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Forum: All Forums : Call of Duty: Black Ops
Category: CoDBO MP Mapping
CoD: Black Ops Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: I have succesfully made a map for cod black ops
IloveCODmods
General Member
Since: Jan 22, 2011
Posts: 19
Last: Feb 22, 2011
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Level 1
Category: CoDBO MP Mapping
Posted: Monday, Feb. 21, 2011 07:15 pm
-- DELETED POST PER FORUM RULES --
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SparkyMcSparks
General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDBO MP Mapping
Posted: Monday, Feb. 21, 2011 07:27 pm
That was confusing.

Do you have a video?
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[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
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Level 4
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 06:47 am
Ok if you say you have done this where did you get the .d3dbsp from ? as i thaught compile tools generated these and there are no compile tools yet O_O
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
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Level 8
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 08:52 am
I think IloveCODmods is saying he made a .map file which is compatible with the BO radiant.


[aL]Damo writes...
Quote:

Ok if you say you have done this where did you get the .d3dbsp from ? as i thaught compile tools generated these and there are no compile tools yet O_O


The .d3dbsp can be extracted from the .ff file of the map.
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[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
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Level 4
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 08:55 am
.KiLL3R. writes...
Quote:
I think IloveCODmods is saying he made a .map file which is compatible with the BO radiant.


[aL]Damo writes...
Quote:

Ok if you say you have done this where did you get the .d3dbsp from ? as i thaught compile tools generated these and there are no compile tools yet O_O


The .d3dbsp can be extracted from the .ff file of the map.


May i ask how please ?
Would be nice to know.
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DownloadAcc
General Member
Since: Nov 27, 2010
Posts: 70
Last: Apr 1, 2011
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Level 3
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 10:42 am
.KiLL3R. writes...
Quote:
I think IloveCODmods is saying he made a .map file which is compatible with the BO radiant.


[aL]Damo writes...
Quote:

Ok if you say you have done this where did you get the .d3dbsp from ? as i thaught compile tools generated these and there are no compile tools yet O_O


The .d3dbsp can be extracted from the .ff file of the map.


I'm sure that BO is backwards compatible. So his statement is irrelevant, and he is most likely just trying to garner attention.
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IloveCODmods
General Member
Since: Jan 22, 2011
Posts: 19
Last: Feb 22, 2011
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Level 1
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 12:01 pm
if you have the copied version of black ops there is the pentagon.d3dbsp left in the zone folder / ill post a vid soon just need to fix my computer (bsod) affecting iastor.sys
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IloveCODmods
General Member
Since: Jan 22, 2011
Posts: 19
Last: Feb 22, 2011
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Level 1
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 12:31 pm
-- DELETED POST PER FORUM RULES --
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
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Level 5
Im a fan of MODSonair
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 12:39 pm
Maybe he is right, i've seen that it is possible to convert BSP from CoD1 to CoD2 with hex editor...

BTW. You used +set usefastfile 0 method, smart.

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DownloadAcc
General Member
Since: Nov 27, 2010
Posts: 70
Last: Apr 1, 2011
[view latest posts]
Level 3
Category: CoDBO MP Mapping
Posted: Tuesday, Feb. 22, 2011 12:44 pm
BO uses a different lighting algorithm. Thus this is impossible. Sure, you can rip assets from a .bsp, big woop. It's been done before, and is easy to do. Even if he did manage to somehow extract it, I suggest he removes the link he posted, as well as the fact that he has done this. Can you say lawsuit?
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