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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Can't Start my mp cod4 map, HELP!!
Codslayer111111
General Member
Since: Oct 15, 2009
Posts: 23
Last: Dec 29, 2009
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Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Oct. 28, 2009 06:01 pm
When i am trying to start the map the map loading like it should do, but when its done after loading its change map for me it load Backlot (Free for all) so i try again and it still change map after it has load done
Please help !!


[2guns][machine_gun] [sniper]
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Oct. 28, 2009 06:28 pm
Make sure you have DM, TDM and global_intermission spawns in your map.
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Codslayer111111
General Member
Since: Oct 15, 2009
Posts: 23
Last: Dec 29, 2009
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Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 29, 2009 11:07 am
thx but now i have a other problem i can go through my objekts, everthing is red and in thirdperson theres no one there only a weapon like head and a text (it stand FY) at the legs wtf
[banghead][confused][crazy]
plz need help now to
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XuDaH
General Member
Since: Oct 8, 2009
Posts: 40
Last: Jun 23, 2011
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Level 2
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 29, 2009 11:22 am
Codslayer111111 writes...
Quote:
thx but now i have a other problem i can go through my objekts, everthing is red and in thirdperson theres no one there only a weapon like head and a text (it stand FY) at the legs wtf
[banghead][confused][crazy]
plz need help now to


U need to add FX in ur mp_mapname.csv file
Add this in right box in compiler where is Update zone file:
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad

Then if u can go thru models u need to add clip on them
Go in radiant to Textures-usage-tools and find there red texture called Clip u will see it:P
Then for non red things add in radiant On ur map Reflection probe:
Right click on 2d grid-Reflection_probe
And then in compiler press second button: Compile reflections.
If it run a game then in few seconds u will get an error, Press ok adn then try again. It will ask to run game in safe mode press Yes. It will run a game in small window 640/480. Wait few minutes and then it will work. DOn't forget firstly to compile BSP and the reflection probes, The update ur Zone file and only then run Building Fast file.
Good luck:D[thumbs_up]
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Codslayer111111
General Member
Since: Oct 15, 2009
Posts: 23
Last: Dec 29, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 29, 2009 01:14 pm
thx [drink] it work
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Codslayer111111
General Member
Since: Oct 15, 2009
Posts: 23
Last: Dec 29, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Nov. 1, 2009 12:10 pm
but how do i take a way the red from the map?
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Codslayer111111
General Member
Since: Oct 15, 2009
Posts: 23
Last: Dec 29, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Nov. 1, 2009 12:12 pm
and i still go through objekts
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snypir1
General Member
Since: Jan 25, 2009
Posts: 12
Last: Nov 3, 2009
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Nov. 1, 2009 01:43 pm
If your map is all redish tinted, chances are you haven't compiled reflections. I am not sure on the correct number of reflection probes, but I just start with one, in the center of the map, about 1,000 units above the map.

In the 2d window in radiant, right click and select reflection probe. Make sure you don't place it inside of a brush, and if you only use one, don't put it inside a building.

After any changes to the map you need to make sure you SAVE the map, THEN Compile the BSP again before Compile Reflections.

The models you're walking through don't have a clip on them. A lot of the common models have prefabs that already are clipped. In the prefabs folder go to misc_models, these models are usually already clipped. In the radiant 2nd window, instead of using misc>models, use misc>prefab
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