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Forum: All Forums : Unreal Tournament 2003
Category: UT2K3 Mapping
UT2K3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Lightwave
rEdrUmMDK
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Category: UT2K3 Mapping
Posted: Monday, Oct. 28, 2002 03:17 am
Does anyone know how to export a brush from UT2K3 into Lightwave? Can it be done? Then saved and imported back into UT2K3.
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foyleman
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Category: UT2K3 Mapping
Posted: Monday, Oct. 28, 2002 11:35 am
hmm.... perhaps you want to import it into lightwave from another format.

What formats can you choose from? There are a ton of plugins for import and export with lightwave.
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rEdrUmMDK
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Category: UT2K3 Mapping
Posted: Monday, Oct. 28, 2002 03:33 pm
What I was wanting to do is create a brush like a long walkway then export to Maya or Lightwave and shape it then kind of round the edges off. Then reimport it into unrealed for texturing. I got a lot of plugins from Foxhound but don't know what to install for Lightwave.
As for Maya which is supposed to work seamlessly with the Editor needs a lot of work.
You have to create a line in the Path statement C:ut2003system. With the Editor closed you open up Maya then browse for the plugin then it tries to load then craps out.
I am pretty far into the project I am working on and will have some screenies hopefully by the end of the week. I was going to call it Valhalla but decided on Alfheim which was one of my favorite levels in Rune Halls of Valhalla.
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