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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: DRONE animations
antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Tuesday, May. 13, 2014 01:58 pm
I've got (another) question. I need to put some drones in my map that are not interactable. They would just crouch, prone or shoot. How do I do that, I cant figure out the animations...[duh]
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SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Wednesday, May. 14, 2014 10:17 pm
Assuming you have the drones set up properly and the path as well, on the path give one of the structs a .script_noteworthy KVP for the event you want to do.

Here are some supported already:

jump
jumpdown
dismount
low_height
mortardeath_up
mortardeath_forward
mortardeath_back
mortardeath_left
mortardeath_right
shoot
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Wednesday, May. 14, 2014 11:14 pm
Thanks, I'll try it as soon as possible and report back. Just a question (cause I suck at scripting), I need to add a key "scipt_noteworthy" and value "shoot" on a script_struct and connect it to the drone spawn point(which is a script origin IIRC)?
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Thursday, May. 15, 2014 09:36 am
Yup, works like a charm ...the "shoot" part at least, I'll try to get them to crouch position now...[thumbs_up]
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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