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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Map Error
jelvischan
General Member
Since: Jun 22, 2012
Posts: 48
Last: Feb 15, 2014
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Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 04:35 am
attachment: image(34.0Kb)
I was running my map perfectly fine until I got this message from the server when I tried to run my map. I stuck developer 1 on and this is what it said (See Attached)
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 08:31 am
Does your map have a .gsc?
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 10:07 am
level.xenon should be defined in the gametype gsc file.

Did you change tdm.gsc?
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 11:19 am
IzNoGoD writes...
Quote:
level.xenon should be defined in the gametype gsc file.

Did you change tdm.gsc?


It's defined in maps/mp/_load.gsc. This is a common error caused by mappers not creating a level script for their map, and so calling _load.gsc from it. All he has to do is create a level script, and then call _load.gsc and the problem is gone.

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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 11:38 am
Tally writes...
Quote:
IzNoGoD writes...
Quote:
level.xenon should be defined in the gametype gsc file.

Did you change tdm.gsc?


It's defined in maps/mp/_load.gsc. This is a common error caused by mappers not creating a level script for their map, and so calling _load.gsc from it. All he has to do is create a level script, and then call _load.gsc and the problem is gone.


Sorry, was looking at the splitscreen var instead :P
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jelvischan
General Member
Since: Jun 22, 2012
Posts: 48
Last: Feb 15, 2014
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Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 02:55 pm
No I didnt change anything in the map files. I have mymapname.gsc and all my scripts in there. Nothing was changed, so that's why I'm so confused.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 04:27 pm
jelvischan writes...
Quote:
No I didnt change anything in the map files. I have mymapname.gsc and all my scripts in there. Nothing was changed, so that's why I'm so confused.


Please post your mymapname.gsc for us to check.
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jelvischan
General Member
Since: Jun 22, 2012
Posts: 48
Last: Feb 15, 2014
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Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 6, 2012 04:52 pm
I think I found the error..

at the top of the .gsc file there was an "n" before the main()....said nmain()

Mistake that somehow got there...
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