying to find the time to get them all added...lol - seems i am short on free time these days for some reason

thanks for the update as well
[angryalien]
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