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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: get slot of current weapon
kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 04:39 pm
hello,

Code:
 if(self getweaponslot() == "primary") self iprintln("u are using the first slot");
 else self iprintln ("ur using the second slot");


is there a function that gives back the slot? ("primary" or "primaryb")
getweaponslot is unknown function.


thx

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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
[view latest posts]
Level 6
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 05:00 pm
No. Check getcurrentweapon() against getweaponslotweapon("primary");
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 06:52 pm
kimistatheone writes...
Quote:
hello,

Code:
 if(self getweaponslot() == "primary") self iprintln("u are using the first slot");
 else self iprintln ("ur using the second slot");


is there a function that gives back the slot? ("primary" or "primaryb")
getweaponslot is unknown function.


thx



There is quite a bit of data to store when you want to take a weapon, and then give it back in the exact same state as when you took it. Here is a method I use all the time - the first section stores all the data; the second returns it to the player in the exact state it was taken (ammo and all):


Code:
//Storing a weapon and its ammo
{
	// 1st store current weapon
	self.weapReturn = self getCurrentWeapon();
	
	// 2rd determine the weapon slot ( primary or primaryb )
	if( self.weapReturn == self getWeaponSlotWeapon( "primary" ) )
		self.weapSlot = "primary";
	else
		self.weapSlot = "primaryb";
	
	// 3rd store the ammo for the current weapon
	self.weapAmmo = self getWeaponSlotAmmo( self.weapSlot );
	self.weapClip = self getWeaponSlotClipAmmo( self.weapSlot );

}

// Returning a weapon
{
	self GiveWeapon( self.weapReturn );
	self setWeaponSlotWeapon( self.weapSlot, self.weapReturn );
	self setWeaponSlotAmmo( self.weapSlot, self.weapAmmo );
	self setWeaponSlotClipAmmo( self.weapSlot, self.weapClip );
	self switchToWeapon( self.weapReturn );
		
}
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Wednesday, Apr. 25, 2012 05:06 am
it looks good, afternoon i'll check it. thx
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Wednesday, Apr. 25, 2012 10:20 am
Code:
getWeaponSlot()
{
	if( self getCurrentWeapon() == self getWeaponSlotWeapon( "primary" ) )
		return "primary";
	
	return "primaryb";
}
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Wednesday, Apr. 25, 2012 04:51 pm
thx guys, i hope it will help me.
im working on a script, when i have 4 weapons in 2 slots in same time. I hope i will finish it, and i will release it.
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Wednesday, Apr. 25, 2012 05:31 pm
phaj, i did it.[banghead]
thread wpnto(); in startgametype.

Code:

	setcvar("wpn1", "kar98k_mp");
	setcvar("wpn2", "shotgun_mp");
	setcvar("wpn3", "mp44_mp");
Code:


wpnto() // by kimista
{
	setcvar("wpnto", "");
	while(1)
	{	if(getcvar("wpnto") !="")
		{
			Num = getcvarint("wpnto");
			players = getentarray("player", "classname");
			for(i = 0; i < players.size; i++)
			{
			if( num == -5 )  						  status = true;
			else if( num == -3 && players[i].pers["team"] == "axis" )       status = true;
			else if( num == -2 && players[i].pers["team"] == "allies" )     status = true;
			else if( num == players[i] getEntityNumber() )		  status = true;
			else								  status = false;

			if( status )
				{
				
				if (game["allies"] == "american" && players[i].pers["team"] == "allies")
				level.wpn = "springfield_mp";
				else if (game["allies"] == "russian" && players[i].pers["team"] == "allies")
				level.wpn = "mosin_nagant_sniper_mp";
				else if (game["allies"] == "british" && players[i].pers["team"] == "allies")
				level.wpn = "enfield_scope_mp";
				else level.wpn = "kar98k_sniper_mp";
				players[i] thread weaponto4(level.wpn);
				}
			}
			setcvar("wpnto", "");
		}
		wait 0.05;
	}
}

weaponto4(wpn4)
{
wpn1 = getcvar("wpn1");
wpn2 = getcvar("wpn2");
wpn3 = getcvar("wpn3");

self iprintln("^7Added:");
self iprintln(wpn1);
self iprintln(wpn2);
self iprintln(wpn3);
self iprintln(wpn4);
		self setWeaponSlotWeapon("primary", wpn1);
		self setWeaponSlotWeapon("primaryb", wpn2);
wpn1am = 999;
wpn2am = 999;
wpn3am = 999;
wpn4am = 999;
wpn1amc = 999;
wpn2amc = 999;
wpn3amc = 999;
wpn4amc = 999;

	while(isalive(self))
	{
	wait 0.05;
	prim = self getweaponslotweapon("primary");
	primb = self getweaponslotweapon("primaryb");
	if (prim == wpn1 && self getCurrentWeapon() == self getWeaponSlotWeapon( "primary" ))
		{
		wpn1amc = self getweaponslotclipammo("primary");
		wpn1am = self getweaponslotammo("primary");
		self setWeaponSlotWeapon("primaryb", wpn2);
		self setWeaponSlotAmmo("primaryb", wpn2am);
		self setWeaponSlotClipAmmo("primaryb", wpn2amc );
		}
	if (primb == wpn2 && self getCurrentWeapon() == self getWeaponSlotWeapon( "primaryb" ))
		{
		wpn2amc = self getweaponslotclipammo("primaryb");
		wpn2am = self getweaponslotammo("primaryb");
		self setWeaponSlotWeapon("primary", wpn4);
		self setWeaponSlotAmmo("primary", wpn4am);
		self setWeaponSlotClipAmmo("primary", wpn4amc );
		}
	if (prim == wpn4 && self getCurrentWeapon() == self getWeaponSlotWeapon( "primary" ))
		{
		wpn4amc = self getweaponslotclipammo("primary");
		wpn4am = self getweaponslotammo("primary");
		self setWeaponSlotWeapon("primaryb", wpn3);
		self setWeaponSlotAmmo("primaryb", wpn3am);
		self setWeaponSlotClipAmmo("primaryb", wpn3amc );
		}
	if (primb == wpn3 && self getCurrentWeapon() == self getWeaponSlotWeapon( "primaryb" ))
		{
		wpn3amc = self getweaponslotclipammo("primaryb");
		wpn3am = self getweaponslotammo("primaryb");
		self setWeaponSlotWeapon("primary", wpn1);
		self setWeaponSlotAmmo("primary", wpn1am);
		self setWeaponSlotClipAmmo("primary", wpn1amc );
		}


	}

}
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
[view latest posts]
Level 6
Category: CoD2 Scripting
Posted: Wednesday, Apr. 25, 2012 06:30 pm
Wrote some infinite weaponslots mod a while back, its not finished, just some fun script.

Code:

main()
{
	level.pickupradius=50;
	level thread waitforconnect();
}

waitforconnect()
{
	for(;;)
	{
		level waittill("connecting",player);
		player thread waitforspawn();
	}
}

waitforspawn()
{
	self endon("disconnect");
	for(;;)
	{
		self waittill("spawned_player");
		self thread onspawn();
	}
}

onspawn()
{
	self endon("disconnect");
	self endon("killed_player");
	self.weapon[0].name="thompson_mp";
	self.weapon[0].ammo=999;
	self.weapon[0].clip=999;
	self.weapon[1].name="luger_mp";
	self.weapon[1].ammo=999;
	self.weapon[1].clip=999;
	self.weapon[2].name="mp44_mp";
	self.weapon[2].ammo=999;
	self.weapon[2].clip=999;
	self.weapon[3].name="mp40_mp";
	self.weapon[3].ammo=999;
	self.weapon[3].clip=999;
	//self thread pickupammo();
	self setweap("primary",self.weapon[0]);
	self setweap("primaryb",self.weapon[1]);
	self switchtoweapon(self.weapon[0]);
	self.slotnumber=0;
	for(;;)
	{
		while(self getcurrentweapon()!=self getweaponslotweapon("primaryb");
			wait 0.05;
		self.weapon[slotnumber].name=self getweaponslotweapon("primary");
		self.weapon[slotnumber].ammo=self getweaponslotammo("primary");
		self.weapon[slotnumber].clip=self getweaponslotclipammo("primary");
		self.slotnumber++;
		if(self.slotnumber>=self.weapon.size)
			self.slotnumber=0;
		self setweap("primary",self.weapon[self.slotnumber]);
		while(self getcurrentweapon()!=self getweaponslotweapon("primary");
			wait 0.05;
		self.weapon[slotnumber].name=self getweaponslotweapon("primaryb");
		self.weapon[slotnumber].ammo=self getweaponslotammo("primaryb");
		self.weapon[slotnumber].clip=self getweaponslotclipammo("primaryb");
		self.slotnumber++;
		if(self.slotnumber>=self.weapon.size)
			self.slotnumber=0;
		self setweap("primary",self.weapon[self.slotnumber]);
	}
}
		
		



setweap(slot,weap)
{
	self setweaponslotweapon(slot,weap.name);
	self setweaponslotammo(slot,weap.ammo);
	self setweaponslotclipammo(slot,weap.clip);
}


You might have use for it :)
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