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Topic | Replies | Views | Last Post | |
Press F to climb Call of Duty 4 : CoD4 MP Mapping You should use Mantle over or Mantle on textures and then the text will appear.... [more] |
13 | 2702 | Feb 1, 2011 02:13 pm by XuDaH |
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multimaterial Call of Duty 4 : CoD4 General You can make something like animated texture in MP but its called fading texture. LiveRare made a tutorial about this: Here... [more] |
5 | 1134 | Jan 8, 2011 09:39 am by XuDaH |
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Black Ops Multiplayer Reveal Event Interview With David Vonderhaar Call of Duty: Black Ops : CoDBO General It will be cool to import/export maps from PC to Xbox360 or PS3. Coz they are better to compile etc. But i don't want console gamers to have mod tools, coz they have enough features that PC gamers don't.... [more] |
7 | 3059 | Sep 10, 2010 11:51 am by XuDaH |
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Rat Room v1 by Hidan Call of Duty 4 : CoD4 Map + Mod Releases Hello guys! Once i played a rat map in CSS and was inspired to make something like that. I have 6 years of mapping expirience so i had no problems with creating a map but after 2 weeks i was out of ideas and inspiration. The map's construction time was 3 ... [more] |
2 | 3157 | Sep 5, 2010 10:02 am by XuDaH |
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Script compile error Call of Duty 4 : CoD4 MP Mapping U made _art file? I don't think u need it. If u have simple map u should have only 1 gsc and a csv. These are simple gsc and csv Code:main() { maps\mp\_load::main(); //VisionSetNaked( "mp_crossfire" ); ambientPlay("ambient_crossfire"); ga... [more] |
3 | 1562 | Jul 21, 2010 08:13 am by XuDaH |
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Ladder and other objects Call of Duty 4 : CoD4 MP Mapping Are u russian?:D Ok Now furniture. Right clikc on 2d grid then choose misc->prefabs there u should choose folder prefabs/misc_models. There is everything u need.... [more] |
12 | 2098 | Jan 6, 2010 09:47 am by XuDaH |
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Zombie Spawnpoints -Cod4- Call of Duty 4 : CoD4 MP Mapping Allies spawns for Hunters Axis spawns for zombies. Zombies=opfor Hunters=Marines Banana2077 is rednose xD... [more] |
8 | 2088 | Jan 4, 2010 01:36 pm by XuDaH |
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how do i add a new quick say Call of Duty 4 : CoD4 Scripting uhh It should be somewgere in mod section :d I saw something like u r asking but i rly dunno anything about modding:P try to look in search. it called Quick Menu as i guess.... [more] |
3 | 1101 | Jan 1, 2010 07:49 am by XuDaH |
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explosive models Call of Duty 4 : CoD4 MP Mapping How were u making ur wall? with script_explode in radiant or by script in this tut? it will be simply to do it with script_exploder. 1.Create a wall make it script_brushmodel 2.Give it KVPs Key: script_exploder Value: 1 3.Make ur destyroyed wall. I... [more] |
12 | 1057 | Dec 29, 2009 07:52 am by XuDaH |
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explosive models Call of Duty 4 : CoD4 MP Mapping if ur door is 5 metres far from model so not rly... Ive tried it now and my model explodes only from projectiles. bullets don't cause anything... ... [more] |
12 | 1057 | Dec 28, 2009 03:25 pm by XuDaH |
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explosive models Call of Duty 4 : CoD4 MP Mapping u should change max range and max damage in script. Because if u will stay too far from the exploding model it won't hurt u 200 units its something like 5 metres adn the min damage is 1 so if u will stay in 5 metres away from model it will hurt u by 1hp o... [more] |
12 | 1057 | Dec 28, 2009 03:07 pm by XuDaH |
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Elevator Help | 27 | 1525 | Dec 28, 2009 10:53 am by XuDaH |
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Xmodels Call of Duty 4 : CoD4 MP Mapping Choose model in radiant on ur map, press N and give it Key: modelscale and Value of 2,3 etc for example if u use 2 the model will be 2 times bigger than original. 10-ten times etc... [more] |
9 | 1837 | Dec 27, 2009 03:48 pm by XuDaH |
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another question | 10 | 1126 | Dec 17, 2009 05:38 pm by XuDaH |
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Mod Tools for MW2 Possibly? MODSonline : General It's sounds awesome. I would like to map even for Spec-ops. But if they wanna get it to multiplayer.... They will need to do a lot of fixes: servers, steam, vac etc...... [more] |
22 | 2423 | Dec 14, 2009 05:59 pm by XuDaH |
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spawns screwy? Call of Duty 2 : CoD2 MP Mapping On the screenie u have global_intermision. Its a spectator place. and spawns look like tall boxes blue or pink. they must be not IN floor but ABOVE the floor on 20-32 units.... [more] |
4 | 1022 | Dec 10, 2009 06:05 pm by XuDaH |
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Elevator Call of Duty 4 : CoD4 MP Mapping Rednose:D Firstly, make some brushes with origin brush 8x8x8 then select all brushes of ur elevator. Make them script_brushmodel then give targetname. Then make trigger_use_touch or whatever u want. Then select trigger and one brush of ur ele and pr... [more] |
5 | 1555 | Dec 7, 2009 12:33 pm by XuDaH |
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Lightsaber Call of Duty 2 : CoD2 MP Mapping I wanted to tell u why u lightsaber doesn't work. New weapons won't appear in ur map until u don't make ur own mod and put models and other things of lightsaber there. And then i think it will appera in ur map :P... [more] |
9 | 2050 | Dec 4, 2009 04:29 pm by XuDaH |
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Radio Call of Duty 4 : CoD4 Scripting Hello! Some days ago i found out how to get music in maps:D So i haven't got any problems but i wanna know how to make it like radio? I mean that when u come to the radio model ( ofc with music) u press F (trigger_use_touch) and music changes? ty... [more] |
9 | 1199 | Nov 30, 2009 04:06 pm by XuDaH |
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cod2 compiling taking ages Call of Duty 2 : CoD2 MP Mapping If u want it to be good u need to use: Compile BSP Compile lighting Extra That's all :D... [more] |
11 | 1797 | Nov 30, 2009 12:10 pm by XuDaH |
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cod2 compiling taking ages Call of Duty 2 : CoD2 MP Mapping With this settings ur map will compile for test... Fast lighting do like 20% of Extra light option. when it will be finsihed u can test it.... [more] |
11 | 1797 | Nov 30, 2009 11:20 am by XuDaH |
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cod2 compiling taking ages Call of Duty 2 : CoD2 MP Mapping Don't compile vis and paths... And get lighting settings to fast don't do verbose and modelshadows. edited on Nov. 29, 2009 12:13 pm by XuDaH... [more] |
11 | 1797 | Nov 29, 2009 05:13 pm by XuDaH |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Hey! I tried it but i have an error always... Ingame when i open big console im getting error: Can't find soundalias "1" (i called my wav file so) What do i need to do? get my wav file in IWD archive?... [more] |
15 | 1247 | Nov 17, 2009 04:44 pm by XuDaH |
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Custom FX Call of Duty 4 : CoD4 MP Mapping So if ill name it Lala i need to put it in value of targetname? And i need to add something in my zone files?... [more] |
3 | 1164 | Nov 4, 2009 05:08 pm by XuDaH |
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Custom FX Call of Duty 4 : CoD4 MP Mapping Hello ModsOnliners! I made a custom FX from Barrel fire. I don't know what Value i need to get for it. what i need to write instead of value here: Key: targetname Value: barrel_fireFX_origin ... [more] |
3 | 1164 | Nov 4, 2009 02:56 pm by XuDaH |
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