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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Help PK3 File
mianzain2005
General Member
Since: Feb 7, 2006
Posts: 5
Last: Apr 25, 2011
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Apr. 21, 2011 12:55 pm
Hi Dear All,

i need help regarding PK3 file COD UO,
i make a map, after compling with bat file , i have test COD UO with its No pure sever i mean play with bsp file , it working fine ,but when i try to make its PK3 file with Pakscap , as well create gsc and arena file , and test it , then it also working fine but some ground and wall textures are missing, what is the reason , wheather its working fine with bsp ?? :( please help out ...

thankful
zain
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Apr. 21, 2011 02:27 pm
If they are custom textures that are missing, they must also be in your maps pk3 file.
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mianzain2005
General Member
Since: Feb 7, 2006
Posts: 5
Last: Apr 25, 2011
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Friday, Apr. 22, 2011 03:42 am
thanks for reply
yes they are custom texture, but how can i put them in PK3 file ? i already put them in textures folder in PK3 file but problem is still there :(
one more thing that i also create a folder "levelshots" and put my dds file in it , but when loading again missing my dds and common screen appears :(
plz help
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Friday, Apr. 22, 2011 12:55 pm
When you place your custom textures in your maps pk3 file it should follow the same path as in your editor. For instance, I have inside my editors texture folder a folder called gpmaps. In that folder are custom textures I use. Therefore my maps pk3 file would look like this:

gfx
levelshots
maps >mp >your map file and gsc's
mp >arena
soundloadspecs >mp >mapname.csv
textures >gpmaps >textures I use

For your loadscreen to show it must have the exact name as your map file.

Hope this makes sense
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mianzain2005
General Member
Since: Feb 7, 2006
Posts: 5
Last: Apr 25, 2011
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Level 0
Category: CoDUO Mapping
Posted: Saturday, Apr. 23, 2011 09:17 am
ok sir,
thanks a lot , i will follow these instruction and will inform you again..


best regards
zain
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mianzain2005
General Member
Since: Feb 7, 2006
Posts: 5
Last: Apr 25, 2011
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Monday, Apr. 25, 2011 04:27 am
Dear Sir,

thank you sooooooo much ,

Now i have my texture in my map :) yahooooooooooooooo
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