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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Dogs Spawn but wont move.
MartinR
General Member
Since: Sep 27, 2009
Posts: 22
Last: Oct 11, 2009
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Level 1
Category: CoDWW MP Mapping
Posted: Saturday, Oct. 3, 2009 11:31 am
Hey Guys!
Everything works on my map, but dogs. I used this turotial:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_MP_-_Adding_Dogs

I spawn the dogs outside of the play area. When I type in the consol /give dogs_mp they spawn and looks around, but the dont move.

I got a huge Caulk wall on that area, that players cant exit the map. Could that be the reason why they dont move?

Thanks!
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, Oct. 3, 2009 12:20 pm
This is a common problem, and is either caused by 2 many dog ai node_pathnode too close together, nodes which are spaced too far apart, or you dont have "connect paths" checked before compiling.

node_pathnode cannot be more than 256, but conversly, if you place too many too close the dogs dont know which one to use. Also, when compiling, make sure you have "connect paths" checked.
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MartinR
General Member
Since: Sep 27, 2009
Posts: 22
Last: Oct 11, 2009
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Level 1
Category: CoDWW MP Mapping
Posted: Saturday, Oct. 3, 2009 12:44 pm
ok i have connect paths clicked. does every single dog need its own path node?

thanks!
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
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Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Oct. 3, 2009 04:10 pm
No! They will all spawn from the same point but will split up after they are up and running if the nodes go in different directions,

Heres a link to a screen shot i posted a while ago.....

spawning (goto 2nd page)

and another one for getting them to run up stairs....

stairs

Also! Make sure you have a few dog_nopatrol_nodes (light pink ones) this will get the dogs running at speed straight away.

Hope this helps.

Ian.
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MartinR
General Member
Since: Sep 27, 2009
Posts: 22
Last: Oct 11, 2009
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Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 08:44 am
cool. thanks, they finally move around. I tried to split the way they run, but now all 4 dogs run around like headless chicken, lol
are the pathnodes which split away too close to the other ones?
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IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:01 pm
Im having trouble with my dogs exiting and attacking, while i test the map they will spawn and run around but you cannot shoot them and they will not attack you- im assuming this is just for the test?

The dogs are not going to the exit node they just stop moving and eventually dissapear- can someone help me with the exits! Thanks!
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MartinR
General Member
Since: Sep 27, 2009
Posts: 22
Last: Oct 11, 2009
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Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:15 pm
well its like that. when you type into the console /give dogs_mp, you call them for your team. try switching teams AFTER you called the dogs. they will attack you and you will be able to kill them (as far as you are fast enuff to find the dogs before the 20 secs until Enemy Forteiting are over)

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IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:20 pm
Thanks! (even as the same team the dogs are black though )

and for the exit nodes, do you switch the classname to nodes_pathnode or no
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MartinR
General Member
Since: Sep 27, 2009
Posts: 22
Last: Oct 11, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:32 pm
no. In your 2D grid you make a right click -> misc -> prefab

now you browse to CoD WaW root -> map_source -> _prefabs -> mp

there you should find a "file" called 'dog_exit_node.map'

thats what you need for the dogs to exit. its always good when oyu place them close to the spawn node. You need one exit node for each spawn node.
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IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:35 pm
yeah thats how i have them set up, but when i test it the dogs dont run back to the spawn/exit area they just stop running and dissapear, I only have the pathnodes near spawn, do i need to have no patrol nodes in order for them to exit?
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