Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 40 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Different Textures On 1 Wall
Beavis187-=[A.M.M.O]=-
General Member
Since: Apr 11, 2005
Posts: 4
Last: Apr 19, 2005
[view latest posts]
Level 0
Category: HL2 Mapping
Posted: Thursday, Apr. 14, 2005 02:55 pm
Im doing allright I guess in my CS:S mapping, see my very first project, the Ammo Factory, still very n00bish though [tongue].
But there is one thing I just cant work out. [banghead]
Let say I create a room, hollow it out, ungroup it and apply the texture, is there any way so that I can divide the wall up in different "sections" so I can texture the wall differently cause right now my whole was is just 1 big same texture :)

Thx in advance, and greetz

Beavis

*Edit: I use the latest Hammer* Fresh from the Steam SDK :)



edited on Apr. 14, 2005 09:58 am by Beavis187-=[A.M.M.O]=-
Share |
DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Thursday, Apr. 14, 2005 03:03 pm
i havent played too much around with the new version of hammer, but if its anything like the old - and like most other level editors out there - you wont be able to apply two textures to one brush.

youll need another to create another brush with the second texture and insert it into the place you want the texture change to occur.
Share |
Beavis187-=[A.M.M.O]=-
General Member
Since: Apr 11, 2005
Posts: 4
Last: Apr 19, 2005
[view latest posts]
Level 0
Category: HL2 Mapping
Posted: Thursday, Apr. 14, 2005 03:05 pm
Thanks, thats what I was afraid of [lol]

If anyone else knows another way please do tell me

Thx anyway DEATHGIGAS

Greetz,

Beavis
Share |
DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Thursday, Apr. 14, 2005 03:17 pm
There are two other ways i can think of right now.

The first is to use a decal that covers the entire wall, im just not sure if the decal texture selection will allow you to pick the texture you might ideally want. the problem is that youre still using another brush, even if it is a decal\detail one.

the second is a bit tougher. take the two textures you want and combine them into one in photoshop. i just dont know how youre going to get them into CS's material system. I halvent seen any tut's on creating custom textures for HL2/CS.
Share |
DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Thursday, Apr. 14, 2005 03:35 pm
sorry, just a little add-on to that.

for tutorials, check out www.snarkpit.net and www.interlopers.net.

i saw something on texturing there but never read through it. maybe therell be something of use.
Share |
Beavis187-=[A.M.M.O]=-
General Member
Since: Apr 11, 2005
Posts: 4
Last: Apr 19, 2005
[view latest posts]
Level 0
Category: HL2 Mapping
Posted: Thursday, Apr. 14, 2005 03:50 pm
Thanks dude, ill try and work it out.

BTW: When I place some prop_static or prop_dynamic entities in my level they just dont show up. They dont conflict with any other objects and all come from the props_c17 folder.

And can I use the other models as well or am I limited to the props_c17 folder??

Greetz

Beavis
Share |
DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Friday, Apr. 15, 2005 07:53 am
I think ive seen that problem answered already somewhere on the forum.

cant answer too much about using the props since i havent made use of them myself yet.
Share |
SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
[view latest posts]
Level 7
Category: HL2 Mapping
Posted: Friday, Apr. 15, 2005 12:44 pm
most of the times a prop_static is used for models that can't be moved around, and the prop_pshycics is used for things the player can move around, (like a barrel, junk, some furniture). the best thing to do is by just testing it. when you don't see the model the chanse is big you have to use the other prop_. also can you read your compile log.txt, in there it says when a prop_ is wrong used and what kind of prop_ you have to use in stead.

succes,
leon
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : HL2 Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»