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Latest Posts by messi995
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Editing Tiger I tank
Call of Duty : CoD+UO General
Anyone?... [more]
2 1470 Aug 22, 2012 02:31 pm
by messi995
Editing Tiger I tank
Call of Duty : CoD+UO General
So, I'm working on a Tiger I tank mod for COD UO. Basicaly what I've done is I replaced xmodel/mp_vehicle_panzeriv with xmodel/vehicle_tank_tiger. I also edited vehicles file of panzeriv_mp and weapon file of panzeriv_turret_mp. Model xmodel/vehicle_t... [more]
2 1470 Aug 21, 2012 06:28 am
by messi995
Map changes not showing.
Call of Duty 4 : CoD4 MP Mapping
Are you sure this is entire compile log? I know this happens when *.bsp file is not created which is logical, so it uses the old one. Try removing it from your maps/mp folder and see if it appears after compile process or not. Post your entire compile lo... [more]
10 3768 Aug 20, 2012 11:09 pm
by messi995
Multiplayer Reveal Trailer - Official Call Of Duty: Black Ops 2
General Gaming Topics : General Gaming
I won't proceed - I might get slapped. ... [more]
12 2111 Aug 9, 2012 08:02 am
by messi995
Multiplayer Reveal Trailer - Official Call Of Duty: Black Ops 2
General Gaming Topics : General Gaming
Tally writes...Quote:messi995 writes...Quote:Graphics hasn't changed significaly, there's still minimap, killstreaks, and all that extra stuff that will still make lot of people buy that game. After I saw this video, I realised how lucky I am to have vCO... [more]
12 2111 Aug 9, 2012 02:37 am
by messi995
Multiplayer Reveal Trailer - Official Call Of Duty: Black Ops 2
General Gaming Topics : General Gaming
Graphics hasn't changed significaly, there's still minimap, killstreaks, and all that extra stuff that will still make lot of people buy that game. After I saw this video, I realised how lucky I am to have vCOD and CODUO installed. IW & Treyarch, keep... [more]
12 2111 Aug 7, 2012 12:17 pm
by messi995
Any news on tools for MW3?
Call of Duty: Black Ops : CoDBO MP Mapping
Mystic writes...Quote:You sir should go back to CODUO, that's the only real game of the series, hundreds of maps an mods great gameplay without all the horrible 'perks'. I play it all the time Kudos to you, sir :) People will eventually figure that... [more]
11 3563 Aug 4, 2012 01:55 am
by messi995
Best Mod Tools...
MODSonline : General
Hello. I'm not sure which forum this goes to, but here it is. If you could choose between CODUO, COD2 and COD4 mapping, what would you choose and why? Write some pros and cons about each of those 3 if you're familiar with it. Thanks... [more]
3 1947 Jul 1, 2012 12:15 pm
by messi995
[WIP] mp_bakaara [mw3 remake]
Call of Duty 4 : CoD4 MP Mapping
Respectfully, with this amount of mapping skills, you might think about making something that you've designed, your own map ;)... [more]
10 3283 Jun 30, 2012 05:34 am
by messi995
Q3Map.exe crash
Call of Duty : CoDUO Mapping
Anyone?... [more]
3 2482 Jun 29, 2012 04:39 am
by messi995
Q3Map.exe crash
Call of Duty : CoDUO Mapping
Hello everyone! I have one problem considering compiling maps for COD UO. I'm using CODUO Maker, and my compiler crashes. It crashes after I check VIS in Build options. Of what importance is actually VIS? Is it necesarry for a map to function. This is... [more]
3 2482 Jun 27, 2012 11:06 am
by messi995
Failed to load material
Call of Duty 4 : CoD4 General
Thank you very much! But there is another problem. It says that it cant find "missingasset.csv" in my main folder (when I want to make zone file for my test map), so I made it myself. But, now it wont update... :( And this weird red thing comes to my s... [more]
10 2082 Jun 23, 2011 03:49 am
by messi995
Failed to load material
Call of Duty 4 : CoD4 General
Sevenz writes...Quote:Do you got the ac130_overlay_grain material in your zone file and re-compiled the fastfile? How do you do that? :)... [more]
10 2082 Jun 22, 2011 04:47 pm
by messi995
Failed to load material
Call of Duty 4 : CoD4 General
In two days...NOTHING?... [more]
10 2082 Jun 22, 2011 02:14 am
by messi995
Failed to load material
Call of Duty 4 : CoD4 General
Quote:"50 000 people used to be online here...now its a ghost forum." - Cpt.MacMillan.... [more]
10 2082 Jun 21, 2011 06:05 am
by messi995
Failed to load material
Call of Duty 4 : CoD4 General
First, thank you really much for your response! Second, no, it doesn't work that way, it gives me script compile error (syntax error) on that line if I do that. Actually, setshader is a command thats why I reckon it shouldn't have any dots. It woul... [more]
10 2082 Jun 21, 2011 03:10 am
by messi995
Failed to load material
Call of Duty 4 : CoD4 General
I am currently working on Zombie Mode and now stuck on one weird problem. This part is for zombie eyes which can see body heat signature. I use it from AC130 level. I know that script is noobish, thats because I started to learn it. ERROR: I see checke... [more]
10 2082 Jun 20, 2011 04:15 pm
by messi995
Simple map request(30min work tops)
Call of Duty 4 : CoD4 MP Mapping
Map which has polygons, but entire green, right? I did that before and I have to say you get some pretty neat results.... [more]
7 1163 Jun 1, 2011 12:56 am
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
So, I got my Flak script working, but there is one more error left. I get this error at the time I fire a gun, and I pretty much understand what it means, but can't find a way to fix it. So, my edited _util_mp_gmi.gsc contains some mathematical stuff a... [more]
13 2299 May 13, 2011 12:32 pm
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
Really... no one? :(... [more]
13 2299 May 10, 2011 05:38 am
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
Distance is height too! ;-) That is what I was trying to do yes thanks Gomerpyle. Just went trough COD2 weapon files and I can see that most of weapon files contain "Range", UO do not. It would be nice if someone could help because I dont have much ... [more]
13 2299 May 9, 2011 07:21 am
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
Thank you very much! Thats really a good way but I'm searching something... that I won't have to change map skybox limit everytime... but just change few lines in script. So this would be algorhitm, but for now (as I know basics in C languages) isn'... [more]
13 2299 May 9, 2011 06:10 am
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
Spik3d writes...Quote:Is there an effect precached or in the map's map_fx file that sounds like it'd be for that? I'm guessing it has nothing to do with effect. It is precached in line 2 as you may see in my first post: level._effect["flak_air_exp... [more]
13 2299 May 8, 2011 01:22 pm
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
OK. I have no more error messages. For some reason, I can't see explosion. So my file structure is following (inside maps\mp\): * _aa_flak.gsc * _flak_gmi.gsc * _util_mp_gmi.gsc *_aa_flak.gsc contains code written above which now works correctl... [more]
13 2299 May 8, 2011 10:36 am
by messi995
Welcome + Flak88 AA mod
Call of Duty : CoD+UO General
Thanks for quick response. I've tried that, but it didn't work as suspected. Maybe you could write it the right way? I've tried this: tag_origin = flak.origin(); (no possible arguments, I'd put the "tag_flash inside the bracket if there were) tag_a... [more]
13 2299 May 8, 2011 05:55 am
by messi995
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