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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 06:04 am
kungfooman writes...
Quote:
The only problem is, that "status" is a command. When he would use B3 to ask the "status" via rcon, then B3 could set a "cvar_status".

This way, the IP is transported into the "GSC-Athmosphere". Now he can strtok() the "cvar_status" on every player_connect() and assign every player an IP.


This is incorrect. There is no way you can inject third party cvars into the COD scripting language; there is no such thing as a "GSC-Atmosphere".
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kungfooman
General Member
Since: Jun 29, 2012
Posts: 10
Last: Jul 17, 2012
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Level 0
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 07:10 am
Tally,

i've written my own "B3" and i know really well, what you can do and what not.

"GSC-Atmosphere" is what you can access through .gsc-files. And you can access cvars with getcvar()/setcvar().

B3 can access the cvars also, through: /rcon set $key "$value".

Now, just set a cvar with B3 with the content of "status", read its value from GSC, parse it, done. [wave]
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 08:04 am
kungfooman writes...
Quote:
Tally,

i've written my own "B3" and i know really well, what you can do and what not.

"GSC-Atmosphere" is what you can access through .gsc-files. And you can access cvars with getcvar()/setcvar().

B3 can access the cvars also, through: /rcon set $key "$value".

Now, just set a cvar with B3 with the content of "status", read its value from GSC, parse it, done. [wave]


It is pretty self-evident to even a novice scripter that you can use getCvar() to gain the value of a var in a GSC file. What I am saying is that unless you define your vars through the built-in scripting language you cannot get them.

BTW - GSC is not a language. It is a file format. Talking about a "GSC-Atmosphere" in this manner is the same as talking of a "ZIP-Atmosphere". Pretty stupid if you think about it.
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kungfooman
General Member
Since: Jun 29, 2012
Posts: 10
Last: Jul 17, 2012
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Level 0
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 08:35 am
Tally,

with getcvar() you can ask for every cvar on the server.

Im calling the built-in scripting language GSC, just because its short and the developers of it didnt advised a name. So, when i say GSC im speaking of the language, as an interpreted instance of the file format.

I think "GSC-Atmosphere" describes the situation very well.

Have a nice saturday,
kung foo man
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 08:50 am
kungfooman writes...
Quote:
Tally,

with getcvar() you can ask for every cvar on the server.

Im calling the built-in scripting language GSC, just because its short and the developers of it didnt advised a name. So, when i say GSC im speaking of the language, as an interpreted instance of the file format.

I think "GSC-Atmosphere" describes the situation very well.

Have a nice saturday,
kung foo man


try codscript instead of GSC-Atmosphere
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kungfooman
General Member
Since: Jun 29, 2012
Posts: 10
Last: Jul 17, 2012
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Level 0
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 09:10 am
Hi IzNoGod!

With GSC-Atmosphere i wanted to describe what you can "reach" inside of it. I dont wanted to refer to the scripting language itself.

In the atmosphere you have the possibility to read /scriptdata/, get cvars and so on. "Atmosphere" is a common word for describing limitations (e.g. in sandbox-systems, here used for a scripting engine).

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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 09:59 am
kungfooman writes...
Quote:
Tally,

with getcvar() you can ask for every cvar on the server.

Im calling the built-in scripting language GSC, just because its short and the developers of it didnt advised a name. So, when i say GSC im speaking of the language, as an interpreted instance of the file format.

I think "GSC-Atmosphere" describes the situation very well.

Have a nice saturday,
kung foo man


The scripting language that IW invented is commonly referred to as CODscript. The developers at IW also referred to it that way, so yes: they did give it a name. It's just that newbies to the Call of Duty community continually try to reinvent the wheel and a lot of them refuse to call it by its proper name.

FYI - the file format .GSC was named after the initial letters of the former CEO of IW: Grant Stuart Collier.
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kungfooman
General Member
Since: Jun 29, 2012
Posts: 10
Last: Jul 17, 2012
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Level 0
Category: CoD2 Scripting
Posted: Saturday, Jun. 30, 2012 11:23 am
Okay, next time i will call it CODscript.

Tally writes...
Quote:

FYI - the file format .GSC was named after the initial letters of the former CEO of IW: Grant Stuart Collier.



Thanks for the information. I thought its the acronym for Game SCript or Game Script Code.
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VeeTee
General Member
Since: Sep 25, 2011
Posts: 34
Last: Sep 30, 2012
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Level 2
Category: CoD2 Scripting
Posted: Sunday, Jul. 1, 2012 12:41 pm
Quote:
FYI - the file format .GSC was named after the initial letters of the former CEO of IW: Grant Stuart Collier.


Source?
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Wednesday, Nov. 28, 2012 01:04 pm
hey.

i need help again.

is there any function that i can control punkbuster commands?

my problem is next: i use pb_sv_getss 3 times, and i cant take more shot in 10 minutes.
is there any function in gsc athmosphere, that i can make screenshots?
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