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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: kill brush defect?
greaperc4
General Member
Since: Apr 20, 2012
Posts: 17
Last: Dec 9, 2012
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, May. 7, 2012 10:40 pm
hello
in my map i have made a kill brush
but i think it is defect cus it wont work
when im in my server ive put on the map and then i fall pf the world and im not killed
can someone help
thanks..
greaperc4
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, May. 8, 2012 05:43 am
The texture tool called "kill", which is blue and yellow colored, does nothing, at least for MP.

Do this instead.

1. Draw a brush where you want the player to die.
2. While the brush is selected, right click the 2D screen and choose, trigger > hurt. The brush will then be a trigger brush.
3. Press, "N" to open the entity editor. Under the Key/Value, put the following information.
Key: dmg
Value: 100

This will kill any player that falls into it within a second, granted the players health is 100 or less. You can do this in any area, using a different value for how much health you want to take from the player every "frame". If you were to create a trigger_hurt, without putting in any key/values, the trigger will default to 5 for the value. Hope this helps.
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