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Editing Tiger I tank Call of Duty : CoD+UO General Anyone?... [more] |
2 | 1703 | Aug 22, 2012 09:31 pm by messi995 ![]() |
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Editing Tiger I tank Call of Duty : CoD+UO General So, I'm working on a Tiger I tank mod for COD UO. Basicaly what I've done is I replaced xmodel/mp_vehicle_panzeriv with xmodel/vehicle_tank_tiger. I also edited vehicles file of panzeriv_mp and weapon file of panzeriv_turret_mp. Model xmodel/vehicle_t... [more] |
2 | 1703 | Aug 21, 2012 01:28 pm by messi995 ![]() |
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Map changes not showing. Call of Duty 4 : CoD4 MP Mapping Are you sure this is entire compile log? I know this happens when *.bsp file is not created which is logical, so it uses the old one. Try removing it from your maps/mp folder and see if it appears after compile process or not. Post your entire compile lo... [more] |
10 | 4631 | Aug 21, 2012 06:09 am by messi995 ![]() |
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Multiplayer Reveal Trailer - Official Call Of Duty: Black Ops 2 General Gaming Topics : General Gaming I won't proceed - I might get slapped. ... [more] |
12 | 2404 | Aug 9, 2012 03:02 pm by messi995 ![]() |
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Multiplayer Reveal Trailer - Official Call Of Duty: Black Ops 2 General Gaming Topics : General Gaming Tally writes...Quote:messi995 writes...Quote:Graphics hasn't changed significaly, there's still minimap, killstreaks, and all that extra stuff that will still make lot of people buy that game. After I saw this video, I realised how lucky I am to have vCO... [more] |
12 | 2404 | Aug 9, 2012 09:37 am by messi995 ![]() |
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Multiplayer Reveal Trailer - Official Call Of Duty: Black Ops 2 General Gaming Topics : General Gaming Graphics hasn't changed significaly, there's still minimap, killstreaks, and all that extra stuff that will still make lot of people buy that game. After I saw this video, I realised how lucky I am to have vCOD and CODUO installed. IW & Treyarch, keep... [more] |
12 | 2404 | Aug 7, 2012 07:17 pm by messi995 ![]() |
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Any news on tools for MW3? Call of Duty: Black Ops : CoDBO MP Mapping Mystic writes...Quote:You sir should go back to CODUO, that's the only real game of the series, hundreds of maps an mods great gameplay without all the horrible 'perks'. I play it all the time Kudos to you, sir :) People will eventually figure that... [more] |
11 | 4363 | Aug 4, 2012 08:55 am by messi995 ![]() |
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Best Mod Tools... MODSonline : General Hello. I'm not sure which forum this goes to, but here it is. If you could choose between CODUO, COD2 and COD4 mapping, what would you choose and why? Write some pros and cons about each of those 3 if you're familiar with it. Thanks... [more] |
3 | 2484 | Jul 1, 2012 07:15 pm by messi995 ![]() |
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[WIP] mp_bakaara [mw3 remake] Call of Duty 4 : CoD4 MP Mapping Respectfully, with this amount of mapping skills, you might think about making something that you've designed, your own map ;)... [more] |
10 | 4141 | Jun 30, 2012 12:34 pm by messi995 ![]() |
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Q3Map.exe crash Call of Duty : CoDUO Mapping Anyone?... [more] |
3 | 3030 | Jun 29, 2012 11:39 am by messi995 ![]() |
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Q3Map.exe crash Call of Duty : CoDUO Mapping Hello everyone! I have one problem considering compiling maps for COD UO. I'm using CODUO Maker, and my compiler crashes. It crashes after I check VIS in Build options. Of what importance is actually VIS? Is it necesarry for a map to function. This is... [more] |
3 | 3030 | Jun 27, 2012 06:06 pm by messi995 ![]() |
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Failed to load material Call of Duty 4 : CoD4 General Thank you very much! But there is another problem. It says that it cant find "missingasset.csv" in my main folder (when I want to make zone file for my test map), so I made it myself. But, now it wont update... :( And this weird red thing comes to my s... [more] |
10 | 2385 | Jun 23, 2011 10:49 am by messi995 ![]() |
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Failed to load material Call of Duty 4 : CoD4 General Sevenz writes...Quote:Do you got the ac130_overlay_grain material in your zone file and re-compiled the fastfile? How do you do that? :)... [more] |
10 | 2385 | Jun 22, 2011 11:47 pm by messi995 ![]() |
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Failed to load material Call of Duty 4 : CoD4 General In two days...NOTHING?... [more] |
10 | 2385 | Jun 22, 2011 09:14 am by messi995 ![]() |
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Failed to load material Call of Duty 4 : CoD4 General Quote:"50 000 people used to be online here...now its a ghost forum." - Cpt.MacMillan.... [more] |
10 | 2385 | Jun 21, 2011 01:05 pm by messi995 ![]() |
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Failed to load material Call of Duty 4 : CoD4 General First, thank you really much for your response! Second, no, it doesn't work that way, it gives me script compile error (syntax error) on that line if I do that. Actually, setshader is a command thats why I reckon it shouldn't have any dots. It woul... [more] |
10 | 2385 | Jun 21, 2011 10:10 am by messi995 ![]() |
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Failed to load material Call of Duty 4 : CoD4 General I am currently working on Zombie Mode and now stuck on one weird problem. This part is for zombie eyes which can see body heat signature. I use it from AC130 level. I know that script is noobish, thats because I started to learn it. ERROR: I see checke... [more] |
10 | 2385 | Jun 20, 2011 11:15 pm by messi995 ![]() |
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Simple map request(30min work tops) Call of Duty 4 : CoD4 MP Mapping Map which has polygons, but entire green, right? I did that before and I have to say you get some pretty neat results.... [more] |
7 | 1396 | Jun 1, 2011 07:56 am by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General So, I got my Flak script working, but there is one more error left. I get this error at the time I fire a gun, and I pretty much understand what it means, but can't find a way to fix it. So, my edited _util_mp_gmi.gsc contains some mathematical stuff a... [more] |
13 | 2716 | May 13, 2011 07:32 pm by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General Really... no one? :(... [more] |
13 | 2716 | May 10, 2011 12:38 pm by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General Distance is height too! ;-) That is what I was trying to do yes thanks Gomerpyle. Just went trough COD2 weapon files and I can see that most of weapon files contain "Range", UO do not. It would be nice if someone could help because I dont have much ... [more] |
13 | 2716 | May 9, 2011 02:21 pm by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General Thank you very much! Thats really a good way but I'm searching something... that I won't have to change map skybox limit everytime... but just change few lines in script. So this would be algorhitm, but for now (as I know basics in C languages) isn'... [more] |
13 | 2716 | May 9, 2011 01:10 pm by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General Spik3d writes...Quote:Is there an effect precached or in the map's map_fx file that sounds like it'd be for that? I'm guessing it has nothing to do with effect. It is precached in line 2 as you may see in my first post: level._effect["flak_air_exp... [more] |
13 | 2716 | May 8, 2011 08:22 pm by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General OK. I have no more error messages. For some reason, I can't see explosion. So my file structure is following (inside maps\mp\): * _aa_flak.gsc * _flak_gmi.gsc * _util_mp_gmi.gsc *_aa_flak.gsc contains code written above which now works correctl... [more] |
13 | 2716 | May 8, 2011 05:36 pm by messi995 ![]() |
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Welcome + Flak88 AA mod Call of Duty : CoD+UO General Thanks for quick response. I've tried that, but it didn't work as suspected. Maybe you could write it the right way? I've tried this: tag_origin = flak.origin(); (no possible arguments, I'd put the "tag_flash inside the bracket if there were) tag_a... [more] |
13 | 2716 | May 8, 2011 12:55 pm by messi995 ![]() |
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