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Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Battlefield 3 - Fault Line Series Episode II
Welshy
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Category: In The News
Posted: Wednesday, Mar. 16, 2011 09:44 pm

Take to the rooftops for some counter-sniper action in this snip from the campaign of Battlefield 3!



[Original Article]
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Welshy
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Category: In The News
Posted: Wednesday, Mar. 16, 2011 09:46 pm
If there was an emoticon for "jaw to the floor" I'd use it. Wow...just wow.
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Breesy
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Since: Aug 13, 2009
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Category: In The News
Posted: Wednesday, Mar. 16, 2011 09:54 pm
lookin pretty funkin sweet hopefully itl stay tht way
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DownloadAcc
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Since: Nov 28, 2010
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Category: In The News
Posted: Wednesday, Mar. 16, 2011 09:57 pm
That sniper misses an awful lot.
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EraVulg
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Since: Mar 10, 2011
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Category: In The News
Posted: Wednesday, Mar. 16, 2011 10:22 pm
I was kinda disappointed when the sniper didn't pick off one of the guys that weren't completely behind cover.
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InsideOut
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Category: In The News
Posted: Thursday, Mar. 17, 2011 02:44 am
DownloadAcc writes...
Quote:
That sniper misses an awful lot.
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sam_fisher3000
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Since: Apr 18, 2007
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Category: In The News
Posted: Thursday, Mar. 17, 2011 05:18 am
Looks good! I love the AI. I love the squad. I love the prone! I just don't like how the player feels like he's shot.

I don't think snipers can easily take out targets when the targets are in cover and hiding. And the sniper is on the same level as the squad. I don't see the sniper is on a higher elevation. I think this is realistic.

lol the rocket launcher is AT4, a common weapon.

I am still having trouble getting use to the sprinting. The prone animation is sweet. And the m4. Hmm.. well, we'll see.
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liltc64
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Posted: Thursday, Mar. 17, 2011 06:12 am
i thought that was badass but i agree im pretty sad that one of them didnt get picked off. he was a noob sniper [thumbs_up]. overall though that was tight.
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Mystic
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Posted: Thursday, Mar. 17, 2011 10:49 am
Nice idea but a little too scripted for my liking, the 'sniper' seems to give away his position before anyone is even in sight then only shoot when the AI are behind cover, why not when they are running from cover to cover.

Also there are many times when the player and AI are in clear LOS of the sniper and nothing happens.

They could really improve on this by making it more dynamic, have the sniper an actual ai instead of scripted effect so if the player messes up and stand in the open then they are punished for it..
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EraVulg
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Since: Mar 10, 2011
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Category: In The News
Posted: Thursday, Mar. 17, 2011 11:24 pm
Mystic writes...
Quote:
Nice idea but a little too scripted for my liking, the 'sniper' seems to give away his position before anyone is even in sight then only shoot when the AI are behind cover, why not when they are running from cover to cover.

Also there are many times when the player and AI are in clear LOS of the sniper and nothing happens.

They could really improve on this by making it more dynamic, have the sniper an actual ai instead of scripted effect so if the player messes up and stand in the open then they are punished for it..


I think that'd be too punishing for their player base, even though I think it should be that way.
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