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Forum: All Forums : Quake 4
Category: Q4 Scripting
Scripting and Coding for Quake 4
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: looping an effect or animation
Tcide
General Member
Since: Jul 11, 2005
Posts: 18
Last: Jul 11, 2007
[view latest posts]
Level 1
Category: Q4 Scripting
Posted: Friday, Jan. 27, 2006 12:37 am
my level script so far is as follows:

void setup_objects()
{
$deconlight.bind($light16);
}

void deconlight_move()
{
$deconlight.time(.7);
$deconlight.moveTo ( $deconmovepoint1);
sys.waitFor ($deconlight);
}

void deconlight_return ()
{
$deconlight.time(.7);
$deconlight.moveTo ( $deconreturn1);
sys.waitFor ($deconlight);
}

void coollight_move()
{
$coollight.moveTo ( $lightmover1);
sys.waitFor ($coollight);
}

void main ()
{
setup_objects ();
deconlight_move ();
deconlight_return ();
coollight_move ();

}

I want coollight to loop, and when I try to add while(1); to coollight move, the game gives a runaway loop thread error when running the map, any help would be appreciated. thanx guys, Im trying really hard to learn everything I need to know to make a full blown mod.
[duh]
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foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
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Level 10
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Im a HOST of MODSonair
Category: Q4 Scripting
Posted: Friday, Jan. 27, 2006 07:39 am
where are you putting your while() statement?

example script:

Code:
void dowithit() {
	$mymover.time(3);
	$mymover.moveToPos('72 56 8');
	sys.waitFor($mymover);
	$mymover.moveToPos('72 -56 8');
}

void main() {
	sys.wait(3);
	while(1) {
		sys.waitFor($mymover);
		dowithit();
		}
}


This script will forever move $mymover back and forth between those positions.
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