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Help Please. Noob modeling question Quake 4 : Q4 Mapping oh, yeah, and then you have to create an .mtr script in materials folder that looks something like this.. // pillar building b support 2-------------------------------------------------------------------------- ------------------------------------- m... [more] |
3 | 3002 | Jul 11, 2007 01:24 pm by Tcide ![]() |
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Help Please. Noob modeling question Quake 4 : Q4 Mapping I have a problem of my models showing black with no textures in game.. Its beena while, but you have to export to .ASE format, put in your mod file, or /q4base/models/mapobjects/custom for example.. and then you have to edit the .ASE file itself and repla... [more] |
3 | 3002 | Jul 11, 2007 01:15 pm by Tcide ![]() |
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zero gravity_6DOF Quake 4 : Q4 Mapping A programmer of into cerberberon (doom3 mod) sent me an email stating that he had to rewrite major sections of code for Doom3 to make 6dof work.. As Im not a developer and know little of writing code (other than basic scripting) I could use some help with... [more] |
3 | 2639 | Jul 11, 2007 03:45 am by Tcide ![]() |
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zero gravity_6DOF Quake 4 : Q4 Mapping ok, this is probably REALLY complicated.. I am designing levels in a starship, and I would like the first 2 levels to be weightless, and I would like the player to have 6 degrees of freedom in a weightless environment to really simulate no gravity in spac... [more] |
3 | 2639 | Jul 8, 2007 07:41 pm by Tcide ![]() |
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q4 radiant and Windows Vista Quake 4 : Q4 Mapping I just want to be clear, that the game does play under vista very well, and all of my other OpenGL applications work great under Vista, Nvidia has the same full and robust openGL ICD in their Win Vista drivers that they have in their XP drivers, its just ... [more] |
11 | 3211 | Jul 7, 2007 02:28 pm by Tcide ![]() |
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q4 radiant and Windows Vista Quake 4 : Q4 Mapping Ok, I have a dual boot of XP Pro and Vista Home Premium x64 edition, so I can boot to XP and use the editor which is cool, but kinda annoying.. all of my games work great under Vista except the Quake4 and Doom3 editors dont work. they launch, but everyhti... [more] |
11 | 3211 | Jun 7, 2007 03:09 pm by Tcide ![]() |
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func_mover with doors attatched following a spline Quake 4 : Q4 Scripting I setup a map and made a model of a metal and glass tram car for my game.. there are 2 sliding glass doors on the side of it that are bound to the tram car, and I have the tram following a spline down a curved track. If I just have the tram move in 1 dir... [more] |
2 | 2753 | Jun 5, 2007 01:06 pm by Tcide ![]() |
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general mapping question General Gaming Topics : General Mapping This is a very broad mapping question, but Im 3 levels into a mod Im making, and I often get "writers block" at various points in making my maps, how do most game devlopers plan maps. Are they drawn in 2d 1st, and if so, what are recommendations on tools ... [more] |
3 | 1718 | Jan 25, 2007 07:33 pm by Tcide ![]() |
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Prey General Gaming Topics : General Mapping Thanx for all the enthusiasm.. I look forward to the tutorial.. : -D... [more] |
6 | 1910 | Jul 26, 2006 04:01 pm by Tcide ![]() |
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Prey General Gaming Topics : General Mapping yes I have doom3 as well as Quake4 and am fairly familiar with both editors.... [more] |
6 | 1910 | Jul 25, 2006 11:52 pm by Tcide ![]() |
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Prey General Gaming Topics : General Mapping Could we get a starter tutorial for prey with some tips on gravity etc? That would be really cool... thanx guys...... [more] |
6 | 1910 | Jul 25, 2006 03:53 am by Tcide ![]() |
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3d models Quake 4 : Q4 Mapping Ok, I understand some scripting, and I have lots of func_movers made from brushes in my maps.. Ive watched and read the tuts on 3d models in the game, and have been..well..unsuccessful.. I know Truespace well, and I have been porting my models into Max7 a... [more] |
1 | 1594 | May 11, 2006 03:59 am by Tcide ![]() |
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looping an effect or animation Quake 4 : Q4 Scripting my level script so far is as follows: void setup_objects() { $deconlight.bind($light16); } void deconlight_move() { $deconlight.time(.7); $deconlight.moveTo ( $deconmovepoint1); sys.waitFor ($deconlight); } void deconlight_retur... [more] |
2 | 3048 | Jan 27, 2006 07:37 am by Tcide ![]() |
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monster clip Quake 4 : Q4 Mapping can anyone tell me how this is used? Thanx guys... [more] |
2 | 1501 | Jan 18, 2006 05:26 pm by Tcide ![]() |
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clipping issues? Quake 4 : Q4 Mapping Man, major problems, I removed the room and extended the hallway to the room a bit, just to see if the invisible wall was still in the same place, and the map saves and compiles, and when I start it it crashes the game to desktop before it even loads., an... [more] |
3 | 1813 | Dec 20, 2005 03:34 pm by Tcide ![]() |
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clipping issues? Quake 4 : Q4 Mapping First I must state that I am completely new to any kind of mapping, and Doom3/quake4 are my fav engines. I have spent the last 4 months learning from the awesome vid tutorials on this site.Im attempting to create some SP levels in Quake4, (just migrating ... [more] |
3 | 1813 | Dec 20, 2005 06:22 am by Tcide ![]() |
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Grabber gun question.. DOOM III : DOOM III Mapping I am completely new to mapping/modding.. I am learning doomedit from your extremely KICKASS vid tutorials, and I was wondering, is it POSSIBLE in any way to make the grabber dual as a grappling gun? if so, how might this be acheived.. Thanks for the time ... [more] |
4 | 2347 | Aug 1, 2005 03:55 am by Tcide ![]() |
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