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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Problem with alpha blended textures
Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
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Level 3
Category: CoD4 MP Mapping
Posted: Friday, Feb. 12, 2010 10:21 pm
attachment: image(270.9Kb) image(286.8Kb)
All the time new sh*t happens[angryalien]

I've added some new alpha blended texture and it looks ok when it's not on line of view with other alpha blended thing.

I can't perfectly describe my problem cause i'm not english , so just take a look at my screenshots please[biggrin]
Is there any method to resolve this?

Plz help me.

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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Feb. 12, 2010 11:42 pm
Looks like you have some lightmap errors, in radiant press Shift+L and make sure the lightmaps arn't streched out or too dense.
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Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
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Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 12:51 am
attachment: image(238.9Kb) image(194.2Kb)
It's my "first time" with mapping at all.

I can't understand those squares.[confused]


Can You decipher those screenshots for me ?
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 01:07 am
The first screen is lightmap mode, it shows the grid on how big lighting will effect that particular brushe/patch; the second is how the engine will render the patch/brush as smooth or rough. Basically smooth is more detailed clean edge, this is great for far away low-poly patches to make them look smoother, rough is like the name rougher and not as detailed.
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Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
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Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 01:21 am
That's a fragment of BSP compilating log:

.....


File Handles:
----------------------
7896 files in iwd files
Loading map file G:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map
_source\mp_estate.map
WARNING: node without a volume
node has 2 tiny portals
node reference point 358.88 1814.42 129.00
WARNING: node without a volume
node has 3 tiny portals
node reference point 320.79 1758.20 190.67
WARNING: node without a volume
node has 4 tiny portals
node reference point 358.98 1814.38 129.00
WARNING: node without a volume
node has 2 tiny portals
node reference point 379.07 1875.79 184.38
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
WARNING: node without a volume
node has 2 tiny portals
node reference point 358.88 1814.42 129.00
WARNING: node without a volume
node has 1 tiny portals
node reference point 230.29 1862.99 158.01
WARNING: node without a volume
node has 4 tiny portals
node reference point 358.98 1814.38 129.00
WARNING: node without a volume
node has 2 tiny portals
node reference point 349.88 1816.49 242.59

.....


Is this the reason of my texture mess?

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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 01:42 am
Most likely no, but yes could be possibly. See if the missing texture areas resemble those of the coordinates.
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Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
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Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 06:28 pm
attachment: image(173.3Kb)
It's useless[sad] I've checked all specified errors and warnings and it's not working...

Maybe my texture was badly converted.

assman settings on screenshot

base texture
dds DXT5 interpolated alpha.





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R1-mini
General Member
Since: Dec 26, 2006
Posts: 33
Last: Mar 31, 2010
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Level 2
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 08:16 pm
Might be wrong here but are you talking about the cross mesh fence panel
If so i would not do it alpha just a normal texture when you convert it
Might help try it and retexture it
R1
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18Rabbit
General Member
Since: Apr 12, 2009
Posts: 196
Last: Jul 11, 2010
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Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 13, 2010 09:24 pm
I agree with R1.

For solid textures you don't want it to blend, it essentially blends into nothing. So use on textures you don't want to see through. Also when you use , you don't need an alpha channel. gl
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Infern4ll
General Member
Since: Feb 8, 2010
Posts: 94
Last: Jun 4, 2010
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Level 3
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 17, 2010 08:39 pm
It's done[rocking]


"blendFunc" in assman must be set to "replace".

Any other setting will mix textures blendings

"alphaTest" to "GE128"

This setting read black&white alpha channel

Texture format is .TGA 32 bit (in .tga only 32bit has alpha channel)
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