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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Call of Duty 4 "Rooftops" MAPPER Recruitment
SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Thursday, Sep. 24, 2015 01:17 pm
Many of you know I'm working on a CoD4 Campaign.
I will possibly manage to finish it myself but then I'll have to do a second episode.
So for that Episode I will really need some help. Is there any casual mapper who knows a little bit more than the basics or even better advanced mapper who has cod4 and he is interested to work on such a project in the future?
If you don't know CoD4 Rooftops Mappack here's all you need to know.
https://www.youtube.com/channel/UC9gZU1yYJ7JbWW8Bf-xXY4g
Reply to this topic only if you are interested on participating on the second episode. Then add me on steam (eimaitrelooos or SPi) if you want to keep close contact with to get all info you like for my plans and what i'd like you to do when the time is right.
Cheers.
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yo_milo
General Member
Since: Sep 13, 2015
Posts: 11
Last: Dec 2, 2017
[view latest posts]
Level 1
Category: CoD4 SP Mapping
Posted: Thursday, Oct. 15, 2015 06:00 pm
Woah, I played your rooftops level demo.

It is AMAZING.

1.- It has great use of space and level flow. It is pretty straight forward. Great use of the wires on the Y section, avoiding confusion on the player.
2.- Great use of music, thematically, kept things always on edge.
3.- The rooftop fight is intense, and there are more than adequate amounts of cover along the fight.


The only suggestions I have is creating a touch trigger or something to prompt you to return to the mission area instead of just losing when you get off path, and then losing if you just get too far.

Other than that, it is perfect! Great pacing!
It should be a real COD level.

By the way, I am working on a level for myself, I was wondering if you could help me with two things I have not been able to figure out.

How do I create my own "Intro screen". Like:
Mission
Soldier name
Place
Additional Info.

I know it has to do with the *.str file, but I can't figure out how to display it.

And also, those big texts you have at the end, how can I script them.
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Thursday, Oct. 15, 2015 06:15 pm
Good to have a reply.

Thanks for your comment. I will help you out. Your suggestion is taken into consideration and will possibly be applied since it's not that hard to do it :)

Now about your thing. I guess you have a basic script for your map.
And I will also guess that you know how to call functions.

New mappers always get mad on getting this to work.
Same did I.

Okay so first things first.
After the maps\_load::main();
call a new thread like this:

Code:
thread introscreen();


then after main() function ends
write this:


Code:
introscreen()
{
	level.player freezecontrols( true);
	level.player disableweapons();	

	lines = [];
	lines[ lines.size ] = &"YOURMAP_INTROSCREEN_LINE_1";
	lines[ lines.size ] = &"YOURMAP_INTROSCREEN_LINE_2";
	lines[ lines.size ] = &"YOURMAP_INTROSCREEN_LINE_3";
	lines[ lines.size ] = &"YOURMAP_INTROSCREEN_LINE_4";
	lines[ lines.size ] = &"YOURMAP_INTROSCREEN_LINE_5";
	fade_time = ( 2 );
	time = ( 7 );
	maps\_introscreen::introscreen_feed_lines( lines );
	level.player freezecontrols( false );
	level.player enableweapons();
	level notify("introscreen_complete");
}


NOTE: You will have to replace the YOURMAP with the exact name of your map with capital letters so if your map is named "Bunker"
change every line this way:
Code:
lines[ lines.size ] = &"BUNKER_INTROSCREEN_LINE_1";


Now, you say you know str editing but I will note it again just in case you missed something.

in your cod4/raw/english/localizedstrings
there should be a file named exactly as your map with .str extension
if your map name is bunker again the file should be
bunker.str
Opening it with notepad or any text editor will do.
in the file you must add these stuff to make it work.

Code:
VERSION             "1"
CONFIG              "F:\projects\mk\bin\StringEd\StringEd.cfg"
FILENOTES           ""

REFERENCE           INTROSCREEN_LINE_1
LANG_ENGLISH		"Title"

REFERENCE           INTROSCREEN_LINE_2
LANG_ENGLISH		"Player role"

REFERENCE           INTROSCREEN_LINE_3
LANG_ENGLISH		"Date"

REFERENCE           INTROSCREEN_LINE_4
LANG_ENGLISH		"Place"

REFERENCE           INTROSCREEN_LINE_5
LANG_ENGLISH		"Team/Faction"

 
ENDMARKER


You can edit them any way you want.
Do those changes build fast file of your map and launch it.
Should work fine :)

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yo_milo
General Member
Since: Sep 13, 2015
Posts: 11
Last: Dec 2, 2017
[view latest posts]
Level 1
Category: CoD4 SP Mapping
Posted: Thursday, Oct. 15, 2015 06:42 pm
Man, I was so close! I have my localize strings ready. I was just missing the introscreen thread function. Thank you so much.


After getting more experience with this, I would gladly accept to help you in your maps.
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MPKiller545
General Member
Since: Jun 28, 2010
Posts: 42
Last: Sep 27, 2017
[view latest posts]
Level 2
Category: CoD4 SP Mapping
Posted: Monday, May. 23, 2016 10:29 am
Are you still making maps for CoD4? :D
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Monday, May. 23, 2016 10:41 am
Yes I am doing more progress on my Rooftops mappack every day. The mapping part is over, i am doing final script touches and preparing sounds music and mod files. Stay tuned
here:
https://www.youtube.com/user/Hamentsios10
here:
https://www.youtube.com/channel/UC9gZU1yYJ7JbWW8Bf-xXY4g
here:
http://www.moddb.com/mods/cod4-rooftops-mappack
or here:
https://www.facebook.com/Call-of-Duty-4-Rooftops-671683026205996

for latest news.
I may need mappers to help me on the sequel (Rooftops 2) If I ever make it. So the mapper recruitment is not over yet.
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