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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Welcome + Flak88 AA mod
messi995
General Member
Since: May 8, 2011
Posts: 27
Last: Aug 22, 2012
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Monday, May. 9, 2011 02:21 pm
Distance is height too! ;-)
That is what I was trying to do yes thanks Gomerpyle.
Just went trough COD2 weapon files and I can see that most of weapon files contain "Range", UO do not.

It would be nice if someone could help because I dont have much free time. I bet there are many scripters on this site that have time to look a bit trough my problem :)

Thank you!

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messi995
General Member
Since: May 8, 2011
Posts: 27
Last: Aug 22, 2012
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Tuesday, May. 10, 2011 12:38 pm
Really... no one? :(
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messi995
General Member
Since: May 8, 2011
Posts: 27
Last: Aug 22, 2012
[view latest posts]
Level 2
Category: CoD+UO General
Posted: Friday, May. 13, 2011 07:32 pm
So, I got my Flak script working, but there is one more error left.

I get this error at the time I fire a gun, and I pretty much understand what it means, but can't find a way to fix it. So, my edited _util_mp_gmi.gsc contains some mathematical stuff along with my added script:

_UTIL_MP_GMI.GSC [MY PART OF IT]
Code:
vectorScale (vec, scale)
{
	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
	return vec;
}


ERROR:
Code:
pair has unmatching types 'float' and 'undefined': (file 'maps\mp\_util_mp_gmi.gsc', line 6)
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);


So I guess the error is in mismatch between vec[0],[1],[2] and scale. How do I define scale as so it is a vector? I really need quick help as I have to finish this up really soon.

Thank you.
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